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1  Game Development / Newbie & Debugging Questions / Re: Tanks game on: 2008-12-13 16:33:56
I have most of the code written but I am experiencing a lot of lag.. I am using tcp/ip sockets
2  Game Development / Newbie & Debugging Questions / Re: Tanks game on: 2008-12-12 17:12:37
So, what do I use then to make my game run the map and have a tank moving in it? some sort of array?

thanks in advance,
3  Game Development / Newbie & Debugging Questions / Re: Tanks game on: 2008-12-05 15:26:39
which program do I use to load the maps TileD generates into java code?
4  Game Development / Newbie & Debugging Questions / Re: Tanks game on: 2008-11-28 17:47:02
I have made a map in TileD.  Now, how can I generate the code for that map in order to add that map to my game and, after that, put a tank moving there?
5  Game Development / Newbie & Debugging Questions / Tanks game on: 2008-11-21 17:24:03
Hello everyone,

I'm fairly new to java programming ( about 1 month ) and I have chosen to make a sort of "Battle city style" game ( the one in gameboy Smiley ). I am supposed to use a server, as it will be a multi-player using tcp/ip. I think I got the socket communication working for registering and logging a player in a server and I was thinking about starting to build 2D maps for the tanks to move. How exactly am I supposed to do that?

Thanks in advance,
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