Java-Gaming.org Hi !
Featured games (81)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (576)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / Tools Discussion / Re: Sprite sheet editor on: 2008-12-04 09:44:21
I prefere to deal with sprite sheet on one image : it is easier to rework the sprite sheet and i have to deal with only one texture (but it may be a problem with the hardware limitation)

You can divide your spritesheet in two or more images to adecuate to hardware ;-)

I probed your editor and it's great ;-) I have some questions about it:

- Is it possible to change the colours of the checkered background? The easy way would be add 2 options to change them.
- How can I change the "hotspot" of each sprite?

I'm very interested on your editor because I want to use this kind of spritesheets on my next game.

Congratulations for the program ;-)

2  Games Center / Archived Projects / Re: RanaRemake on: 2008-11-23 11:24:25
Quote from: Demonpants
I haven't gotten an email from you.

I'm very busy now. Next week will email you, sorry for no advice.


3  Games Center / Archived Projects / Re: RanaRemake on: 2008-11-21 07:29:47
Thanks for the help. I know that the Apple's world is not for me, but the game works on some way on Macs. I don't know about this "JAR BUNDLER" and "JAR OPTIONS" without passing parameters by command. I appreciate your help and I'll email you for more information about these items ;-)

Did you try RanaRemake on a Mac? Does it work? I'm sure that it works like in Windows and Linux, but perhaps I'm wrong :-(

Thanks in advance ;-)

Regards.
Paco.
4  Games Center / Archived Projects / Re: RanaRemake on: 2008-11-20 14:43:54
1. I loved Ranarama, it was an awesome game.

2. You remake is currently a great big bag of FAIL. Please google a bit on how to package and launch java apps:

a) downloaded it, ran the JAR file == crashed
b) poked around in the directory, found a readme.txt full of garbage. Scrolled down, scrolled down some more, eventually got to instructions saying that "to run this on OS X, you have to run the file called ranarama.linux". Oh, well that makes sense.
c) I never ever ever run bash scripts from people I don't know. Do you think I'm stupid?
d) cat'ing your script, it turns out all you are doing is increasing hte heap size and then listing a bunch of JARs as classpath. NO!!!!! Learn how to make a JAR file; this list of JARs should all be *insidE* the JAR file.
e) I copy/paste your command line and run it == crashed

"Your machine does not support OpenGL via LWJGL!"

Um, no, it does. It has done ever since I bought it, and the other LWJGL stuff runs OK.

f) I hit OK on that dialog, and it switches to a bizaree fullscreen mode, goes completely whitescreen, and nothing happens for 30 secs. I panic, since I dont want to lose all my data, and I kill the app.

Sigh.

First of all: I'm very sorry for your problem and I accept all the criticism, positively and negatively.
I understand you are angry with me but, please, be calm.
I'll be very happy to help you to run the game, so please let me to tell you:

- The game was tested on Linux, Windows and Mac systems, working ok on all of them.
- The game works on Windows XP and Vista.
- The game works on Linux installations, but depending of the distribution and machine configuration, the game can work on different modes, including not support fullscreen.
- The game works on Mac that I know that it's based on Linux, so the above point is applied to Mac. If I'm very wrong of Mac, please help me to fix this and I will be very glad of your help.
- I distribute the game in a ZIP file that contains a README.TXT file with some ASCII art of the game's logo at first... Yes I found a lot of TXT files that uses this and I need to uncheck the "wrap lines" of the text editor to see it and scroll down. Now I know that everybody don't know this, so I'm very sorry.
- I need a lot of system specific libraries to manage OpenGL and gamepads, so they need to be outside the main JAR.
- I used freeware libraries in JARs and some authors tell me that want to have the JAR outside my JAR.
- My game needs an amount of heap space superior to the default, so I need to tell it at the start. Is there another way to make this?
- If the game cannot initialize OpenGL could be by the way of executing the script (not finding the external libraries) or a fail of LWJGL version that cannot communicate with the graphics driver.
- Check the JRE to have the last version, perhaps this permit executing the game on Java2D mode.

I remember to take PrinceOfPersia:SOT on the shop, try to install it and tell me "your computer doesn't have the right configuration, the installation is aborted"... It costed me money. Ranaremake is free.

Finally, sorry my english, my language is Cervantes idiom not Shakespeare.

I want to remember you that: If I'm very wrong of Mac, please help me to fix the package and errors and I will be very glad of your help.

Thanks in advance.
Paco.
5  Games Center / Showcase / Re: Battle tank 2 - a bird eye view shooter on: 2008-11-20 10:38:28
Ey! Great game! I only try it some seconds (I'm at work) and it looks very fine ;-) I'm very bad designing in 3D so you have all my respect ;-)

Good job!
6  Games Center / Archived Projects / Re: The Tome, The Java Game Tome is ONLINE! on: 2008-11-18 21:03:05
RanaRemake is online  Grin

Thanks! I've recieved a mail of notification ;-)

I noticed that the field "Change Text" (quoted as "Describe the change of this version") it's displayed in the list and I wrote only "First release" :-( I didn't find any way to modify this text, is there any way to change the game profile?

yes and it looks pretty cool. I'll try it soon.

I expect that it likes you, it's my first game ;-) Thanks for try it ;-)

Regards.
Paco.
7  Games Center / Archived Projects / Re: Map Editor v0.4! on: 2008-11-18 15:44:42
The project and map files are stored as xml, but should you need another format (or simply a different xml structure) then the editor supports using custom export scripts and write out your data into whatever format you like (be it xml, csv or binary).

There's an example export script in the test project which should get you started.

Thanks! I will test it and see if it can help me ;-)
8  Games Center / Archived Projects / Re: Map Editor v0.4! on: 2008-11-18 15:34:57
Nice editor! I'm downloading it and trying to work with it. Only a question: what type of file manages the editor? (xml, csv, etc.).

Regards.
Paco.
9  Games Center / Archived Projects / Re: The Tome, The Java Game Tome is ONLINE! on: 2008-11-18 14:37:47
Great game database!

I will submit my game RanaRemake, if you please.

Regards.
Paco.
10  Games Center / Archived Projects / RanaRemake on: 2008-11-18 10:24:08
Hi

My post is about a new free java game released. I'm member of Computer Emu Zone (http://computeremuzone.com) and I've programmed the game with the help of my colleagues at design, testing and publishing.

===> RanaRemake

The game is a remake from RanaRama, an old game from the 8bits platforms. I expect you enjoy this game ;-) Please, leave your comments about the game to know your impressions ;-)

I'm new at this forum but I'm enjoying a lot reading the great amount of information that there are in this site ;-) I expect to contribute and learn a lot from this forum.

Thanks for your attention and, please, sorry my english ;-)

Regards.
Paco.
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (38 views)
2014-10-17 03:59:02

Norakomi (28 views)
2014-10-16 15:22:06

Norakomi (24 views)
2014-10-16 15:20:20

lcass (28 views)
2014-10-15 16:18:58

TehJavaDev (55 views)
2014-10-14 00:39:48

TehJavaDev (55 views)
2014-10-14 00:35:47

TehJavaDev (44 views)
2014-10-14 00:32:37

BurntPizza (64 views)
2014-10-11 23:24:42

BurntPizza (36 views)
2014-10-11 23:10:45

BurntPizza (78 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!