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1  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-12-30 19:59:16
Are you getting any rollover response from the buttons? They should turn green when hovered over. If not try moving the cursor out of the window and back again (It sometimes loses focus when you resize/move the window).

If all that fails it's probably crashed for some reason.  Undecided
2  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-12-30 18:48:07
I've just re-uploaded the launcher. It appears to be a problem with the web view that displays the news feed. Strange seeing as it worked when I first released that patch.  Huh

Oh well, appears to work now (No news feed though, unfortunately).
3  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-12-30 18:10:29
Darn! I see what you mean about the Launcher. This is especially worrying seeing as I haven't updated the Launcher at all.  Cry

Could you give me some system info: OS, Java version, ect?
Surprisingly I can get the Launcher to open in OSX, but only if I use the terminal. Windows isn't running at all.

As for the zip, have you tried re-downloading it? It seems to unzip just fine over here?
4  Games Center / WIP games, tools & toy projects / Re: Boris Update Alpha v1.1 on: 2013-12-30 16:04:56
It's been a little while since I've posted an update for Boris, I hope I'm not breaking any rules by replying to the same topic after so long.  Undecided

Anyway there have been quite a few changes in various parts of the game. Here goes:

Under the hood I've made some changes to how the Lua scripts are executed. For starters I've been more clever about compiling and execution and this seems to have stabilised the frame rate somewhat. Due to the performance boost I was able to make the way that mobs are managed more flexible and interesting.

As an example I've created a whole new enemy that is almost entirely different from the original. Size, shape, speed, weapon,  behaviour, and respect for the laws of gravity have all changed. The only thing that hasn't changed is the venomous hatred for humans in blue jackets. Anyway, they spawn in swarms of 5 or so randomly among the original enemy. The explode on impact so keep your distance. Smiley



I've messed with some damage values to hopefully make the game a little more challenging. The blunderbuss isn't a complete waste of time now, especially with the new enemies.

The GUI is so much more advanced than it was. We've got scrolling lists and self refreshing forms in the menus!  Shocked

You can now save scores to a leaderboard now which is nice.



So yeah, grab the launcher if you don't have it and go shoot some aliens.
5  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-08-06 23:40:34
Thanks for playing, I'm glad you enjoyed it.  Smiley

There is definitely a performance problem in the particle engine, but it's threaded so it shouldn't effect the game logic too much. What sort of numbers are you getting in the bottom left?
6  Game Development / Game Mechanics / Re: How do you show blood? [STAY AWAY IF QUEEZY] on: 2013-08-05 01:20:19
I don't have persistent blood splatter on the terrain in my game, but I do use a particle splatter effect.

The particles have semi-random size and colour and they all fly in random directions.

I think its the randomized colour that makes it work. Kind of breaks up the shape a little.

It might not end up being gore in the end. Depends on how kid friendly I'm feeling.  Wink

Edit: Just remembered this screen shot. There isn't a lot of blood here but the yellow particles follow roughly the same logic.

7  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-08-04 20:49:49
Maybe you could make a little beam from the gun to the targeted direction.
That is a vey good point and a very good idea. I'll see if I can work out something that looks good.
8  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-08-04 19:25:21
Is this a problem with the colour of the cursor? Or is Boris not following the cursor properly? Or is it simply the elastic arm movement that is causing you bother   Clueless
9  Games Center / WIP games, tools & toy projects / Re: Mega Melon Adventure on: 2013-08-04 18:59:17
This is really sweet.  Grin

I love the tile set, it's really nice and the physics are nice and responsive.

The only thing i would say is that the controls are almost too responsive. Even a slight tap will send Mega Melon in the opposite direction making the more technical bits of the level quite hard. I'm using keyboard controls here though so seeing as this is targeted at Ouya, I guess the gamepad controls are much tighter.

Really neat little platformer  Tongue
10  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-08-04 17:52:50
I've issued a patch for the launcher to fix a few problems highlighted yesterday.

I've tested on a couple of windows machines and this update seems to have solved the problem. Do let me know if this is not the case.

Changelog (Launcher):
  • Fixed problem with downloading and running the game on windows machines.
  • Fixed newsfeed not resizing to fit the screen.

The launcher won't update itself so you will have to go and re-download it from the website.
http://basicmelon.com/boris/download
11  Games Center / WIP games, tools & toy projects / Re: Stacker - Block stacking arcade game on: 2013-08-04 00:08:27
Awesome that works.

It's a classic game, and you've pulled it off really well  Cool

The only problem I had was knowing whether or not I won the game. I think I did, but the game just instantly reset so it was a little short lived.  Tongue

The art style is great and I hope you manage to get it working cross-platform again.
12  Games Center / WIP games, tools & toy projects / Re: Stacker - Block stacking arcade game on: 2013-08-03 22:47:48
Mac OSX 10.8.4

Java 1.7.0_25

Hope it helps  Smiley
13  Games Center / WIP games, tools & toy projects / Re: Stacker - Block stacking arcade game on: 2013-08-03 21:46:29
Hi there I just downloaded your new release. Unfortunately it doesn't run Sad

Here's the trace:
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JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Unable to create OpenGL display.
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Unable to create OpenGL display.
   at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:212)
   at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:181)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:122)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
Caused by: org.lwjgl.LWJGLException: Could not get the JAWT interface
   at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
   at org.lwjgl.opengl.AWTSurfaceLock.access$100(AWTSurfaceLock.java:51)
   at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:94)
   at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:92)
   at java.security.AccessController.doPrivileged(Native Method)
   at org.lwjgl.opengl.AWTSurfaceLock.privilegedLockAndInitHandle(AWTSurfaceLock.java:92)
   at org.lwjgl.opengl.AWTSurfaceLock.lockAndGetHandle(AWTSurfaceLock.java:66)
   at org.lwjgl.opengl.MacOSXCanvasPeerInfo.initHandle(MacOSXCanvasPeerInfo.java:57)
   at org.lwjgl.opengl.MacOSXDisplayPeerInfo.doLockAndInitHandle(MacOSXDisplayPeerInfo.java:56)
   at org.lwjgl.opengl.PeerInfo.lockAndGetHandle(PeerInfo.java:85)
   at org.lwjgl.opengl.MacOSXContextImplementation.create(MacOSXContextImplementation.java:47)
   at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
   at org.lwjgl.opengl.Display.create(Display.java:847)
   at org.lwjgl.opengl.Display.create(Display.java:754)
   at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:208)
   ... 3 more


I'm running OSX so maybe that's part of the problem.

The art style is really nice from what I can see though  Grin
14  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-08-03 21:16:38
The launcher says that it has 100% of the download and does nothing then.

Yeah there's a problem on windows that causes it to hang when it's moving the files out of the tmp folder. If you move them manually to the bin folder the launcher should say you're up to date.

I promise I'll get the launcher fixed ASAP  Kiss
15  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-08-03 21:01:39
Thanks for having a go. Glad you enjoyed it despite the bugs  Grin

I agree that the computer's aiming abilities aren't the best. The AI makes an assumption that bullets fly straight. So at some point I'll have to work out how to calculate the path of the bullets and adjust behaviour based on that.

I was thinking of adding an upgrade system. I thought rouge-like upgrades would be a good idea. You would get upgrades over the play-through then start from scratch again when you die. This would mean the playing field was always level if people were competing for score. It would also make the gameplay more varied because the upgrades would change the weapons throughout the play-through.
16  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-08-03 18:54:18
From what I can see they're dealing about 3 damage per shot, which is correct according to the code. Is that what you're getting or is it more drastic than that?
17  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-08-03 18:44:09
Oh wait, do you mean you're dying too quickly because the enemies are shooting you? Or do you mean that the health is just draining away for no reason?
18  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-08-03 18:28:59
Newt, jogl and jinput right?

Yup. There's also LuaJ in there as well which i'm using for scripted AI behaviours ect..

I'm stumped on the health drain thing. I can't think of a single reason why that might happen. Huh
19  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-08-03 18:08:52
It is kinda hard to aim. the 3 bullets you shot rarely end up where your aiming at ^^

Have you tried the other weapons? The machine gun bound to 3 is slightly more OP.

Clicking on Play just closes the game. Manually launching the "boris.jar" runs the game but the health quickly decrease.

So the health just drains out and you die instantly?
20  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-08-03 17:36:31
Noted.

I think that may be part of the problem with the launcher on windows. All the files download but then the function that transfers them to the bin directory fails.

Can you explain the window resizing thing a bit more, does the game just completely freeze or just the cursor?

Those enemies that appear to be shooting themselves are actually two enemies on the same spot shooting each other. I'll have to rework the AI a bit to stop them doing that.

And you can't destroy the spawners? That's worrying  Undecided Do the sparks fly off them when you shoot them?

I hadn't thought of thought of an uninstaller. That'll be added when I fix some other issues ^^
 
21  Games Center / WIP games, tools & toy projects / Boris - A 2D Tower Climber on: 2013-08-03 17:02:05
I've been working on this 2D platformer for a while now. Its not finished but hopefully you can have some fun with it in it's current state.



You play as Boris, a hard working and devoted employee. You arrive at the office as you do on any other morning, but today is no ordinary day. During the night a space fleet from the planet Jobswerth descended on the office block and now the hallways are teeming with alien beings.  I don't know how they expect you get any work done!

Battle your way up the tower, popping aliens for points and harvesting the spawners for health. Climb as high as you can before succumbing to the alien horde.



Controls
  • WAD to move and jump
  • MOUSE to aim, LEFT CLICK to shoot
  • ESC is pause
  • E to open doors
  • 1,2,3 selects the weapons

TODO:
  • More Patterns (the level generator is a bit repetitive at the moment)
  • More Enemies
  • More Weapons
  • At least local leaderboards
  • Options Menu
  • Fullscreen mode
  • Mod support starting with the ability to add extra patterns to the generator

Known Issues:
  • The launcher is a bit crappy. Windows users are having some trouble.
  • If the character stops aiming at the cursor then move the cursor out of frame and then back in to reset it
  • The frame rate for the particles tanks quite badly. This doesn't affect speed of gameplay much
  • The grenade guns that the enemies have cause some pretty buggy movement. I left them in because explosions are fun.
  • The enemies have been known to spawn in the same spot, resulting in a huge shower of blood when they shoot each other in the face
  • Semi-random crashes caused by particle and mob cleanup routines

Yeah the launcher seems to be a bit rough around the edges. If the launcher won't download, just download the zip instead and tell me which OS you are on. If you follow the instructions in the README then hopefully the launcher will see the files and act like the game is up to date.

Hopefully the above problem is fixed. Let me know if this is not the case.

Here is the download page
http://basicmelon.com/boris/download

 
22  Discussions / General Discussions / Re: Problem on overlapped region on: 2012-09-21 17:58:39
What are you trying to achieve by having two cubes in the same place? If it's just for the colour difference then maybe you could just use a texture.  Tongue
23  Discussions / General Discussions / Re: Android games by members of our community on: 2012-09-03 21:21:34
The showcase has a few, although I agree it's not very clear which games are for what platform.

PS. Lotsa Boxes :cough: :cough:
24  Games Center / Showcase / Re: Lotsa Boxes: an android puzzle game on: 2012-08-16 16:47:20
Hey man, what's your twitter name so I can follow you?

I have a twitter handle @basicmelon but I haven't really used it all that much yet.
25  Games Center / Showcase / Re: Lotsa Boxes: an android puzzle game on: 2012-08-16 08:30:59
Hey @theBasicMelon at which other forum have you promoted yourself?

Well currently I've only posted on the indie gaming subreddit and here. I got a few upvotes there, but nothing spectacular. Basically what I'm doing at the moment is sending emails out to a load of app reviewers. Hopefully I'll get a response out of at least one and that'll earn me more exposure. Normally the sites that are open to submissions will have a submit link in the header/footer of their website.

Have you posted on any other decent forums lately?  Smiley
26  Games Center / Showcase / Re: Lotsa Boxes: an android puzzle game on: 2012-08-15 21:05:29
It doesn't generate a crash report.

Also, the error message goes away too fast. That's the reason I couldn't tell what the game was trying to do.

Yes I've seen that happen in recent versions of android. It makes me wonder if it's a feature or not.  Grin

As for this crash, I have a feeling it might be due to the level grid layout being updated outside of the main thread. I'm gonna push an update ASAP. Please do come back if the problem persists in the next version.  Smiley

EDIT: v1.03 is live now. Added apps to SD as well as fixing this crash
27  Games Center / Showcase / Re: Lotsa Boxes: an android puzzle game on: 2012-08-15 20:19:21
Interesting  Huh well i'm afraid I don't have a jelly bean device, but I'm going to see if I can emulate your problem.

Could you send me the crash report, there should be an option to report it directly after it happens Smiley
28  Games Center / Showcase / Re: Lotsa Boxes: an android puzzle game on: 2012-08-15 19:59:39
Device: Nexus 7.

Good news: The game is not broken. I'm able to through the levels.

Bad news: I think it tries to show me some ads at the end of each level. Which results in the game crashing at the end of every level.

Well it shouldn't be showing any interstitial adverts. All the ads are banners shown in the main menu.

What you're probably seeing is scoreloop asking you to log in. Were you connected to WiFi when these crashes happened?

Try pressing the scoreloop logo on the main menu (while connected to the net) which should show you the login dialogue without crashing. Once you actively accept or decline login, it shouldn't bug you again between levels.

I'm gonna try and improve the scoreloop integration for the next version.

Just to clarify. Is your progress saving before the crash, so that you are able to continue after re-launching?

29  Games Center / Showcase / Lotsa Boxes: an android puzzle game on: 2012-08-15 15:41:05


Hello all

I've made a puzzle game I'd like to share it with all of you. =) It's called Lotsa Boxes. The idea of the game is to sort boxes as they come out of the pipe on the left so that they leave through the correct pipe on the right. You can redirect the boxes by placing arrows on the grid before pressing the play button.

It all starts pretty simple with just the basic arrow, but very soon you will be introduced to alternating two way arrows, levels with multiple consecutive rooms and colour mixing/splitting.

The funding for development is basically zero which is why the graphics are so simplistic. I tried to make the best of what I had by using bright contrasts and a blocky style. Decide for yourself if I did it any justice.

The  full version is currently on sale (30% off) on the Google Play Store. I thought i'd drop the price during release week to encourage early adopters.
https://play.google.com/store/apps/details?id=basicmelon.games.agameofsorts

The free version is ad supported and contains the first 20 levels.
https://play.google.com/store/apps/details?id=basicmelon.games.lotsa_boxes_free

Feel free to leave feedback and bug reports ect here. You can also email me at basicmelon.contactus@gmail.com which is my Google Play customer support email.



Have fun  Wink
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