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1  Java Game APIs & Engines / Xith3D Forums / Re: understanding branchgroup and transformgroup on: 2005-02-07 08:04:22
have a look at the toolkit package:

https://xith-tk.dev.java.net/servlets/ProjectDocumentList

there should be a text2d class as well as a geometry package
2  Java Game APIs & Engines / Xith3D Forums / Re: understanding branchgroup and transformgroup on: 2005-02-05 08:56:15
Quote
Now if I have several Shape3d's to add at different translations and rotations, do I need to create two new TransformGroup's (one for translation one for rotation) for every shape?

yep, that's the usual way to go

since xith3d's api is nearly fully compatible with java3d, i'll recommend the following with covers all the important concepts:
Java 3D API Tutorial http://java.sun.com/products/java-media/3D/collateral/index.html#tutorial

hope that helps....

holger
3  Java Game APIs & Engines / Xith3D Forums / Re: Xith3D + ODE slowness on: 2005-01-31 15:53:43
Quote
have you tried using the LWJGL renderer?

Will.
I didn't even managed to get the testcase for the xith-tk geometry package running with lwjgl so no chance to check for the possible ati related problem :-/

trying to look into it tomorrow....

4  Java Game APIs & Engines / Xith3D Forums / Re: Xith3D + ODE slowness on: 2005-01-30 12:36:45
Quote
It will animate a small part, then stop for ages, then start and show another little bit then stop.

my xith/ode app shows the same behavior on a friend's machine. he has an ati radeon graphics card.
the app works fine on different nvidia systems. maybe it's a graphics related problem (jogl??)....
5  Discussions / Miscellaneous Topics / Re: Do you listen to music when you code?  Wh on: 2005-01-21 12:31:06
Quote
I've only heard one Rush song.. was pretty good song too. I can't remember the title.. I think it was "One Little Victory." Either way I heard it off a Need for Speed game

this song is from their latest album 'vapor trails'
6  Discussions / Miscellaneous Topics / Re: Do you listen to music when you code?  Wh on: 2005-01-21 12:28:53
Quote
You're right!  Cheesy

It's Canadian band! Are you from Canada? Me yes.
lot by rush.

nope. i'm from germany. AFASK rush isn't that popular there. have seen them last year on their 30th aniversary tour. it was amazing! it was the first  time since 10 years they played in germany
Quote

Do you like Genesis too?

know not so much from genesis, but like their  sound
Quote
Ho! and I forgot to mention Jane's Addiction. Their last album is excellent! Try it. This group has been inspired a lot by rush.

yeah, jane's addiction is cool. they rock!
7  Discussions / Miscellaneous Topics / Re: Do you listen to music when you code?  Wh on: 2005-01-20 13:45:09
Quote

- Rush (my favorite)


one of my favorites, too....
....your nick is taken from the signals album  Grin
8  Games Center / 4K Game Competition - 2005 / Re: SonicRacer4k on: 2005-01-05 12:23:57
works great! cool game!

mobile p4 2.4 | geforce 440 go | 512 mb | winxp
9  Java Game APIs & Engines / Xith3D Forums / Re: My First Xith game on: 2004-10-11 18:59:16
hi!

same specs as cas. worked fine for me, too  Smiley
greetings,
holger
10  Game Development / Game Mechanics / Re: odeJava and J3D? on: 2004-09-30 16:55:22
odejava is not tied to a specific renderer, you can use it with every rendering-api you like.

there is an existing odejava/j3d binding, have a look at this:

http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=physics;action=display;num=1094475383

greetings,
holger
11  Java Game APIs & Engines / Xith3D Forums / Re: assert problems building from cvs pull on: 2004-09-28 08:43:13
hi!

found this on google:

http://javaalmanac.com/egs/java.lang/assert_CompileAssert.html?l=rel

maybe this does the trick.

greetings,
holger
12  Games Center / Archived Projects / Re: JAVAsteroids on: 2004-09-26 13:53:06
runs great, but sound is missing...

mobile intel p4 2,4 ghz - geforce 440 go -  jre 1.4.2_05

greetings,
holger
13  Game Development / Game Mechanics / Re: odejava/xith3d integration on: 2004-09-16 08:03:08
thnx will!
good to know that i'm on the right way. yes, i'm using the org.odejava.display package to keep my objects in sync.

greetings,
holger
14  Game Development / Game Mechanics / odejava/xith3d integration on: 2004-09-14 22:34:51
hi all!

i have a question regarding to the integration of ode in my xith3d app. i'm thinking about having some kind of entity-class which represents an object in the 3d-world. this entity could be a decendant of BranchGroup so an easy integration in the scenegraph would be possible. furthermore the entity would encapsulate the TransformGroup generated by the OdejavaToXith3d-class and it's appropriate ode-body-object counterpart as well. the initial definition of all simulation relevant body/geom would be done in the odeworld so it's xith representation could be updated after each simulationstep. gamelogic inside an entity could then apply forces to it's ode-body if neccessary, to simulate interaction.

sounds this like a reasonable way of doing it or are there easier/better solutions? any help is much appreciated.

thnx in advance,
holger
15  Java Game APIs & Engines / Tools Discussion / Re: Removing unused classes on: 2004-05-06 16:19:52
just a thought:
if you run your app with the vm argument -verbose:class it outputs the classname as soon a specific class is loaded. save this output in a textfile, parse it an check all required jars against this file.
now it is possible to write new jars which only include the required classfiles.
i've written a little tool which is capable doing this. just a hack, but it worked for me.
the only problem is for classes which get loaded later on execution...
it was actually possible to hack the rt.jar, which size dropped dramatically (but i think it's not legal to distribute such a hacked rt.jar  Grin)
16  Java Game APIs & Engines / Xith3D Forums / Re: Particle System on: 2003-11-24 14:11:06
hi!

sorry for the delay...

shochu, try the following:

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emitter = new ParticleCollection();
Transform3D tmpT3d = new Transform3D();
tmpT3d.set(new Vector3f(0.0f, 0.0f, 1.0f));
view.setTransform(tmpT3d);
emitter.setViewMatrix(tmpT3d.getMatrix4f());


the ParticleCollection needs the the viewMatrix to calculate the billboard for each particle, so you have to set the viewMatrix.

hope this helps...

greetings,
holger
17  Java Game APIs & Engines / Xith3D Forums / Re: Particle System on: 2003-11-17 17:58:06
hi!

source is now avaliable at:

http://users.xith.org/desertrock/particleforge/src/src.zip

it should compile against the latest xith3d cvs version. ensure that you put the library located in /lib in your classpath...

greetings,
holger
18  Java Game APIs & Engines / Xith3D Forums / Re: Particle System on: 2003-11-12 13:34:10
i'm working on it. just cleaning some things up. hopefully at the beginning of next week i can provide the souce,

holger
19  Java Game APIs & Engines / Xith3D Forums / Re: Particle System on: 2003-11-07 18:48:45
hi!

will was so friendly to setup some webspace for me. now the linux/macos versions of jogl are in place.

http://users.xith.org/desertrock/particleforge/psys.jnlp

http://users.xith.org/desertrock/particleforge/resource.zip

greetings,
holger
20  Java Game APIs & Engines / Xith3D Forums / Re: Particle System (BIS) on: 2003-11-06 07:26:18
aNt:

seems that you are able to break every particlesystem out there  Grin

Java Cool Dude:

funny this one looks very similar to my particlesystem.
21  Java Game APIs & Engines / Xith3D Forums / Re: Particle System on: 2003-11-06 07:21:28
Quote
same class not found action. i dont have lwgl installed anymore.. i using the jogl also Smiley

love to try it out mind Smiley


did you get exactly the same exception or is there an additional errormessage like 'failed to invoke setter method ..... on class....'?

i'dont know why xith3d wants to use the lwjgl. is there some dependancy to lwjgl in special cases, even if one is using jogl?
22  Java Game APIs & Engines / Xith3D Forums / Re: Particle System on: 2003-11-05 19:07:53
hi!

i can't belive it. the webspace i'm currently having is only for about 2 mb  Grin
just tried to deploy linux/macos filez and got an 'diskquota exceeded' error  :-/
i think the next thing i'll do is to get me a better webspace. sorry no linux/macos for the next time...

Quote
java.lang.NoClassDefFoundError: org/lwjgl/opengl/GL

mmmhhh, strange. for sure, i've didn't deployed the lwjgl-jar. but i can't understand why this exception is thrown. i use jogl for rendering?!? anyway, i've made the errorreporting more verbose in the methodinvoker. can you please try again?

Quote
That is awesome!  Are you going to be making the source available?

i can post al link if you are interested. just give me a couple of days to bring some things in the right shape.

Quote
He he mine is running at 20000 polygons per frame Wink
It totally owns Java3D


looks cool! nice colors. are you planning to port this to xith3d?

Quote
its asking me for a userid/pword when I try to run your particle system. What am I doing wrong?


don't know. i can say it's not from my app. maybe  a webstart issue?

greetings,
holger
23  Java Game APIs & Engines / Xith3D Forums / Re: Particle System on: 2003-11-04 23:55:23
as i mentioned above, linux and macos are not  supported yet. i'm looking forward to fix this within the next days...
24  Java Game APIs & Engines / Xith3D Forums / Re: Can't get alpha blending to work properly   on: 2003-11-04 23:52:27
i'm doing the following and get proper blending:

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    RenderingAttributes renderAttr = new RenderingAttributes();
    renderAttr.setDepthBufferEnable(false);
    appear.setRenderingAttributes(renderAttr);

     TransparencyAttributes transAttr =
      new TransparencyAttributes(
        TransparencyAttributes.BLENDED,
        0f,
        TransparencyAttributes.BLEND_ONE,
        TransparencyAttributes.BLEND_SRC_ALPHA);
    appear.setTransparencyAttributes(transAttr);

    TextureAttributes texAttr = new TextureAttributes();
    texAttr.setTextureMode(TextureAttributes.MODULATE);
    texAttr.setPerspectiveCorrectionMode(TextureAttributes.FASTEST);
    appear.setTextureAttributes(texAttr);
25  Java Game APIs & Engines / Xith3D Forums / Re: Particle System on: 2003-11-04 23:26:11
thnx! glad that it works  Wink

regards,
holger
26  Java Game APIs & Engines / Xith3D Forums / Particle System on: 2003-11-04 23:18:01
hi all!

if you are interested you can check out my particle system:

http://www.netzkral.de/psys/psys.jnlp

it's currently only tested on my windows machine, so i  don't know if it will run on others. if it works and you are interested i can change my jnlp to deploy the linux/macos natives.
please download some preconfigured configurations and additional textures from:

http://www.netzkral.de/psys/resorce.zip

the app consists of a gui to modify attributes and is also capable of loading and saving configurations as well.

i'm planning to code an extensible plugin-system so that it's possible to assign plugins to each individual emitter/particle attributes.....

hopefully it works,
greetings,

holger
27  Java Game APIs & Engines / Java 3D / Re: Damn awt.Robot and the mouse. on: 2003-01-25 14:11:38
hi!

have a look at the following topic from the old boards:

http://www.java-gaming.org/discus/messages/3/543.html?

maybe there is some useful information for you
28  Games Center / Archived Projects / Re: out of space on: 2002-12-14 10:23:46
i think it's worth the effort.
*complete* java3d games are rare and this is really a good one  Wink
29  Games Center / Archived Projects / out of space on: 2002-12-13 07:06:00
...and another really cool one (java3d):
http://www.geocities.com/Psionic1981/
30  Games Center / Archived Projects / Gundam on: 2002-12-11 20:39:47
have a look at this:
http://www.alien-factory.co.uk/gundam/gundam-index.html
one of the best java 2dshooter i've seen......
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