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1  Games Center / Showcase / Re: Helium Pig on: 2014-12-04 20:13:33
New version is released.
News:
- levels polishing. Try to play from the beginning, you will notice some changes on most levels
- new leaderboard (score per life)
- new achievements (100, 300, and 600 points)
- new achievements (150 and 500 points in one life)
- modesty levels and bonuses (complete level without taking any coins for extra points)




2  Games Center / Showcase / Re: Helium Pig on: 2014-10-31 21:22:47
New version is released!
What's new:
- Score and leaderboard!
- artwork improvement
- save / continue game
- move to SD card
- vibration on/of
- and more...



3  Games Center / Showcase / Re: Helium Pig on: 2014-10-20 11:03:45
I just released a new version!

What's new:
- 3 new levels
- googlePlay services (achievements)
- new logo for colored mode
- bugfixes
4  Games Center / Showcase / Re: Helium Pig on: 2014-09-20 15:22:21
Gameplay video

<a href="http://www.youtube.com/v/ZZrGJYHCdI4?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ZZrGJYHCdI4?version=3&amp;hl=en_US&amp;start=</a>
5  Games Center / Showcase / Re: Helium Pig on: 2014-09-19 13:31:37
Thanks Smiley

About sound/music issues.
It looks like that it depends on type of android devices. On my device (and a couple of others that I have tried) the music was much louder than effects. So I had to lower music volume in code to balance that.
Maybe I need to make the separate volume sliders in preferences screen for music and effects...
6  Games Center / Showcase / Helium Pig on: 2014-09-19 11:37:34
Helium Pig is android game.
Help the pig to save his friends through 18 levels.

Two modes: sketch and colored









More details on:
GooglePlay
https://play.google.com/store/apps/details?id=com.zchira.heliumpig

Facebook
https://www.facebook.com/HeliumPig

Google+
https://plus.google.com/u/0/b/117468012941241134769/117468012941241134769/posts
7  Games Center / Archived Projects / Re: Lavirinto3d on: 2009-06-08 12:06:31
Well, I have a 1 year old dual core (2.13ghz) with 4gb of ram and a gfx card good enough to play new 3D games so it isn't that slow a computer Smiley

 Grin
Ungh!
I do not know  Grin
We will try to optimize the game before next release.
8  Games Center / Archived Projects / Re: Lavirinto3d on: 2009-05-22 12:25:00
I think that the font I used in lavirinto is from that web site.
Problem is that my engine support only fonts which characters are the same width (example: width of 'i' and width of 'w' are the same).

In that case my choice is very limited  Undecided .

(maybe I should improve my engine  Grin )
9  Games Center / Archived Projects / Re: Lavirinto3d on: 2009-05-14 20:47:38
@TheAnalogKid
We have a problems to find a designer with enough enthusiasm  Undecided
Most of design is my work, and I am a programmer (not designer).
For next release we'll try to improve artwork (by myself or by new designer - if we found him  Smiley ).

About music:
We didn't wont to use some techno-ambient-electro style because it is so typical for games like lavirinto.
So we choose the jazzy style Smiley and gave full freedom to our compositor ( Ilijic Dejan - http://www.ilijicdejan.com/ ).


@Mickelukas
I am not sure what the problem is. It happens  sometimes on slow computers  Huh
10  Games Center / Archived Projects / Re: Lavirinto3d on: 2009-05-14 15:39:51
Thanks  Wink
We have many improvements which are not released.
I hope that soon we will release a new version.

Some of already finished tasks are:
- intelligent monsters
- powerUps (more than 10)
- some fields can be unmovable , some fields are connected and rotating one of them will rotate other one.
- some rendering and memory leaks problems solved
etc...

We are planing to do (but it is not finished yet):
- level editor
- auto update (ingame option to download/update/install new level packs)
etc...

11  Games Center / Archived Projects / Re: Lavirinto3d on: 2009-05-13 22:38:49
Unfortunately because Apple sucks, most Macs still don't have Java 6. So I can't. Sad

I didn't know that there is no jva6 for Mac  Huh   Sad
Next version of lavirinto3d will be also  compiled with java5. If I catch some time I will compile current version (0.6.2) with java5 and pput it on sourceforge.

@Kapta,
there are no 64bit libs included. We will solve this as soon as possible :-)

Too bad that I have no luck to hear some of yours opinions  Undecided
12  Games Center / Archived Projects / Re: Lavirinto3d on: 2009-05-13 19:41:55
Acctually, lavirinto3d requires java 6.
Another thing, noboby I know hasn't Mac, so we have never tested lavirinto on that platform.

If you can, try it with java6 and be the first one who will confirm that the game works (or doesn't work) on Mac  Wink
13  Games Center / Archived Projects / Lavirinto3d on: 2009-05-13 12:17:06
Hi to everyone.

This is a link to lavirinto3d web site:
http://lavirinto3d.sourceforge.net/

The game is fully playable with many levels.

Of course, we are still working to make it better.

For more information please visit the webSite.

All suggestions are welcome.

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Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
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2014-08-01 16:20:17

Resources for WIP games
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List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
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