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1  Game Development / Performance Tuning / Turn off double buffering on: 2009-01-15 09:21:50
When using a bufferstrategy, does it make sense to turn off the double buffering of the used JFrame?

For example by using this piece of code...

1  
RepaintManager.currentManager(this).setDoubleBufferingEnabled(false);


Or turning it off on the rootpane...
2  Game Development / Newbie & Debugging Questions / JFrame(GraphicsConfiguration gc) on: 2009-01-15 00:07:40
What's that Constructor good for? I read it would allow the JFrame to be specially constructed for that graphic configuration and avoid common color mode problems.

But every other tutorial suggests using the standard JFrame Constructor.

So, should I use the standard constructor or prefer the one with the GC? Are there really any benefits?
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