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1  Game Development / Game Play & Game Design / Re: Game Design - Puzzle desgin on: 2015-03-06 17:41:21
No, I am not experiencing a certain problem, I am just curious in general.
My game is an Horror RPG, which does not have a demo right now since it's still in the making.
I started writing the first actual game play chapter and am curious on how to keep the puzzles interesting, how to create a good difficulty curve.
When I say puzzle it means the overall game mechanic to pass obstacles like locked doors, broken floors which lead to an abyss and such, I don't have anything more specific than that.
2  Game Development / Game Play & Game Design / Game Design - Puzzle desgin on: 2015-03-05 21:59:07
Hi, I'd really appreciate it if you could point me in the right way of designing puzzles for my game. If you can give me some pointers on how to make the puzzles interactive and interesting, how to get new ideas for puzzles, and how to maintain a good difficulty curve throughout the game.
Any books or articles are more than welcome.
Thank you!
3  Game Development / Newbie & Debugging Questions / Re: 2.5D map editor and a couple of questions on: 2012-08-10 21:57:35
EDIT: ok, I'm gonna try and learn more about GL and about engines and all the stuff needed in an engine
4  Game Development / Newbie & Debugging Questions / 2.5D map editor and a couple of questions on: 2012-08-10 21:39:12
Hi, I know java code, and quiet well (the basic stuff), now I'm making a really simple game in Slick2D, and I want to make my own engine, for the next game, my questions are:
1)What do I need to know in LWJGL to make a basic engine, and how do I progress from there?
2)If I want to make a 2.5D \ Tile map editor what would I need to know?
as I said I know the very basic stuff, but I am no genius in coding games, that's why I came here so you can point me in the right direction.
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