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1  Java Game APIs & Engines / OpenGL Development / Re: Tutorial Troubles on: 2008-10-16 14:31:59
It worked, I just need to add some lights to the window and it should appear now. Thanks muchly. Smiley
2  Java Game APIs & Engines / OpenGL Development / Tutorial Troubles on: 2008-10-15 22:25:07
Switching over to this library I tried testing this tutorial by the letter. Building worked with no errors, but when I run it this pops up:

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java.lang.NoClassDefFoundError: and
Caused by: java.lang.ClassNotFoundException: and
        at java.net.URLClassLoader$1.run(URLClassLoader.java:200)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
        at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:276)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:251)
        at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:319)
Exception in thread "main"


I'm not quite sure what the problem is exactly and I need to figure this out before I get experimenting and playing on my own. Thanks in advance. Sad
3  Game Development / Newbie & Debugging Questions / Re: Intro and questions on: 2008-10-09 21:43:32
By "limits" I was referring to the developers opting for Flash instead of Java for games deducting it is slow, "ugly" and can't handle something at the level of 6th Generation games. Even I am not sure it could go beyond that though given the fact such detail would lag a PC too much (not to mention the size of the game growing) I doubt I'm going that far.

It's a relief. I picked Java for my game because it's multi-platform and browser based; the ideal for a game you'd want to play anywhere with/against somebody. Cheesy

Thank you all for the help! I'll be visiting regularly for advice and showing results. Smiley
4  Game Development / Newbie & Debugging Questions / Re: Intro and questions on: 2008-10-09 20:39:31
I've got another question about this library and Java in general: Does it have any limits regarding what it can do? As in, an indy company called JaGEX proudly say their flagship game RuneScape keeps trying to surpass the limits and whatnot... But with a traditional online RPG I don't see how they could achieve that.
5  Game Development / Newbie & Debugging Questions / Re: Intro and questions on: 2008-10-08 22:47:08
LWJGL you say? Is that any different than JOGL library-wise? I see way too many libraries when I simply need an efficient enough one for videogame development.

I'm going to give it a look. After a whole week trying to memorise the very basic instructions to open a rendered scene J3D got very mind-numbing. Thanks for the tip. Smiley
6  Game Development / Newbie & Debugging Questions / Re: Intro and questions on: 2008-10-07 11:14:57
Thank you very much, it's just what I needed.  Cheesy
7  Game Development / Newbie & Debugging Questions / Intro and questions on: 2008-10-06 20:52:17
Hey all! I'm not sure how to introduce myself properly besides from saying I would like to develop Java games yet my expertise with the tools needed are a little erm... Lackluster.

Even with a good background in programming and 3D modelling I'm having some trouble understanding the principles of Java3D (an expert's opinion to start out with). Following more or less four tutorials (with the exception of Sun's) none of them actually lead me anywhere, even when I copied everything to see if I am doing it right. While I don't expect to master this tool overnight I hope a community would help out a clueless nublet who's trying to get more out of his studies from college. Smiley

Now for something I've been wanting to know for a while: Are there any easy to follow guidelines to start off with a screen (either window or applet is irrelevant) such as a template? To be frank the beginner tutorials aren't made for complete beginners like me and some even forget to mention which methods go where.

Sorry if I sound a little brash, I don't exactly have anybody to teach me this personally so it's kind of annoying doing geometrical shapes and whatnot when I've got third party models finished already. Sad
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