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1  Java Game APIs & Engines / Xith3D Forums / Re: Exception Handling - Textures and Sounds on: 2003-12-17 13:13:39
This article has been recently pointed out at

The key point is:

1. When deciding on checked exceptions vs. unchecked exceptions, ask yourself, "What action can the client code take when the exception occurs?"

If the client can take some alternate action to recover from the exception, make it a checked exception. If the client cannot do anything useful, then make the exception unchecked. By useful, I mean taking steps to recover from the exception and not just logging the exception.

I agree with this vision, that is the same abies has.
2  Java Game APIs & Engines / Xith3D Forums / Re: Pixel Shaders with Xith3d ? on: 2003-12-02 14:40:43
A month ago OpenGL 1.5 has been announced

this version includes OpenGL Shading Language, and some graphic cards already support this version of OpenGL

I think that OGL 2.0 is a actually far from coming, and they included the OGL Shading Language in "minor" release of the API because is a real need for programmers, and they don't want to wait for the OGL 2.0

So, this is close to a "standard", isn't it? Smiley
3  Game Development / Game Mechanics / Re: ODE Physics for Java on: 2003-09-24 11:57:10
Sounds interesting. What do you mean with very shortly? Weeks? Months?

Please, keep us up to date about your work!
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2017-04-27 17:45:51
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
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2017-03-02 06:38:32

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