)Well now I am asking is this vice way to do:
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | public void renderScreen() { |
Is that a correct order of BufferStrategy and rendering & etc. ?
Edit: As regarding to my last topic where I had problems with Fraps, I ran to this kind of problem:
When recording under 77fps Fraps records flickrs while playing game. When recording at 77fps flickers dont exist. Is this normal? I am just testing my game and the final game wont run faster than 60 fps. Normal? Problematic? Strange behavior? Bad Code?









