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1  Java Game APIs & Engines / Tools Discussion / Re: Absolute GUI IDE on: 2004-09-13 19:29:46
Eclipse with the Visual Editor is the best for me. It produces much better code than netbeans. The available version is very stable and has support for SWT also.
2  Games Center / Archived Projects / Re: Stick Duel (now webstartable!) on: 2004-07-16 21:13:36
Hi, the Parse Error is obviously a PHP thing and no jnlp-file is generated before the error. In short: it does not work.
Perhaps you can install another version of J2SE to have WebStart. So you can test it.
3  Java Game APIs & Engines / Tools Discussion / Re: Annoying Eclipse problem? on: 2004-06-12 15:05:15
You can link the source code of the jdk to the classes.
Only hold Ctrl and click on any jdk-class. Eclipse should try to open the source now, what will fail. Then you can add the sources ( in the jdk folder) as external file.

Then you're done and all variables are named correctly.
4  Java Game APIs & Engines / JOGL Development / Re: Packaging JOGL for webstart on: 2004-06-07 06:17:48
Right, you have to put the native files into separate jars and sign them. The following lines show how to integrate the files into WebStart. Then the specific jar with the native files is used.

<resources os="Windows">
  <nativelib href="jogl-native-win32.jar"/>    
<resources os="Linux">
  <nativelib href="jogl-native-linux.jar"/>
<resources os="Mac OS">
  <nativelib href="jogl-native-macos.jar"/>

Hope that helps.
5  Games Center / Archived Projects / Re: Survivor - first alpha! on: 2004-06-07 06:01:51
I haven't read the whole thread. Hope this wasn't mentioned before...

I had a problem with entering a new room. I was going into the new room and the name of the room was displayed as normal. But I didn't go right into it and turned around into the opposit direction. So I could walk around the room I should be in and could walk through walls and stuff but could not get into the room the game thought I should be in.
Hope you understand my point.
6  Java Game APIs & Engines / JOGL Development / Re: Packaging JOGL for webstart on: 2004-06-06 16:08:30
You can insert the following line into the resources section of your jnlp-file:

<extension href="" name="jogl"/>

Then JoGL is automatically downloaded from, no worries about platform, no packaging and signing :-) .
7  Game Development / Newbie & Debugging Questions / Re: Books on: 2004-06-06 16:03:54
There is a good book about Java game programming available from David Brackeen. It's called "Developing Games in Java". There is a homepage also: . You can find all sources and a WebStart game demo there.

I've bought it and I'm quite pleased with it. No introduction to Java, only game related stuff.
8  Java Game APIs & Engines / Java 2D / Re: JDK 1.5.0-beta2 is now available on: 2004-06-03 06:42:12
WebStart doesn't work for me either.
Often it stops installing with the "Stream Closed"-Exception. Some links work, some sometimes (ofter a few clicks) and some never. Really strange.
The JGoodies demo dosn't work for example.

Thought beta 2 got even better  :-/
9  Games Center / Archived Projects / Re: Betatest my online othello/reversi game on: 2004-05-17 14:41:55

thats really cool. the chat function is really funny.
Nice idea with the rooms. Keep it going :-)
10  Games Center / Archived Projects / Re: Squareheads on: 2004-05-15 10:12:03
Yepp, I've got the same problem.
11  Games Center / Archived Projects / Re: PacDasher on: 2004-05-13 16:06:38
Yeah, that's the way it's ment to be played  Smiley
The speed is good now.

But is there a "special key" to exit the game or is it just F4?
And it would be nice if the game is in the middle of the screen too, but I think thats on your mind  also Wink.

Good game, thanks
12  Games Center / Archived Projects / Re: PacDasher on: 2004-05-12 08:08:54
That's interesting about  the CPU.  PacDasher has frame rate control so it grabs all the sleep() it can get.  On my 1.4MHz Wintel system, it takes 30% CPU.

The new vbersion has the same problem. 100% CPU and it's kind of slow. But not so slow like discribed above :-).

Hope my specs help:
Win XP
Athlon 1800+
ATI Radeon 9500
Java 1.5b
13  Java Game APIs & Engines / Java Sound & OpenAL / Re: joal vs Java Sound on: 2004-05-11 21:11:46
I would not count on it.
There was a thread  some time ago that said, that JOAL had a problem with (don't know any more, sorry) that LWJGL didn't. In my opinion LWJGL is more evolved and stable.
14  Games Center / Archived Projects / Re: Squareheads on: 2004-05-11 21:07:18

it crashes to the menu after a few seconds...


I've got the same problem.  Cry

My specs are something like his:
Windows XP
Athlon 1800+
ATI Radeon 9500
15  Java Game APIs & Engines / JOGL Development / Re: [picking->gui] on: 2004-05-11 20:58:46
Hi Olaf,

the demo went just great. The picking demo looks quite impressive to me. I'm interested how the technology would look in filebee.
The pickingdemo ran wich 47fps. I think thats the only demo your focused on right now, right?

Windows XP Pro
Athlon 1800+
ATI Radeon 9500
1024MB RAM
Java 1.4.2_04
16  Games Center / Archived Projects / Re: PacDasher on: 2004-05-10 20:00:09

your game is very well coded.  Congrats.

But  it's coded for 1.5 sadly :-( . So I can't use it within Eclipse.
What IDE do you use? Is it a netbeans version?

Running the game I saw that it uses the full CPU power. Perhaps you should do a Thread.sleep(x) in the game loop.

Also it would be very cool if you would use CVS on sourceforge to get all the code updates. But it's only a thought...
17  Games Center / Archived Projects / Re: Jake2 a player for Quake2 pak files on: 2004-05-10 18:49:02
Network!! Quake is a multiplayer game!

WebStart and sound second.

I think web start is easy to do. A little setup in an ant script and youre done.
I always prefer WebStart, you don't have these many dead jar files in different versions on your PC and youre always up to date :-).
18  Java Game APIs & Engines / JOGL Development / Re: [compatibility] does jogl demo run on your com on: 2004-04-15 07:31:42
Runs fine and smooth.
My specs:

Toshiba Notebook
1.0 GHz Mobile P3
Geforce 2 Go 16 MB
512 MB RAM

Windows XP Home
J2SE 1.5b
19  Java Game APIs & Engines / OpenGL Development / Re: Display flash in JAVA on: 2004-04-08 13:44:51
Hi there,

I've "googled" once and found this interesting link:

Hope that helps.
Unfortunately it's commercial  Sad.
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2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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