Featured games (81)
games approved by the League of Dukes
Games in Showcase (495)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 ... 16
1  Discussions / General Discussions / Re: Java 8 Default Methods and Multiple Inheritance on: 2014-09-17 21:03:34
yeah, scala allows you to extend one class, but as many traits(better interfaces) as you need, normally. being able to be a child of multiple classes that can have state...
2  Discussions / General Discussions / Re: Microsoft to buy Mojang for $2 billion? on: 2014-09-16 04:42:37
would be nice to see notch venture back on here Tongue
3  Discussions / General Discussions / Re: Microsoft to buy Mojang for $2 billion? on: 2014-09-13 21:56:38
all of them are already pretty rich, if they sell the company it wont be for money.
4  Discussions / General Discussions / Re: Microsoft to buy Mojang for $2 billion? on: 2014-09-13 05:55:21
obviously its an established company so the board would have to take a vote on it. markus is the chairman of the board iirc and probably has the most shares in the company so his response would have the most weight.

and each employee probably has a little bit of equity, dont work for anyone if they dont give a tiny bit of equity Tongue
5  Discussions / Miscellaneous Topics / DailyFact - Learn something new on: 2014-09-01 17:56:54
I decided to do a weekend project this weekend, so I made something called DailyFact.

Basically once a day, it'll show you an interesting, random, new fact with some sort of attractive color in the background. And it'll change every day. The point is that you don't spend ages looking around for facts and that you get the task of learning something new done quickly.

Have fun!
6  Discussions / General Discussions / Re: dart on: 2014-08-27 23:10:20
node runs completely on googles v8 engine... pretty cool they took a crack at it too tho
7  Discussions / Miscellaneous Topics / Re: Longest program you have written? on: 2014-06-16 20:09:26
I did never count and will not.

lrn2git brah
8  Discussions / Miscellaneous Topics / Re: Random syntax tweaks! on: 2014-06-03 20:48:05
yea Java 8 has possibilties for monads now, although its syntax might not be the most *fluent*. the future monad usually takes an async stream of data and does whatever computations on it, then you can fmap/bind a closure on it after its done.

but netflix has spit out a reactive way of handling streams Smiley
9  Discussions / Miscellaneous Topics / Re: Code-style: Cringe pics on: 2014-06-03 20:42:51
so you can create local scopes Tongue
its like being able to have a semicolon by itself amirite
10  Discussions / Miscellaneous Topics / Re: Random syntax tweaks! on: 2014-06-02 10:22:46
or instead of dealing with null, use option monad Cheesy
11  Game Development / Newbie & Debugging Questions / Re: converting java to "C" or "Unity" on: 2014-05-22 00:54:43
lol those language converters are lulz
12  Games Center / Featured Games / Re: Titan Attacks on: 2014-05-15 23:00:48
my brother is on the ghc(glasgow haskell compiler) team and they're pretty awesome people. facebook's got simon peyton jones and another haskell dev hacking on their haskell project.

the current main haskell dev, austin siepp, he works down here in austin, texas and even gets paid by microsoft to work on haskell. so yah, its slowly starting to delve its way into the industry.
13  Discussions / General Discussions / Re: How do you keep profanity out of highscore boards? on: 2014-05-15 00:20:27
prevent them from cheating in your game
14  Game Development / Newbie & Debugging Questions / Re: Running jar files from a zip on: 2014-05-11 06:54:49
probably because there are other files that the game needs in the archive
15  Games Center / WIP games, tools & toy projects / Re: MERCury - 2d Game Library on: 2014-05-06 20:57:02
I'm honestly offended right now. We have been posting updates about the project when we can, but whatever. Doesn't matter anymore. 9 months of life wasted because no one has said a single time that hey, this project is kind of cool, keep it up or hey, I've noticed how hard you have three have been working, its ok if you occasionally joke around and have fun.

Is it forbidden to have fun on here?

Go ahead, feed me to the chitchat monster. I'm done with this site.

not really a good thing if you get offended so ezpzily. you cant make everyone like something so fast(lol 9 months), especially when you guys treat it like a meme (imo anyway). the project looks neat, its just the way you guys treat it that depreciates its significance.

point is that the joking around and having fun part is way more occasional than occasional, so ya kthx
16  Game Development / Shared Code / Re: Interesting generics.. on: 2014-05-03 04:04:13
cant you just make an ID field that maps a constant to an entity type ? everytime you use reflection a kitty dies ):
17  Discussions / General Discussions / Re: Reliable free file hosting site? on: 2014-04-26 03:55:39
box =
18  Discussions / General Discussions / Re: Get position of end of angle? on: 2014-04-19 01:58:54
All of the previous answers tended to be right Cheesy

int armX = armSourceX + armLength * Math.cos(angle);
int armY = armSourceY + armLength * Math.sin(angle);

19  Games Center / Contests / Re: [Competition] Weekly Incremental Jam - The Original Post on: 2014-03-22 01:36:31

20  Discussions / General Discussions / Re: 30 vs 60 vs 120 FPS on: 2014-03-20 02:40:46
The higher the FPS, the less noticable changes should be(i.e. more smooth) per frame. With lower FPS, you have to have more movement changes per frame to achieve the same difference in the same amount of time when rendering graphics. 120 FPS should be the least noticable, but i dont think human eyes can process the difference higher than like 30-60.

30-60 fps is standard in gba games iirc.
21  Game Development / Artificial Intelligence / Re: AI Challenge: '2048' on: 2014-03-12 18:03:56
this looks like a pretty fun ML problem though
22  Game Development / Artificial Intelligence / Re: AI Challenge: '2048' on: 2014-03-12 17:07:47
Looks like some guy already solved it on Hacker News
23  Games Center / Contests / Re: [IDEA] 1 Hour Game Jam on: 2014-03-10 05:29:18
48 hours is already too little for a decent game for a lot of people :/
24  Discussions / Miscellaneous Topics / Re: What now? on: 2014-03-09 02:08:21
all of you, so antisocial
25  Games Center / WIP games, tools & toy projects / Re: MERCury - 2d Game Engine on: 2014-03-08 22:12:25
it doesnt really matter, its just a name really... how many products/engines have i seen out there that have the same name
26  Discussions / Miscellaneous Topics / Re: This forum is honestly the best out there! on: 2014-03-08 05:46:49
keeping a low profile around here
27  Games Center / Cube World Projects / Re: The Architect (Voxel Engine) on: 2014-03-07 23:35:02
pure lwjgl
28  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts Devlog on: 2014-03-07 05:03:57
1 day is a long time? gg
29  Discussions / General Discussions / Re: A lack of appreciation on: 2014-03-06 01:49:17
aint nobody got time for that
30  Game Development / Newbie & Debugging Questions / Re: New to java, where do i start? on: 2014-03-05 01:12:49
he's a Jack of all trades, master of none,_master_of_none
Pages: [1] 2 3 ... 16

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Dwinin (28 views)
2014-09-12 09:08:26

Norakomi (57 views)
2014-09-10 13:57:51

TehJavaDev (74 views)
2014-09-10 06:39:09

Tekkerue (38 views)
2014-09-09 02:24:56

mitcheeb (57 views)
2014-09-08 06:06:29

BurntPizza (45 views)
2014-09-07 01:13:42

Longarmx (28 views)
2014-09-07 01:12:14

Longarmx (34 views)
2014-09-07 01:11:22

Longarmx (34 views)
2014-09-07 01:10:19

mitcheeb (40 views)
2014-09-04 23:08:59
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!