Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (489)
Games in Android Showcase (112)
games submitted by our members
Games in WIP (555)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2008-08-05 17:33:24
yea, i tried it. it works ..  Grin thank you..
2  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2008-08-05 15:49:39
ok.. how am I supposed to do that?
3  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2008-08-05 14:46:29
Hi. I am a beginner in JOGL and I was trying out some tutorials I got from nehe.gamedev.net (for c / c++)..

I hit a snag when I was doing the 3d shapes tutorial, the tutorial says, that we need to move the drawing point to the loc (-1.5, 0, -6.0), using glTranslatef() func. I tried the same but I am getting just a black screen. I tried the code without changing the drawing point, i.e leaving it at its original place (0, 0, 0), then I could see a very big pyramid rotating. Here is the code. I am using eclipse, with the latest JRE and JOGL library. Can somebody please tell me, what I am doing wrong. Cheesy Thanks in advance.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
import javax.media.opengl.*;
import com.sun.opengl.util.Animator;
import javax.media.opengl.GLEventListener;
import java.awt.*;
import java.awt.event.*;

class SimpleEventListener implements GLEventListener{
   
   float rt;
   Animator anim;
   
   public void init(GLAutoDrawable drawable){
     
      GL gl = drawable.getGL();
      gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
           
      rt=0.0f;
      anim= new Animator(drawable);
      anim.start();
     
   }
   public void display(GLAutoDrawable drawable){
     
      GL gl = drawable.getGL();
     
      gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT );
        gl.glLoadIdentity();
       
        gl.glTranslatef(-1.5f, 0.0f, -6.0f);
        gl.glRotatef(rt, 0.0f, 1.0f, 0.0f);
     
      gl.glBegin(GL.GL_TRIANGLES);
     
      gl.glColor3f(1.0f,0.0f,0.0f);        
      gl.glVertex3f( 0.0f, 1.0f, 0.0f);
      gl.glColor3f(0.0f,1.0f,0.0f);        
      gl.glVertex3f(-1.0f,-1.0f, 1.0f);      
      gl.glColor3f(0.0f,0.0f,1.0f);        
      gl.glVertex3f( 1.0f,-1.0f, 1.0f);      
      gl.glColor3f(1.0f,0.0f,0.0f);        
      gl.glVertex3f( 0.0f, 1.0f, 0.0f);        
      gl.glColor3f(0.0f,0.0f,1.0f);        
      gl.glVertex3f( 1.0f,-1.0f, 1.0f);      
      gl.glColor3f(0.0f,1.0f,0.0f);        
      gl.glVertex3f( 1.0f,-1.0f, -1.0f);      
      gl.glColor3f(1.0f,0.0f,0.0f);        
      gl.glVertex3f( 0.0f, 1.0f, 0.0f);        
      gl.glColor3f(0.0f,1.0f,0.0f);        
      gl.glVertex3f( 1.0f,-1.0f, -1.0f);        
      gl.glColor3f(0.0f,0.0f,1.0f);        
      gl.glVertex3f(-1.0f,-1.0f, -1.0f);        
      gl.glColor3f(1.0f,0.0f,0.0f);        
      gl.glVertex3f( 0.0f, 1.0f, 0.0f);        
      gl.glColor3f(0.0f,0.0f,1.0f);        
      gl.glVertex3f(-1.0f,-1.0f,-1.0f);        
      gl.glColor3f(0.0f,1.0f,0.0f);        
      gl.glVertex3f(-1.0f,-1.0f, 1.0f);  
     
       gl.glEnd();
               
        rt+=0.2f;
       
   }
   public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h){}
   public void displayChanged(GLAutoDrawable drawable, boolean b1, boolean b2){}
   
}
public class SimpleTest {

   public static void main(String[] args)
   {
      Frame frame= new Frame("SimpleTest");
   
      GLCanvas canvas= new GLCanvas();
      SimpleEventListener listener= new SimpleEventListener();
   
      frame.setSize(640, 480);
      frame.add(canvas);
      frame.setVisible(true);
     
      canvas.addGLEventListener(listener);
   
      frame.addWindowListener(new WindowAdapter() {
     
         public void windowClosing(WindowEvent e)
         {
            System.exit(0);
         }
      });
   }
}
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Nickropheliac (12 views)
2014-08-31 22:59:12

TehJavaDev (23 views)
2014-08-28 18:26:30

CopyableCougar4 (27 views)
2014-08-22 19:31:30

atombrot (40 views)
2014-08-19 09:29:53

Tekkerue (38 views)
2014-08-16 06:45:27

Tekkerue (34 views)
2014-08-16 06:22:17

Tekkerue (24 views)
2014-08-16 06:20:21

Tekkerue (34 views)
2014-08-16 06:12:11

Rayexar (72 views)
2014-08-11 02:49:23

BurntPizza (47 views)
2014-08-09 21:09:32
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!