Let me respond to your questions below:
*The screenshots look awesome, are they really in-game?
Yes, all shots shown on site are actual game environment with actual game creatures attacking player. We currently have 5 main types of environments completed with over 20 creatures ready to go and 6 hero types ready to go. Environments include: Jungle, interior of buildings, caves, mines, dungeons. The interface images will be added shortly. It was decided the game images would be far more interesting to post then the interface.
* In what range of ownership % should we think?
- We are willing to negotiate this number. Early estimate suggests 15%+ ownership to start.
* Does the company you might get ownership for already exist officially?
- DungeonTreasure will be listed as LLC or Inc shortly and candidate would receive notorized paperwork stating ownership %.
* How much will the game cost?
Game subscription and intitial game activation rates will be competitive with marketplace. Likely $4.95 subscription monthly rate along with one time account activation fee of $7.95
* How many paying customers are you expecting and how do you plan on getting enough paying customers to make it worthwhile for everyone?
Projection of game customers is likely to fall within 30,000+ paying customers within first 2 years.
* What is the scheduled release date?
Release date is projected for Fall of 2009.
* What technologies are used? (pure java, or does it use OpenGL somehow? which libraries?)
Currently the game is written in pure Java code. No openGL. This doesn't mean 2nd generation games have to be written in Java. Would prefer C/C++ if possible.
I understand that a small contract fixed price and/or % ownership may not appear as attractive as other offers available. This is a job for an individual who enjoys RPG type game adventures and wants to contribute and affect the creative game development process far more then just acting as a cog in the programming wheel. I realize this isn't the "norm". Don't be afraid, it's something we call collaborative creative production.