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1  Game Development / Performance Tuning / Re: Search in a 3 values map on: 2012-09-02 13:55:42
as ive read as much as i can,  an R-Tree is the most you can get for finding points inside rectangles.. but i cant understand how to use it... does anyone have a snippet or a cool library ?


  Thanks for the attention.
2  Discussions / Community & Volunteer Projects / Re: [Wanted] Developers, Pixel Artists and Bgfxr on: 2012-08-19 18:12:52
im still looking for people


i got 2 weeks off cause im making my last year university project but im still coding the game. Nathan (StonePickaxes) seems to have gone , i dont see him anymore, so im still looking for people who are willing to help.

The game is updated now it has some not so fancy window GUI as i make the inventory, but more coders would be very very nice.

  Im moderator of the brazillian Minecraft community, as i posted a shitty demo of this game people went nutz and started to create dumb topics about this game such as this one: http://www.minecraftbr.com/forum/Thread-Tutoriais-KoM-Knights-Of-MONARCHY so i think people liked it lol
3  Game Development / Performance Tuning / Re: Search in a 3 values map on: 2012-08-19 00:24:15
Its for a minecraft plugin, so yeah there are moving entityes, this will be called everytime a player hits a block. I need to know if is there a region on that block, but i didnt wanted to run all regions for it.

  Thanks for the attention !
4  Game Development / Performance Tuning / Re: Search in a 3 values map on: 2012-08-18 21:32:14
its kinda vague, ive looked forward to it but i couldnt make it Sad

the most effort ive tryed is storing used a PRTree  Undecided
http://www.khelekore.org/prtree/
5  Game Development / Performance Tuning / Re: Search in a 3 values map on: 2012-08-18 20:54:53
hows that ?  Huh

im still not sure how to do it.

thanks for the attention !
6  Game Development / Performance Tuning / Re: Search in a 3 values map on: 2012-08-18 20:40:59
But then again, i would have to run the whole list to find the region i want to Sad
7  Game Development / Performance Tuning / Re: Search in a 3 values map on: 2012-08-18 19:57:51
The region is a field composed by blocks, imagine as a Minecraft region. So its 2 locations,  the 'minimum' and the 'maximum' one, made by X Y Z

Its a collection of region objects who defines the space, and i can have 2 regions in the same space for example.

thanks for the attention
8  Game Development / Performance Tuning / Re: Search in a 3 values map on: 2012-08-18 18:57:52
Ill try to explain better my explanation as very bad, sorry.

I have an Region object, witch has 2 locations (a location is a X Y Z )

I having 1 location, i want to find the closest region there  is for example distance < 200 , or lets say for example, the region i am in !

 The algo to know if im inside the region is done, i just dont want to loop thro all regions.

  And i can sort this map the way i want, but i cant find a good way.

  Thanks for the help.
9  Game Development / Performance Tuning / Search in a 3 values map on: 2012-08-18 18:31:57
Hello there.

Lets supose i have a Map<String, Object> and this object has X Y Z.

Given a X Y Z, i want to find the closest objects to me within a range for example.
For now im looping thro all objects to find the ones i want.

What would be the best search algorith to implement this ?

Thanks alot for your attention !
10  Discussions / Community & Volunteer Projects / Re: [Wanted] Developers, Pixel Artists and Bgfxr on: 2012-08-06 14:02:32
another reason why we would need an experienced coder ^^
im pretty sure we built some bottlenecks.
11  Discussions / Community & Volunteer Projects / Re: [Wanted] Developers, Pixel Artists and Bgfxr on: 2012-08-05 22:18:16
Hey =]

I liked this knight, but still i belive the games get an 'easy way to see' in pixelarted, but the thing is, i have trouble making good and smooth animations for the character.. if you can make out for example nice weapons-swing animations i would def. use ur sprites ^^

About developing, im  not really sure what i want, but def. some lookup to code structures if we building a future bottleneck. But when i say an experienced developer i actually doesnt want someone who is a code master , i want someone who knows what to do, this is my first java 2d game (my first tryout was jmonkey engine) so im not really sure if im going the right path, however i belive me and nathan are being able to keep the code somehow organized.

 I think a bigger game then my hands can code. Some parts are not explained on this topic, cause i belive it would 'rush too much'. So i would need help from people who like the game concept and idea and has a little bit of orientation.

  Thanks alot for your attention !
12  Discussions / Community & Volunteer Projects / Re: [Wanted] Developers, Pixel Artists and Bgfxr on: 2012-08-05 00:55:25
Hi

thanks for your suggestions, i couldnt manage to fix the tile selecion algorithm Sad But ive made bumping only when almost max speed !

About the artwork, its all created sprites by me from scratch.

About what it would require, i would prefer a pixel artist cause else i would need to change resolution but if you show me you can do some cool sprites animations ur in Tongue It would be somehow a medieval looking game.

 Im finishing some menu windows and ill post next updates.

 Thanks for the attention !
13  Discussions / Community & Volunteer Projects / Re: Illarion - Looking for new developers on: 2012-08-04 15:27:30
I couldnt play, i registered , when i login i get some german weird message Sad
14  Discussions / Community & Volunteer Projects / Re: [Wanted] Developers, Pixel Artists and Bgfxr on: 2012-08-04 15:26:59
well thats what i would need, but i still belive a coder is important Sad me and nathan are still beginners and we are not being able to fix some bugs, while the game looks cool from outside and somehow the code is organized, some things simply doesnt work as they should, so an experienced dev would really help ^^

This is a new version of the game, now u can place dirt tiles !
https://dl.dropbox.com/u/15644623/Kom.jar
15  Discussions / Community & Volunteer Projects / Re: [Wanted] Developers, Pixel Artists and Bgfxr on: 2012-08-03 20:11:24
i belive people that knows how to make sound effects and musics, isnt that it ? ^^

if its not, sorry tell me ill fix it in the topic title, its what ive meant hehe
16  Discussions / Community & Volunteer Projects / Re: [Wanted] Developers, Pixel Artists and Bgfxr on: 2012-08-03 20:03:19
Thanks for poiting this out,im seriously gonna take it in advance.

  Changed the title so we also need bfxrs hehe ^^ Thanks alot for your attention , i apreaciate any tips or suggestions !
17  Discussions / Community & Volunteer Projects / Re: [Wanted] Developers and Pixel Artists on: 2012-08-03 18:37:00
Thanks for your tip, i will take that in count.

  But we arent still very skilled at Java so if anyone with good skills is intrested it would be good to the project i guess.

  Anyway thanks for your kind words and comment.This game has 6-7 days of existances still so its on its very early stage, we are working hard on it so i hope its good till a month comes ^^
 
  Thanks for your attention !
18  Discussions / Community & Volunteer Projects / [Wanted] Developers, Pixel Artists and Bgfxr on: 2012-08-03 18:22:42
Hello there.

  Me and a friend (Nathan Kramber, 'Stone Pickaxes') are making a multiplayer pvp platform sandbox game (hell yeah , lol). This is my second java game., the first one i stopped at like 5%.

  We arent experts game devs, however i belive we have organized code and it works very smooth. We havethe basic game engine ready such as walkin/collisions etc, and we are looking for developers who are willing to help to create the game. Im going to try to describe the game more:

  Its a platform game, however when players can build/destroy blocks (such as terraria).
  The game should work at multiplayer, when players join a fight somehow simillar to dota/league of legends and so on.
  In-game players have roles to fill, they gather resources to build and get better stuff. Theyr goal would be something like capturing the flag of the other team or killing em all, or destroyng a crystal inside theyr fortress something like that.
  We plan to release it to PC , Facebook and Android.

   The game concept is still open and we still discuss how this game will work, if you find this intresting please contact me so you can help us creating a good indie game ^^

  Here is a demo we have so far: http://199.168.136.162/Kom.jar

  Would apreciate any tips,help and of course if you want to join our team ^^

  Thanks for the attention !

PS: The only API we using so far is tinysound
19  Java Game APIs & Engines / Java Sound & OpenAL / Re: Need a really simple library for playing sounds and music? Try TinySound. on: 2012-08-02 20:45:00
Hello. Im tryng to use tinysound,im using a compiled version from your repository. Seems to work really fine till now, thanks for the effort.

 How can i use it to load OGG ?

 Thanks for your attention !
20  Discussions / Business and Project Management Discussions / Re: Looking for a Team and Tips ! on: 2012-07-31 16:57:41
pm'ed you sire ^^
21  Discussions / Business and Project Management Discussions / Looking for a Team and Tips ! on: 2012-07-31 16:27:54
Hello there =]

Im new to this forum, and kinda new to game development. Im making a simple game, and i still dont know how to use any sort of gaming API. Im making this with pure java, im kinda sure its not the best deal but its how ive found an easy way to start.

  Im tryng to at first make a simple platform engine, so ill transform it into a pvp/building game, somehow a mix between terraria, age of empires and super smash bros haha

  Well that sayd, im looking for developers who are intrested in such an idea , or just any good tips on what should i do. This is what i have so far:

  https://dl.dropbox.com/u/15644623/Kom.jar  ( source code and images are included ,  just click & run no setting up , A and D moves the character )

  Please take a second to take a look if you have it  Grin

  Thanks alot for your attention !


EDIT: Updated, now the character jumps and improved collision detection, however it still bugs out sometimes
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