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1  Games Center / Featured Games / Re: Minecraft on: 2010-08-05 17:30:24
Tried and tested technique.. start with some good points to make the complete nonsense that follows sound more credible.
Ironically, I think Minecraft bridged the gap between sense and nonsense  Wink
2  Discussions / General Discussions / Re: Copyright of Abandonware on: 2010-08-04 18:06:18
That would be true if you steal an illegal copy.
However when you buy a game in the store, you're not only buying the physical media but (more importantly) also the legal rights to the contents for personal use.
So you deprive them of more than just the DVD and case.

You take more than the DVD and case, but you don't deprive the owner of any legal rights - unless the stolen copy equates to a lost sale. At that point, the argument has converged with the argument over copying files. In both physical theft of software and in file copying, the valuable thing is gained by the taker but not lost by the owner. On this basis you can compare file copying to theft.

Likewise with more creative copyright infringement. If you remake something perfectly, then you have put a lot of work in. But so has the copyright owner. They designed it, did the graphics, wrote the scripts, whatever. However much work you put in, they still did much of the important stuff (by  remaking instead of designing your own, you made the judgement that their contribution was very large). Yet, you have assumed the right to distribute it. Clearly, the right to distribute your own work is given not taken - even if it's mixed up with somebody else's. The word forgery would be used elsewhere.
3  Discussions / General Discussions / Re: Copyright of Abandonware on: 2010-08-04 14:07:53
It's a blurry line and there's a good case either way.

If stealing, as some courts have suggested, requires depriving the owner of something then there's no digital theft. If stealing, like our mother told us, is taking something without paying for it, then copying files is theft.

If you steal from the store, clearly that's theft. You deprived the owner of something. Just like stealing cattle back in the day, or stealing some gold. Right?
No, not so clear. What did you steal? A game? What did you deprive the owner of?
If I steal a cow, I have a cow and the owner doesn't have that cow. If I steal gold, I have gold and the owner doesn't
If I steal a game from a store, I have a game. The owner still has the game, and the ability to sell more copies. What I deprived them of is a DVD and case.

In this day and age, the value of something is often not much in the physical object. It's not so clear cut as photocopying a book vs stealing a sheep.
This goes for physical theft just as much as copyright infringement => the line is not so clear.

So in my view, nevermind the lawyers go back to what mum said. Don't take things without paying for them  Wink
4  Games Center / Tiny Game 2010 / Re: [Journal] Cyber Amazon on: 2010-07-23 18:54:06
Worked on windows, but errorer on the Mac I tried:
java.lang.UnsupportedClassVersionError: Bad version number in .class file
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
   at sun.applet.AppletClassLoader.findClass(AppletClassLoader.java:173)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
   at sun.applet.AppletClassLoader.loadClass(AppletClassLoader.java:145)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
   at sun.applet.AppletClassLoader.loadCode(AppletClassLoader.java:659)
   at sun.applet.AppletPanel.createApplet(AppletPanel.java:786)
   at sun.plugin.AppletViewer.createApplet(AppletViewer.java:2354)
   at sun.applet.AppletPanel.runLoader(AppletPanel.java:715)
   at sun.applet.AppletPanel.run(AppletPanel.java:369)
   at java.lang.Thread.run(Thread.java:613)
5  Discussions / General Discussions / Re: " Flash Player 3D Future session at Max 2010 " on: 2010-07-22 20:50:28
Don't think Java is either reliable or particularly quick for web based 3D tbh. Certainly not well adopted or supported.
Half decent flash 3D will be far more widely used, even if probably a lot more limited.
6  Discussions / General Discussions / Re: What's the most technologically advanced game written in Java? on: 2010-07-20 17:19:13
Not for cutting edge graphics algorithms, but I think Wurm Online is impressive.
7  Discussions / Miscellaneous Topics / Re: I'm Married on: 2010-07-19 17:15:39
The words succer and soccer don't sound anything alike.

One is su - a - ker

The other is foo - oot - ball

Kev

 Grin
8  Discussions / General Discussions / Re: New post erasure abilities? on: 2010-07-15 15:03:06
Yeah I get that.. just having fun.
9  Discussions / General Discussions / Re: New post erasure abilities? on: 2010-07-15 14:47:37
The captcha should be a mini-game applet.. solve the puzzle and you're in Cheesy
10  Discussions / General Discussions / Re: Unlimited Gfx Detail on: 2010-03-14 20:50:58
It's fairly interesting, and I would like to see a more in depth, mature demo.
Generally I don't find hype, sarcasm and lack of substance to be a great combination when it comes to new technology.
11  Discussions / Java Gaming Wiki / Re: Applet FAQ on: 2010-02-23 15:54:39
JME also supports applets.
12  Discussions / Miscellaneous Topics / Re: Chicken or the egg? on: 2010-02-23 02:50:47
It was sent back in time by KFC after being genetically engineered in the far future. Kentucky Fried Green Tomato just wasn't working for them.
13  Games Center / 4K Game Competition - 2010 / Re: Missile Command 4K UPDATE (21/02/2010) on: 2010-02-22 18:08:28
I think the starting difficulty is way too high now and the ramp up isn't much. It's like Missile Command hardore  Wink
14  Games Center / 4K Game Competition - 2010 / Re: Missile Command 4K (Updated: 20/02/2010) on: 2010-02-21 12:16:06
I like it  Grin
15  Discussions / Business and Project Discussions / Re: Landing Page Critique (Typhon4Android) on: 2010-02-08 23:28:34
Well it looks fine, clean and simple. I wonder if the url and the slightly cartoony visuals conflict slightly with what sounds like a very substantial technical project, but that may not be the case.

Clearly it needs more substance - right now those are very high level concepts which could apply to any number of things, so without having read your post it wasn't clear what Typhon actually is. I did assume a tool, but it you could just as well be advertising some sort of consultancy or outsourcing. If people landing there have some sort of idea up front of what they're going to find - which I suspect is likely to be the case - and if further information is easily available, then it could work well.

It sounds like the biggest thing you're missing is some user base, so that people do actually arrive there looking for a tool that they've heard good things about. The best thought out page in the world won't help without something driving quality traffic there.
16  Discussions / General Discussions / Re: The official iPad Discussion! on: 2010-02-08 18:12:37
I'm sure it won't support Java, but will probably be a big success.

There's an awful lot of people out there with money, who couldn't care less if it will run Java or even flash. They don't care if they can use office on it and certainly have no interest in programming on it. If it will sit comfortably in your lap while you're on the sofa or in bed, and you can check email and browse the web then great. Something you can pick up and easily show photos to people on. Maybe play some Sudoku if you really want to branch out. All without having to boot up, use a mouse or worry about your operating system.

Once cell phones were associated with business people, then they took over the world and gained features for the masses. There is now a huge body of people who want to use a few computer/internet functions in a very convenient way, but have no interest whatsoever in any of the others.

Yes it's pretty much just a big iPhone. A massive TV is just a bigger version of my laptop screen but I don't stand that in the front room.
It is too expensive - but that doesn't invalidate the concept, and can change.
17  Discussions / General Discussions / Re: All of poland is banned! on: 2009-12-19 15:47:44
Bizarre.
18  Game Development / Newbie & Debugging Questions / Re: Final Year Project! Plz Help on: 2009-12-04 14:12:23
Make sure you have all the animated models you need or the means to create them, that can be a big chunk of your work.
Decide early how realistic you want the simulation to be - if you want very realistic ball spin, swing, wicket conditions and bat/ball contact in 3D then you'll need a physics engine for sure, but might need to do a good bit of work yourselves in that area to get it realistic.

5 people for one year is enough time to get something done, of course you have to have realistic expectations. You shouldn't need any great expenses as there are free engines and tools out there that do a great job. An exception would be the 3D models - if you want quality you need someone talented in that area and I don't think you'll find much cricket stuff off the shelf. But ideally one or two of you, or someone else on the campus might have those skills.

There are a number of free engine sources, both in Java (as kapta listed) and otherwise.

I agree with writing some simple games first, to get a feel for the full process. Maybe some cricket based prototypes which would get you thinking about how to structure things.
eg. you could do a none-graphical game which just keeps track of the players, score and stats with random calculations for what happens on each delivery. Then build it up to include different field settings with some weighting for how that works with different bowlers etc.

So you will end up with a basic cricket captain type game, a feel for making a game, and it will get you thinking about how the final game is going to look (there are always things you don't think about till you actually make a prototype). You could also extend it to multiplayer, to prototype whatever networking you use.

If you plan to have a game that persists for more than one match (eg. tournaments or seasons), then you could write a separate prototype which deals with that - just random results for the match and score, but get some practice in putting an interface together, dealing with fixtures and tables, injuries, weather etc.
19  Game Development / Game Play & Game Design / Re: American football simulation on: 2009-12-01 19:43:49
Sounds like if anything you're under thinking it. As people talked about in a RTS thread, don't assume that because something was done 20 years ago, it is simple.

I'm no expert on American Football, but I can't think how you're possibly going to simulate a match well without having a set of plays?
20  Discussions / Suggestions / Re: Reduce Forum Count on: 2009-11-26 13:48:53
For what it's worth, the only part of the forum I even look at is the Recent Posts box down at the bottom  Undecided
Far too many forums with far too little traffic.
21  Discussions / General Discussions / Re: Java Game Maker on: 2009-11-24 15:30:58
I hope you open source the robot army - or have plans to deal with Will Smith.
22  Games Center / Archived Projects / Re: WIP: Yore Quest on: 2009-11-17 11:47:40
Will it have monsters that suspiciously don't move but definitely aren't standing behind a hidden pit trap?  Smiley
23  Discussions / Miscellaneous Topics / Re: A programmer walks into a bar and says... on: 2009-11-15 18:34:24
A programmer walks in to a bar and asks for a for a menu.
Barman "certainly, and how about a table by the window? It has a great view of our fields"
Programmer "Perfect. Is there access for guests?"
Barman: "Yes but the architect made a hash of it"

Programmer "Oh well, the window is fine. Can I start a tab?"
Barman "Of course, but remember we close at 10"
Programer "Can't you make an exception?"
Barman "Look I don't know what you're used to but we close on time and clean up, no exceptions".
24  Discussions / Miscellaneous Topics / Re: Did you hear the one about the computer programmer... on: 2009-11-15 17:18:21
I knew a programmer who defended himself in court. When the judge called a break he gave up on his case.

He went to the hospital with broken arm.
The doctor said "I need to put that in a cast"
The programmer said "you're a doctor man surely you know an arm when you see one!"
25  Discussions / Miscellaneous Topics / Re: A programmer walks into a bar and says... on: 2009-11-15 17:16:18
oops bar jokes thread Wink
26  Discussions / General Discussions / Re: Why are there only a few first person shooters written in Java? on: 2009-11-14 16:45:19
There are pretty much no AAA games in Java of any description.

In terms of FPS, as mentioned above FPS are very resource intensive needing really custom level design and modelling which are not programming tasks. Also there are no decent Java based FPS engines and tools for what is out there are nowhere near.

In general though, most/all Java desktop game development is indie and FPS is not a popular genre for indie development.
27  Discussions / General Discussions / Re: The great things about iPhone/iPod Touch, and the issue on: 2009-11-12 18:05:45
I agree, controls are a big issue for iPhone especially with games written in the console mindset.

People talk about how the iPhone is a superior gaming platform to the PSP or DS due to it's hardware.
But when I actually play, I can't agree. I like to play a football (soccer) game on my PSP when I'm travelling.
Gameplay wise, tt's really pretty close to playing on PS3 or XBox 360. Same game on the iPhone is nowhere near. Graphics and sound are impressive but I can't play it for more than 5 minutes of frustration. Thought it was because my hands are a bit big for the virtual controls. So I gave it to my nephew, and he wanted the PSP back after 5 minutes too.

I see it as similar to the Wii. It can support great games but they have to be suited to, and written for, the control system. Controls are absolutely the number 1 most important feature on these devices.
I've played some really entertaining games on the iPhone that use the accelerometer. Wii boxing or tennis are for me much more fun than boxing or tennis sims with a joypad. But as soon as you just take a playstation title and dump it on to a platform with unconventional controls, you lose big time.

Innovative platforms need well thought out games, and those are in quite short supply.
28  Discussions / Business and Project Discussions / Re: Graphics Artists on: 2009-11-10 17:30:21
I half way agree, I have often sat and thought how there is quite a lot of high quality programmer-work out there, in usable form and well maintained. People complain about stuff like lack of video tutorials!
Whereas artwork, sound etc. there's a fair bit of material out there but to get it anywhere near usable form you need to do a ton of work.

But if you flip it around, there's another side to it. Programmers generally see the project as their work. Indie programmers even often see graphics as some sort of necessary evil. In fact, the visual character of the game is a huge part of it, more closely interwoven with the story and gameplay perhaps even than the code is. It's also a big chunk of the overall work.
Even on this thread though, everyone talks about their project and the people who were helping with it.

So look at the other angle and imagine an artist comes on here, and says, I've got these graphics and this great idea for a game, just need someone to code my game for me.

Ever seen that? What sort of a response did it get?

Bet it wasn't "I'd love to do that because I just love programming".

Just a bit of devil's advocate Grin
29  Discussions / Miscellaneous Topics / Re: Developer Questions on: 2009-11-07 11:34:15
I have no idea how old I was but it was ridiculously young.
I kinda started in BASIC on a ZX81, but properly started on a Spectrum  Grin
Favorite language I wouldn't like to say, but Java would obviously be up there.

Quote
inlining asm for speed and fun.
Fond memories  Grin I spent many a computer science class writing a 3D engine in Turbo Pascal/assembler. Maybe I should've been listening  Huh
30  Game Development / Game Play & Game Design / Re: Proposition - Game Testing Exchange System on: 2009-10-12 02:37:25
Quote
However, what is the point of making a thread for this. There is a whole showcase section for exactly that....

Most get a minimal amount of useful feedback. Very few get anything in the sort of detail described.
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