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1  Game Development / Networking & Multiplayer / Re: Extra world in an MMORPG. on: 2012-08-01 16:33:26
Hmm, but I am sure there are many ways of approaching this. I just wana know the different options. One must be easy enough for me to implement.
2  Game Development / Networking & Multiplayer / Extra world in an MMORPG. on: 2012-07-31 11:20:54
Hey guys, as you will see this is my first post in this lovely forum/community.
My friend showed me this forum about 1 day ago and I've already learned/read so much.

So what I'd like to ask you guys is what is your opinion on how to implement a new world.

I'm no Java pro and I'm quite new to Java networking. My game is an click based MMORPG. (Same style as Runescape)

The way that I've been thinking about doing this is the following.

Run my game twice on 2 different ports and somehow make them communicate to see if the player trying to log in is already logged in the other world.
(FYI: Currently I've done all my saving player info with MySQL.)


Simply make an attribute like an integer which determines what world the player logged into and then make sure they only see the stuff in their server.
I'm afraid this would be too much to handle though, since it would mean double npcs, double players, double everything in the same world.

My problem is currently that I don't know exactly what methods I should be looking for to accomplish this. Please let me know your opinions! Smiley
Thanks in advance,
3  Game Development / Networking & Multiplayer / MOD please delete, double post on: 2012-07-31 11:13:09
SRRY. look at other thread. double posted by mistake.
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