Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (109)
games submitted by our members
Games in WIP (537)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Artificial Intelligence / Re: make my sprite jump on: 2008-09-12 23:27:38
As SimonH says, you have to use the equation, you can use t= 1, so the equation only left for acceleration, who control the speed and direction of your sprite when it jumps. If the acceleration is +, then the sprite is going down, if the acceleration is -, the sprite goes up, and you can handle that in your update method, something like acc *= ((posY > jumpMAX) ? -1 : 1), and of course, validate that the change from negative to positive only occurs one time.

Anyway, hope this can help you
2  Java Game APIs & Engines / J2ME / Re: Low Frame Rate on: 2008-09-12 22:42:03
Well no answers, kind of hard  Tongue. Anyway, i solve my problem by removing some animations, cannot force the device to draw everything.

Thanx for reading  Wink
3  Java Game APIs & Engines / J2ME / Low Frame Rate on: 2008-08-26 03:34:23
Hi, i have a problem with the frame rate of a game, when i upload it to the cellular, it's a Samsung A640 midp1, anyone has worked with this api? i know it's a little older  Tongue

The game is optimized to draw only used regions, and in a emulator, the game runs well, but i tried everything and the frame rate is too slow.

The game is like an arcade, the characters can move, and the background is a scroll, so, is like the chars are moving.

Hope anyone can help me.

Greetings
4  Game Development / Game Mechanics / Creating an entire map for a whole World on: 2008-07-22 05:13:24
Hi, I'm new in this forums, and i'm actually doing a game, kind of zelda or pokemon, where you have a entire world and the character can move on, but i have this question about drawing, is it better to draw an Image of the scene, and scroll it up while the character is moving, or painting every tile, i know that the image have repeated tiles, and using a Tiled Map can save a lot of memory and stuffs, but what if i have more than 100 tiles, or this is not a big deal even if you have 1000 tiles??


Thanks in advance, wait for your answers Smiley

Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (16 views)
2014-08-01 22:53:16

CogWheelz (15 views)
2014-08-01 22:51:43

CopyableCougar4 (18 views)
2014-08-01 19:37:19

CogWheelz (19 views)
2014-07-30 21:08:39

Riven (27 views)
2014-07-29 18:09:19

Riven (16 views)
2014-07-29 18:08:52

Dwinin (14 views)
2014-07-29 10:59:34

E.R. Fleming (42 views)
2014-07-29 03:07:13

E.R. Fleming (13 views)
2014-07-29 03:06:25

pw (44 views)
2014-07-24 01:59:36
Resources for WIP games
by CogWheelz
2014-08-01 18:20:17

Resources for WIP games
by CogWheelz
2014-08-01 18:19:50

List of Learning Resources
by SilverTiger
2014-07-31 18:29:50

List of Learning Resources
by SilverTiger
2014-07-31 18:26:06

List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!