Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (527)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (594)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2011-06-19 21:46:32
Hi!

As you know, English is not my mother tongue and I need your help. The development of TUER has been very very low for months. I try to add a new feature, something that can be implemented quite quickly. I would like to allow the player to insult people around him. I know a few insults in English, which one could be appropriate in a first person shooter? For political reasons, I won't add any homophobic, racist, ethnic or xenophobic insults. The player will be able to insult the police. Do you have any idea?

I'm looking at this list now:
http://septicscompanion.com/showcat.php?cat=insults

I plan to add these insults:
"asshole", "douche-bag", "whacko", "jackass", "f**k off", "piece of shit", "f**k you", "moron", "bullshit".
for political reasons you'll just insult the Police   Cranky Cranky Cranky
just forget insult in this case, or maybe change political point of view !
2  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2011-05-18 19:23:34
Hi,

i'm french, just tested your game ...
i think there's a lot of work under your game since you build  your own physical and 3D engines !

you presented yourself, you're a developper, me too, i used to developp little 2d games, and what i discovered developping little games is that developpment is a little part of the job ...

so my question is, after 5 years of work on this game, why don't you try now to work more on the graphical part, i mean why don't you try to improve textures, environment and ennemies ... ?

maybe why don't you try now to use a 3D engine, what's the goal of your project in fact ?

have fun !
3  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2011-01-27 15:42:45
Hi !

Speaking of your free time and sentimental life, i saw you in a tv show last year if i remember well
did it help you to find a girl, or you're single ?

Regards / Franck
4  Java Game APIs & Engines / Java 2D / Re: Implementing SNES's "Mode 7" effect? on: 2010-10-17 22:42:47
hi all,

i'm very interested in Mode 7, do
you have a sample of code, or a demo to show/give please please ?

thanx
5  Games Center / WIP games, tools & toy projects / Re: Prince of Java - Pulpcore Prince of Persia like on: 2010-02-24 13:03:56
Hi all,

i corrected the bug of the Gate (you won't pass through now when you jump and it's closing), and few other bugs like a transparence pb with columns and the prince, and spikes ...

and for the copyright problem, i had an idea and updated the game in consequence, and now it's sure sprites are not identifable  :



if you have any suggestions to improve that  ...






6  Games Center / WIP games, tools & toy projects / Re: Prince of Java - Pulpcore Prince of Persia like on: 2010-02-11 22:16:32
hi all,

i made the fix for linux for the font but cant test ....
hope it will work !!

good night !
7  Games Center / WIP games, tools & toy projects / Re: Prince of Java - Pulpcore Prince of Persia like on: 2010-02-10 21:24:05
thanx guys for suggestions !!!

sorry for linux, i don't have linux at home and didn't test the game on it, but i'll try to fix soon the little problem raised with the font to work fine on both system

a lot of people made the same remark about sound, maybe could be fun yes to add musics and sounds, but the search of free sounds takes  a lot of time ...

maybe something great too i started last month but didn"t finish would be to add ennemis and swords fights ...

About the prince sprites, is there a solution for the problem of copyright ? or the only solution is to create my own sprites Huh
8  Games Center / WIP games, tools & toy projects / Re: Prince of Java - Pulpcore Prince of Persia like on: 2010-02-08 15:44:03
hi all,

thanx for responses Wink

- i don't know if the sprites of the Prince are illegal, i found it for free on the web, so don't know at all ...
http://www.yoyogames.com/extras/resource/file/san1/244/244/princespriteswb3.gif
all others sprites come from me and a friend who designed it

- i just saw the bug of the gate, in a particular case, if the gate is closing and you jump while running, a very few time you pass throuht it  Undecided i'll try to solve that

- i tried to add music and sound, but finding good sounds is not easy at all, and increases a lot the loading time of the applet due to
their size.
I wanted the applet to be loaded very fastly (the heigh of the applet is 1.2Mega without sounds ...,), so i decided to not
integrate sounds ...

- for keys, maybe i'll change a little the options to let the player defines his own keys
Control is problematic for you, shift can be problematic too ...
(temporarly i added Alt key so you can use now both Alt and Ctrl to jump)



I whish i'll time to make modifications soon

Thanx for comments !
9  Games Center / WIP games, tools & toy projects / Prince of Java - Pulpcore Prince of Persia like on: 2010-02-08 12:59:17
Hi all,

i create this topic to show you my new finished game (but must remain some bugs, notice it if you found one Wink

Just to summarize, I was testing Pulpcore few months ago, which is a framework that allows you to create fast applet for 2D animations/games
In november, first just moving a sprite of the Prince of Persia on the screen, and as i'm a fan of the old game,
i asked myself why not to create mine ... and 3 Months later, i can present you what i've done !

Just some few characteristics :

- name of the Game : Prince of Java (started in November)

- developer : me (a friend help me a little for sprites desing)

- plateform : Java (eclipse + Pulpcore framework)

- In-game keys :

  left, up, down, right arrows to move the prince
  shift to make a little step on your right or left (left/right arrow + shift), to hang when you jump or climb down
  control to jump while running, or not moving (just press left/right arrow + control)
 
  escape to go back to menu
  space to see remaining time

- screenshots :






- Link to the game : http://provenza24.free.fr/Prince


If you have remarks, questions on Pulpcore, find a bug, or something to improve gameplay, don't hesitate
my mail is provenza24@hotmail.com

Hope you'll test it Wink
Have a nice day,
Franck
10  Game Development / Game Mechanics / [Phys2D] Change rotation center of a Box on: 2008-07-17 20:29:03
hi,

i'm new in using the Phys2D library
I 'd like to know how to change (if it's possible) the center of the rotation of a box
by default, the center of a box rotation is the box's center itself
i'd like to change it

thanx .... !
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

PocketCrafter7 (14 views)
2014-11-28 16:25:35

PocketCrafter7 (9 views)
2014-11-28 16:25:09

PocketCrafter7 (10 views)
2014-11-28 16:24:29

toopeicgaming1999 (76 views)
2014-11-26 15:22:04

toopeicgaming1999 (67 views)
2014-11-26 15:20:36

toopeicgaming1999 (16 views)
2014-11-26 15:20:08

SHC (30 views)
2014-11-25 12:00:59

SHC (28 views)
2014-11-25 11:53:45

Norakomi (32 views)
2014-11-25 11:26:43

Gibbo3771 (28 views)
2014-11-24 19:59:16
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!