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1  Games Center / Archived Projects / Re: 1945 The World at War (shooter) on: 2008-09-06 12:23:29
I am sorry Egon. Still haven't had time to sort it Sad I've just started a new job and they keep me real busy  Cry

Thanks for trying anyway......
2  Games Center / Archived Projects / Re: 1945 The World at War (shooter) on: 2008-09-04 19:27:22
well, at least somebody likes it  Grin  Cheers!!!!
3  Games Center / Archived Projects / Re: 1945 The World at War (shooter) on: 2008-08-06 17:24:27
I was playing for maybe 20 or 30 seconds and was happily shooting enemy planes when this happened. I can't remember doing anything special.
Ok.... Thanks
4  Games Center / Archived Projects / Re: 1945 The World at War (shooter) on: 2008-08-05 05:14:32
It crashed... Cry

Exception in thread "AWT-EventQueue-2" java.lang.ClassCastException: java.lang.String cannot be cast to AbstractSprite
   at AbstractSpriteHandler.registerSprites(
   at AbstractSpriteHandler.updateAllGroups(
   at Game1945.update(
   at Game1945.actionPerformed(
   at javax.swing.Timer.fireActionPerformed(Unknown Source)
   at javax.swing.Timer$ Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at Source)

Ouch..... that's a first  Sad Probably a small glitch in synchronization. I'll look into it asap. Any more details??? e.g. when/where did it happen?? Anyway, thanks for reporting the problem.

Do you actually use Java 6? A lot of systems still use 5, including mine. I can't play it as a result.
Any particular reason why you cannot update to version 6??

5  Games Center / Archived Projects / Re: 1945 The World at War (shooter) on: 2008-07-20 19:55:49
Thanx kevglass

And don't worry the opponent planes get bigger as you progress. Anyway, I don't think the movements are too slow. You should be just about quick enough to be able to shoot your opponents down. But don't expect you will get it right the first time round - it takes a bit of practice.
With regards the load time it  doesn't normally take too long but it's a free account and the server gets a bit busy sometimes. Patience is a virtue  Cheesy
6  Games Center / Archived Projects / Re: 1945 The World at War (shooter) on: 2008-07-14 15:24:08
It's the server guys  Angry It's a free account and it's not always perfect. And if you're talking about this morning don't even mention it!!! I had a job interview and I wanted to present my work .... effing disaster!!!! It let me down big time................ But got the job in the end  Smiley
7  Games Center / Archived Projects / Re: 1945 The World at War (shooter) on: 2008-07-09 12:30:25
I use JOGG and JORBIS in TUER, I don't have this problem. I will look into the log file as soon as possible.
Thanks for the tip. I might give it a go and see if it works better.
8  Games Center / Archived Projects / Re: 1945 The World at War (shooter) on: 2008-07-06 18:37:46
I have followed your advice and the high scores appear after 3 minutes, the bug is reproducible only if you play some minutes, not if you go to high scores immediately.
There are some small slowdowns at the end of the first level especially when there are a lot of planes. I think that it comes from the sound.

That's weird... The connection is established through the some class in both cases so there is no reason why it should work for one and not the other. Please try to open your Java console and set it to track all. It should show you the details of communication between the applet and the server. Try to identify what's different between these two cases and let me know. Right now I can't do anything about as I simply don't have the same problem.

As for the slowdowns, yes, that might be the sounds. Try to turn them off in Options and see if it makes any difference. I have the same problem in my (badly tuned) Ubuntu where the game is virtually unplayable with the sound on. Don't know why though..... Any suggestions anybody???
9  Games Center / Archived Projects / Re: 1945 The World at War (shooter) on: 2008-07-06 14:29:39
Hi! I appreciate your efforts to improve your game. The only problems I have with it are these furthers:
- I lost the focus, I couldn't use the mouse when I entered the first level
- getting high scores never ends Sad

Please tell me if you agree with me in adding your game into the Java Game Tome. The GUI is fine and the game is really playable.

Yes, I agree. You can add it if you wish to do so but it's not finished by any stretch of the imagination. A lot of work to be done yet.

Losing focus has never been a problem. You might have clicked outside the applet by mistake and as the cursor is hidden when the game is in play you might have got the wrong impression that you can't use the mouse.

The same goes for the high scores connection - never an issue. It might have been a server lag or something else.. I don't know...

Would you care to try again and let me know if the problem(s) persist??? (with some more details, e.g. console details when switched to the trace all level ... (option 5))

Thanks for your feedback.
10  Games Center / Archived Projects / Re: 1945 The World at War (shooter) on: 2008-07-06 05:13:58
The most annoying problem sorted .....check the download time now. You were right. It makes a a lot of difference.
Also the small planes don't shoot so randomly any more. They shoot at regular intervals (randomly generated within certain brackets) after a random initial delay.... Hopefully, this will make it more predictable without being overly repetitive.... Other planes will use the same system soon if it proves to be a success with you  Wink
11  Games Center / Archived Projects / Re: 1945 The World at War (shooter) on: 2008-07-04 19:00:32
Thankx a lot guys.....

I'll certaintly take your points on board. Even though it might take a while as there are so many  Shocked

The time from starting the game to being able to click start was too long............
Loading time was so painful............
Yeap, loading takes a bit too long............

A common point which I do agree needs to be addressed. It's not about http calls. I've got a few sprite sheets which download quite quickly. What takes time is cutting out separate sprite images, setting transparency and preparing them.... probably stupid and wasteful. I'll have to come up with a different solution

Enemy planes also seemed to fire totally at random.......

Not totally but I take your point. There's a min delay between shots and after that the likelyhood of a shot being fired grows with every iteration..... I'll try to make it a bit more predictable. Btw, there're different types of enemies later in the game - many with no random behaviour at all (not all is bad and horrible Smiley )

Bombs don't do anything or is it just me?

That's just you not reading the instructions. Bombs are for destroying ships!! And they appear from level 2 on...

the hidden mouse is really annoying.....

Ok guys, that's the easiest thing of all to fix... will be sorted soon...

you need to give the player's gun its own sound. i missed the distinction between my and their shots.
the explosion you use in the menu should have alpha transparency

You're right. I will improve that.... In fact, I could go for a major overhaul of the main menu including the animation. I've never been too sure about it and your comments confirm my doubts

drumloop isn't that pleasing after a while. It's actually somewhat ok in a menu context, but it quickly gets tiring

Don't know what to say....... Well, just go to options and turn the music/sounds off. I like it and as I'm hardly going to please everyone I might as well leave it as it is

Thanx for your feedback. It's been most useful and given me a lot to think about .....

12  Games Center / Archived Projects / 1945 The World at War (shooter) on: 2008-07-04 06:29:58
Hi everybody

I've been working on this game for a while and it's almost done. It obviously needs some testing on different platforms/settings so if you've got some time to spare I'd apprecite your feedback .... and you might enjoy it as well :-)

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