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1  Java Game APIs & Engines / JOGL Development / DirectByteBuffer ClassCastException in MacOSXOnscreenGLDrawable.lockSurface on: 2008-07-12 03:55:55

I'm trying to compile a java application in Mac OS X (It works in Windows).
When I run the program from the Eclipse environment, the JOGL pane fails to show up and
I get this exception:

Exception in thread "AWT-EventQueue-0" java.lang.ClassCastException: java.nio.DirectByteBuffer
   at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(
   at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(
   at sun.awt.RepaintArea.paintComponent(
   at sun.awt.RepaintArea.paint(
   at apple.awt.ComponentModel.handleEvent(
   at java.awt.Component.dispatchEventImpl(
   at java.awt.Component.dispatchEvent(
   at java.awt.EventQueue.dispatchEvent(
   at java.awt.EventDispatchThread.pumpOneEventForHierarchy(
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(
   at java.awt.EventDispatchThread.pumpEvents(
   at java.awt.EventDispatchThread.pumpEvents(

I am using the latest released JARs and JNILIBs, specific for Mac OS X...

Any ideas?...

Aaron Stewart
BYU chemistry software developer / student

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