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1  Discussions / Miscellaneous Topics / Re: Worst OS ever? on: 2009-06-18 01:36:47
In my limited experience, Windows Millennium was definitely the worst operating system.  The saying at my tech-support job was "Windows Millennium works great until you install your first program"

Vista hasn't been a wholly awful experience for me - my parents have a Vista machine and it sucks, but I think they just got a lemon.
2  Discussions / Miscellaneous Topics / Re: Happy Birthday, Markus_Persson! on: 2009-06-16 06:23:05
I know this thread is a week or two old but I want you all to know that I had a lot of fun reading it!  It basically made my night.  It took about what, 8 posts for the thread to become an argument about probabilities?

Priceless!

Happy very-much-belated birthday, by the way.
3  Game Development / Game Play & Game Design / Re: Maybe somebody can help me with a quick question on: 2009-06-09 07:22:57
Hm, do you know of a more accurate way to get the game's dir? But I admit you're right about this. Those 2% situations are going to be weird situations, though.


I too would really like to know how to do this.  I feel disgraceful referencing something that is obviously specific to my own computer.

On top of that, I've been working on this game for 3 years now (at a rate of about 1 hr/month) and I would love to be able to just send somebody a zip file or a link to a download server so they can see what I've got going.

I figure I would use webstart because people here seem to get really excited about it, but I'm sort of walking blind at this point.


Thanks for all your posts, guys.  I think I'm getting a better and better idea of how to approach this.
4  Game Development / Game Play & Game Design / Re: Maybe somebody can help me with a quick question on: 2009-06-07 02:18:11
Thanks for your help.  I see that my next step is to learn about jars.
5  Game Development / Game Play & Game Design / Maybe somebody can help me with a quick question on: 2009-06-06 21:27:39
I have been working on a spare-time project for a while, and I work on it so intermittently that I feel uncomfortable with some areas of the code.

For example, I have a decent working game right now, but I'm not sure how exactly to package it up into a webstart or anything of the sort.

But that's not my big concern right now.  My biggest problem is that my game loads .txt (I can probably switch that to xml) files describing how to draw certain units in my game.  I want my game to be fairly editable when it is completed, so I would like to give people the option of creating their own files to describe the shape of various game objects.

Looking at my code, I see that I have a problem:
public linemap(String filename){
      String newfilename = "C:\\Documents and Settings\\Dan\\Desktop\\race\\design\\" + filename;

I'm pretty sure that most people will not have the same path as me for their files.  Is there a way to define a general path for saving these things?  Is there a way to have the program just look for a text file within its own path?

I know I sound very clueless about this, and that's because I happen to have huge holes in my knowledge of java despite my natural affinity for logic.


If somebody has an answer to this, I would really appreciate it.  If there is a tutorial somewhere on the net that I obviously need to read about this, that would be great too.  This is one of the obstacles between me and my goal of finally completing this game that has consumed me.
6  Games Center / Featured Games / Re: Quantum - Free RTS on: 2009-06-06 21:14:23
I really enjoyed this game once I understood the strategy better.

When I initially played it I tried to avoid building trees on chained systems, because they run out of resources a lot, but I eventually found that putting two trees on each system gives you a very flexible game even if the resources run out every now and then.

Two thumbs up.
7  Games Center / Showcase / Re: New game: GrodBots on: 2008-06-20 06:54:36
hey i really like this game.  I'm stuck on level eleven but only because it's way past my bedtime and i'm tired!

I registered on this forum just to post here!  I have one tiny complaint:  when I change the size of the gates ("embiggen" or "ensmallen") it only changes the size of the current gates - new gates appear on screen as the normal size.  Of course, when I change the size of gates, all the gates jump to that size so it's no big deal... but thought you'd like to know!

Thank you so much for making this game!  It's truly a showcase of creative puzzling!
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2014-07-31 16:29:50

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