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1  Games Center / WIP games, tools & toy projects / Re: Questica -- now with demo, get it while it's hot! on: 2015-12-13 04:31:46
Hey all you beautiful people Wink thank you so much for all your comments and support! It has meant the world to me.

I think it's time I let you all know what's going on with the game. I tried looking around for a new artist but so far have been unsuccessful. There's no way I'll be able to get this game done without quite a bit more art help. Ludum Dare is coming up though, one of my favorite ways to spend a weekend. I've been getting really excited about it and coming up with little engines and features to put into the game made me really excited. Pretty much right after that is a brand new game jam -- LibGDX jam, which is coincidentally what I'm making Questica with. That jam lasts a month. I've decided I'm going to dedicate my free time to working on a game for a month for that jam and take a break from Questica. After that, hopefully I'll have more luck finding an artist and will be able to continue working on that after hopefully completing a pretty great smaller game.

Once again, thanks everyone!  Grin
Just a word of advise man, don't abandon this. Take a break if you need it, but you have something REALLY amazing here. This game is beautiful. And Idk if money is a goal, but you could EASILY make a ton of money by putting this on steam. Just don't give up on it, alright?  Smiley Also, consider putting this on kickstarter. You'd easily make enough money to hire a professional artist!
2  Discussions / General Discussions / Re: Thought most of you would like this! on: 2015-10-17 02:53:39
Mmmmm... What I would do with that gift card... oh boy, many happy days. Too bad I don't have a project to enter at the moment, though.

Someone from jgo needs to win and share tacos with the forum members! Smiley
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-11 03:07:37
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Cool it's looking good man. Smiley Also I noticed the very top beam seems to be getting condensed at the top of the image, as if it's reflecting off of something - intended?
4  Game Development / Newbie & Debugging Questions / Re: New to the Java scene and looking to begin developing games on: 2015-10-09 01:30:40
Personally I started years ago with Runescape private servers, which were incredibly fun to work on, lol. Most bases you'll find for that are poorly done and may teach you bad habits, but it may also help you to recognize and avoid those mistakes in the future. If you're not a fan of the RS scene, maybe there's another java game you've played that has a private server community?

If not, try to make simple games such as Snake for example. Use an IDE - I recommend Eclipse. Up to you if you want to try using a library like Libgdx; setting it up and learning the documentation may over-complicate things for you since you're just starting out, though.
5  Games Center / Android Showcase / Re: [jMonkeyEngine] [Android] Multi Dominoes Free on: 2015-10-09 00:46:27
Nice looking good man. I love Mexican train haha.  Pointing
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-09 00:36:56
What program are you guys using to record your GIFs? I cba to use camtasia for simple things like that.  Tongue Lol.

LICECap
Ah thanks, appreciated. Smiley
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-08 22:36:47
Been working more on my game. Ladders fully working. Got tiles and objects set up so adding more of them and making them function will be a breeze. Smiley



What program are you guys using to record your GIFs? I cba to use camtasia for simple things like that.  Tongue Lol.
8  Games Center / WIP games, tools & toy projects / Re: Questica -- A procedurally generated rpg adventure! on: 2015-10-07 03:22:47
Damn that looks nice! You guys will see much success with this kind of beauty. Look forward to seeing this playable. Smiley Keep up the good work!
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-05 08:55:02
Figured it out... it's due to the Project Naptha extension. This extension automatically detects and transcribes words in images. Looks like it didn't work so well....
Lol that's funny. They should hire me to make those anti-robot captchas. Cool
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-04 20:25:19
@BCoding
What's with the "ágg" in the background of your logo?
I'm looking really hard to see what you're seeing but I cant.  Lips Sealed Lol
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-04 09:33:05
Are you going to leave the interior of the B and of the C white or are you going to erase those too? I'd go for the first solution if I were you Pointing

J0
I was thinking about that too, I'll prob leave it white for now and see how it looks. If it doesn't flow I'll look for another solution. Smiley
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-04 07:50:26
Been working more on my game, programming-wise and art-wise. Smiley


Made this logo at work today, what do you guys think? (still at work so gotta wait til I'm home to make the background transparent lol):



I'm gunna see how it looks with a pixelated shadow and with a normal drop shadow when I get home.
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-03 08:30:23
Been working on my platformer over the past few days. Nothing worth showing off just yet, but I'll get there haha.  Cheesy
14  Games Center / Showcase / Re: InDungeon - Another Dungeon Game [Pre-Alpha] on: 2015-10-02 17:21:24
You should add more info/features about your game and take additional pictures, so we know exactly what it is we're testing.
15  Game Development / Newbie & Debugging Questions / Re: What is the best 'simple light' effect for 2D Android Games? on: 2015-10-01 17:11:47
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I mean that's not the same thing I was saying, he asked the best and optimized way to make simple circle light effect for 2D Android Games, and what I said is the most simple way to achieve what he wanted. Tongue The tutorial has extra junk in there he wasn't asking for in his post.
16  Game Development / Newbie & Debugging Questions / Re: What is the best 'simple light' effect for 2D Android Games? on: 2015-09-30 22:32:47
I mean you could always draw a yellow circle/oval or whatever yourself and make it transparent to your liking, and place this underneath the light sources you described. This would be the easiest and most efficient way for what you're asking for. Cheers.
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-30 20:03:57
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Haha I can agree with that last point. Although I wouldn't knock league down on that specifically, as the game does contain more buttons when you're buying items and crap, and depending on the champ of course. Tongue But for like Heroes of the Storm, that game makes me feel like a zombie because of the simplicity x.x . Lol.

Also I was impressed by that 2nd video at first, but they had some horrible cs later in the game :O Cheaters never win! Haha
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-30 18:47:23
clash of clans, and no one will be able to cheat. (:<
Cheating its not only send wrong packets)
Its auto Aim. wall hack,
“spell range show helper, auto aim lower hp target“ – (League of legends, dota)
And offline simulate battles for better result - clash of clans)
Even sometimes using script macros

(Cheat – any action that make game easiest then developer make it Wink)
Because player must suffering as a developer planned it to be XD
It must be challenging they said ^^
Haha yeah but I always do checks for everything server side, so no need to worry about sending false packets for the most part. I'm not making an fps so no need to worry about auto aim atm, and as for “spell range show helper, auto aim lower hp target“, I don't see that as cheating per say, I see it as using extra utilities to better your gameplay. Although I may be biased on that last point because anyone that's played world of warcraft knows the game would be a lot less fun without addons, lol.
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-30 18:03:37
*
So far I've built the game so I can easily add networking and make it somewhat of an MMO. That way I can just handle grow times and stuff through the server, like clash of clans, and no one will be able to cheat. (:<
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-29 07:45:39
I practiced some sprite art at work today Cheesy Really want to make an rpg that incorporates farming so this was the result. Smiley


21  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-28 11:31:36
Well I've done 1 important thing today - discovered this thread! I'm sitting here at work going through at least 30-40 pages thinking I was getting close to current time, only to discover I only went through 2014!

Well now that I've discovered this thread maybe it'll help me stay motivated with a project. Time to start brain storming  Pointing
22  Games Center / Contests / Re: [Idea] Would anyone be interested in a Pure Java game jam? on: 2015-09-28 06:32:53
Well, I won't make the final deadline, but my lunchtime project has produced some results for the ideal first levelUp for a fighter who somehow has access to all fighting skills and always needs to fight average level zero opponents.

Dirty fighting is designed to predominate in an early level up scenario; it does not however offer benefits at higher levels of skill. I think I will tweak the balance to make strength a more significant component.

Lets say the fighter has to face goblins primarily (who are expert at dirty fighting and speed but not very tough), then these are the top upgrade options:
I like your creativity! You should continue with this idea. Smiley

OT: I'd like to see a more "officialized" contest, as this one was a tad sloppily put together. I'd join for sure if this was redone better.
23  Games Center / Showcase / Re: VSim - A 3D Vehicle Simulator on: 2015-09-28 05:37:27
Looking good my man, keep it up. I can't give it a try yet as I'm at work, but I definitely will check it out and give you feedback when I'm home.

P.S. I'm TheHolyGrail from moparscape, they're all trolls and flamers there lol.
24  Games Center / Android Showcase / Re: League of Flappies - dodge homing missiles and squeeze through gaps! on: 2015-02-09 04:00:37
Looks nice, too bad I don't have android to give it a try. Tongue
25  Games Center / WIP games, tools & toy projects / Re: Renoria - Java MMORPG on: 2013-11-25 22:46:47
Looks fantastic. I can tell that this game has a bright future ahead. Good luck with Alpha and beyond.   Cheesy
26  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-02-10 18:15:07
Hey this is pretty neat. Good job, and good luck with future updates.
27  Games Center / WIP games, tools & toy projects / Re: Wizards of Yore (second try) on: 2013-02-08 21:45:51
The graphics look very nice, good luck.
28  Games Center / Showcase / Re: Drone Defense on: 2012-10-14 15:10:09
From the first level, for sure.  Pointing
29  Games Center / WIP games, tools & toy projects / Re: Island Forge (single-dev MMORPG) [Kickstarter Update!] on: 2012-09-14 01:25:38
Good to hear. Good luck with your game, I'm really liking your creativity.
30  Games Center / WIP games, tools & toy projects / Re: Island Forge (single-dev MMORPG) [Kickstarter Update!] on: 2012-09-13 13:56:44
I know you have a free trial, but I think your game would get more popular if you had free-to-play with restrictions and an option to buy membership. Up to you, though.
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