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1  Discussions / General Discussions / Slick2d.org webpage suspended on: 2013-05-27 13:29:30
Does anyone know why the slick2d.org website has been suspended recently and where can I download the jars for the library meanwhile?
2  Discussions / Miscellaneous Topics / Re: Installing opencv on ubuntu on: 2013-05-09 22:59:55
use javacv it's java bindings to opencv, and the javacv-0.5-cppjars file has binaries.  you just need to set the jars in your classpath.

Downside to this is that the documentation is really crappy or non-existent I should say.
3  Discussions / Miscellaneous Topics / Re: Installing opencv on ubuntu on: 2013-05-09 21:33:02
are you sure opencv is not in the offical repos?

I am not sure if java binding is, can I somehow check it?
4  Discussions / Miscellaneous Topics / Re: Installing opencv on ubuntu on: 2013-05-09 21:32:03
Well, this doesn't install the java binding as far as I understand?
5  Discussions / Miscellaneous Topics / Installing opencv on ubuntu on: 2013-05-09 20:39:51
Hey,
I am new to ubuntu(got it installed 3 days ago) and I wonder if anyone could help me with setting up opencv on it. First of all I will tell you all I have done but just know that most of the time I had no idea what I was doing... I followed few advices on installing tar.gz files from google.
1. I downloaded the .tar.gz file from their website: http://sourceforge.net/projects/opencvlibrary/files/opencv-unix/2.4.5/
2. I extracted it using tar -xf
3. I used cmake on CMakeLists.txt
4. Then I typed inside the directory 'make' and after it was done I did 'sudo make install' and this is where I am stuck now.
6  Game Development / Game Play & Game Design / Re: Google sketchup on: 2013-03-06 15:51:17
Cool, thanks for the tutorial. It seems pretty helpful and yes I was talking about 2d isometric games.
7  Game Development / Game Play & Game Design / Google sketchup on: 2013-03-06 00:42:57
One of my friends has recommended to me using google sketchup for making isometric games, however I have never heard of anyone using it from game design. Do you think it's a good idea?
8  Game Development / Newbie & Debugging Questions / How to go about making 2d isometric view game? on: 2013-03-04 01:45:56
So I need some advice on how should I go about planning out my code design especially when it comes to drawing the world. Btw I have made games before but I never got myself into a project that would take more than a week to complete.

Maybe first i should explain my idea. I want to make a zombie invasion game "Old Quarter Ballincollig - zombie invasion".  I want it to be simple survival game, I think that is enough to get the general idea of the game in your heads. Nothing that hasn't been done before.

I want to set the game in my estate(that's where the name is coming from). My estate has pretty simple design as it consists maybe of 10 different house types. However with isometric view I will need to draw the house from 4 sides as they are positioned pretty much randomly around the estate.

Website of the estate's developer:
http://www.sherryfitz.ie/resi/buy/Old-Quarter-Development-for-sale-Ballincollig-Ballincollig,-Co.-Cork-DevelopmentDetail.aspx?id=8537&ST=7

Google maps(NOTE: this satelite image is a bit outdated because much part of the estate is still not finished whereas now almost the whole estate is complete):
https://maps.google.ie/maps/ms?msid=200452332470442545215.0004d70f69b46c2b41ecd&msa=0


Problems:
  • Many of the houses are connected together(not sure how you call these types). The way I want to go about it is to add one more image without the sidewall to each type of house.
  • Also there is quite a bit of curves along which the house are connected together to each other in some cases forming even ellipses of houses and I am not sure if it can be achieved in isometric view having separate image for each house type.
  • Could you also point me to some good articles on how to code your collision detection in bigger projects?
  • Also could anyone advice me on if I should go ahead with project using java standard libraries or if it would be preferred to use some external libraries?

I AM SORRY FOR THE LONG POST!  persecutioncomplex
9  Game Development / Newbie & Debugging Questions / Re: How to make maps in a simple 2D game? on: 2013-02-27 01:24:55
I just used text files edited in Notepad++ due to lack of time in my latest platformer.

Non-java code:

http://www.rel.phatcode.net/MyProgs/PyromaxDax.zip

For large and bigger projects, I usually use the game engine to make a dedicated map editor.


That's so cool, just out of curiosity how long have u spent on this game?
10  Game Development / Newbie & Debugging Questions / Re: How to make maps in a simple 2D game? on: 2013-02-27 01:24:06
Thanks, I have found all of the above replies really helpful.  Smiley
11  Game Development / Newbie & Debugging Questions / How to make maps in a simple 2D game? on: 2013-02-26 01:00:37
Hello,
I haven't got much experience in game programming and especially in 2D platformers. I am wondering how do you make such maps because I can see them as one long spritesheet but this does not seem to me quite right as I cant see people making such long maps in one spritesheet. Another way I could imagine is split it into smaller images which joined together one after another would make up whole map or another way is generating the enviroment on the run but this would be quite difficult.
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2014-08-05 19:33:27

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2014-08-01 16:20:17

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2014-08-01 16:19:50

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2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

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