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1  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-07-07 02:18:19
Ok updated my driver, but nobody there to play  Cry

EDIT: ok probably my driver I have played for 2 hours without any bugs Smiley

Alright, thanks for trying it with the new driver. Glad that it seems to have helped (it's hard to track driver crashes, especially when they occur randomly).

@kingaschi: Thanks!

By the way, there will be a fun tournament on Sa, July 12 at 5 p.m. GMT. There should be a bunch of people to play with then.
2  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-07-06 17:19:26
cant run it Sad

java.lang.LinkageError: Version mismatch: jar version is '11', native libary version is '3'

That's a strange one. If anybody knows where this is coming from, let me know...
3  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-07-06 17:07:45
no, that's ok now Smiley, lwjgl.dll in my system folder.... let's have some fun now !

arf, excellent game but after playing for some minutes, I got the following error Sad (screen hang)

#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x690ddd34, pid=272, tid=216
#
# Java VM: Java HotSpot(TM) Client VM (10.0-b19 mixed mode, sharing windows-x86)
# Problematic frame:
# C  [atioglxx.dll+0xddd34]


atioglxx.dll is the ATI OpenGL driver. Installing the latest driver might help.
4  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-07-06 17:03:12
I finally managed to give it a go...it looks nice. I don't like the fact that the sniper rifle seems to be the only weapon and that you have to zoom in to use it, but that is just me. It worked fine and ran very smooth (Core2 Quad/3Ghz/4GB/ATI HD4870/Java6/Vista). I noticed that it uses two of the four available cores. Is that the rendering code, the physics or just some server stuff that is utilizing the second core?

The physics...

Took me a while to make it multithreaded, but the physics would have affected the game performance to much otherwise. If you have only one core, the game sets the physics detail to low by default.
5  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-05-30 09:12:52
Argh! Blocked by some firewall here at work.  Angry So I can't test it with my work buddies. And I can't test single player either, so no aiming test yet. No server available for download is there?

No, sorry.
6  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-05-30 08:55:30
I did spot a bug, I think, with the shadows. When some lightning went off, I could see the shadow of someone on the level above on the ceiling.  I think that's an accurate report; I was a little preoccupied at the time Wink.

Hi Peter, you observed that correctly. The lighting is not correct in this case, but it's a trade-off where I decided i could live with.

BTW: I have a long list of features that I would like to add. The game is very far from being perfect, there is so much more to do. Smiley
7  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-05-30 08:48:08
I only tested it on a laptop with a "nipple" so didn't get any real game going, and I found it annoying that when I right click I all of a sudden aimed into the ground rather than where I was looking.

That's not supposed to happen. Please tell me if you have the same problem with a mouse if you test it.

It's really good to hear that you guys seem to like the game. Usually I get something like "nice, but I stick with CSS, COD, BF, <nameit>". Of course you cannot compare the game to multi million dollar productions. Guess the difference is, that you guys know how much work is involved in creating games  Smiley
8  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-05-29 12:50:32
Holy shivers, those screen shots look really amazing - just like the crisp scenes from counterstrike. Well done  Cool.

I tried it out, but got this exception a little after the applet loaded:

java.lang.Exception: Could not determine if map1.jar was modified.
   at InstallThread.run(InstallThread.java:195)

Java 6 update 10, Windows XP.


Installed the beta on XP and Firefox 2. Worked ok for me. Maybe it was just some internet problem. Just try it again one more time. Thanks.
9  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-05-29 09:43:58
Holy shivers, those screen shots look really amazing - just like the crisp scenes from counterstrike. Well done  Cool.

I tried it out, but got this exception a little after the applet loaded:

java.lang.Exception: Could not determine if map1.jar was modified.
   at InstallThread.run(InstallThread.java:195)

Java 6 update 10, Windows XP.

What browser? Update 10? Latest ist Update 6 AFAIK...

PS: Might be related to update 10 being a beta version. The exception means, that the installer could not query the HTTP ETAG header field to see whether the version on the server is newer than the local one. Gotta test this...
10  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-05-29 09:36:11
It looks very polished, how long you've been working on it? How many people?

The models and 2D graphics were done by a graphic artist. The maps were created by a mapper. The coding was done just by myself.

Just curious, what else than ODE and some installer stuff is needed to be done or is better in native code? While working on my game, the only thing that was native (other than LWJGL of course) was Bullet, which I ported to Java.

Software Skinning (too slow in Java), system information (#Cores, GHz, RAM), mouse input (there were Problems with JInput) and physics.
11  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-05-29 09:26:51
Unfortunately, there is not much going on most of the times.  Usually there are people playing in evening (German time, GMT + 2). But you can test the game by choosing the Deathmatch mode.

Glad to hear that you like it.

Just to clear one thing up. This game has not been developed for educational purpuses only. I developed it as an external thesis (Diplomarbeit) for the company I work for (4Players). But I was doing all the programming by myself.
12  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-05-28 22:06:10
How did you get the ground-shadow of the buildings in there? Prerendered into a texture, calculated at runtime, or projecting in realtime?

Static shadows are just prerendered lightmaps. Dynamic shadows are shadow maps.

Are there dynamic objects in the world? (breakable/movable stuff)

Not realy, just the enemies Smiley
13  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-05-28 21:34:35
I agree with you and I heard about a binding of ODE in Java, it is called ODEjava, isn't it?  http://odejava.org/OdejavaIntro

Full Windows platform-dependent gaming in Java dirties Java on my view. It is extremely frustrating. I'm not overreacting.

You aim only the market share... I find it miserable  Angry

Well, looking at your signature, it's obvious that you will only see it this way. I told you the reasons. It's not a religious thing. Please don't let this thread become another one of those pointless Windows vs. Linux discussions. I'm not going to comment on this any further.
14  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-05-28 20:32:16
It seems interesting but I got this:

java.lang.Exception: Windows is required to play the game!
   at Main.init(Main.java:92)
   at sun.applet.AppletPanel.run(AppletPanel.java:425)
   at java.lang.Thread.run(Thread.java:619)

Java is cross-platform, LWJGL too. It is really stupid to punish Mac and Linux users! The game seems very beautiful and very consistent but if it works only under Windows, please don't use Java. I'm really disappointed and angry! Please tell me why you allow only the Windows users to play with your game. I hope it is only a temporary limitation.

About 5% of the game is written in native code + it uses ODE. Theoretically, it would be possible to compile it for Linux and Mac too, but it's just not worth the effort considering the market share. If I had to compile and test the code on Linux and Mac each update, I would need three times as long for each release. Aside from that, I don't even own a Mac.

I understand that you are not happy to hear this. I'd love to add support for Linux or Mac if I had the time, but I just don't think it would pay off.

PS: Why are Windows users not allowed to use Java? Java is a great language aside from being cross-platform.
15  Games Center / Featured Games / Re: Night Squad 2 - LWJGL First Person Shooter on: 2008-05-28 20:15:07
I assume that the thesis is the reason for not using JME or Xith?

Yes, I wanted to learn how to create a game engine. You don't learn much if you use a finished product. Plus, when you're using some third party engine, you might get into trouble at some point if you realize that the engine is not offering a feature that you need to go on.

The same goes for not using get-down?

I used to use Java Webstart. Unfortunately it turned out to be buggy, so I wrote my own installer. Webstart is still used with IE on Vista, because of the browsers sandbox. However, I'm not very happy with the current solution. When I have time, I'll see what get-down can do. Thanks for the tip.
16  Games Center / Featured Games / Night Squad 2 on: 2008-05-28 19:43:35
I was asked to post this here, so ....

As part of my thesis I developed a Multiplayer First Person Shooter for casual gamers. It can be played here:

http://nightsquad2.freenet.de/?lan=en







There is also a short video clip here.

Any feedback welcome, of course.

Update: If there is nobody online, you can use Deathmatch mode to test the game.

edit: fixed broken images. kapta
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