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1  Game Development / Newbie & Debugging Questions / Re: What exactly does LibGdx compile to natively? on: 2014-04-28 22:22:24
But don't you have to get all kinds of other programs, so it can do that?
2  Game Development / Newbie & Debugging Questions / What exactly does LibGdx compile to natively? on: 2014-04-28 03:07:44
For example, with ios, I have searched, found this,

Nothing more recent or informative.

From what I could barely understand, Libgdx looked like it compiled to lots of different platforms, including ios.  Then I read posts about RoboVM vs Libgdx, and finally Libgdx with RoboVM on the backend (or vice versa, I don't remember.)

If I'd like to play my game on ios, which do I use?  Finally, I read on Libgdx they deprecated one library, and now they use RoboVM.  I'm probably answer my own question, but when I see this on the Libgdx site,

"Desktop/Android/BlackBerry/iOS/HTML5 Java game development framework"

That looks to me like I can write something in Java, compile it, and voila, it works on all these platforms.  That does not seem to be the case, however.  Do I misunderstand?  Thanks again for your patience.

3  Discussions / General Discussions / Re: Which framework or library should I use for a puzzle game, match 3 style. on: 2014-04-28 02:32:36
I've been in this position and tried pretty much all the routes (Libgdx, jogl, jme3, JPCT(favourite), libgdx, slick, java2d) and I'm gonna go ahead and recommend libgdx for anything 2d. Learning opengl via lwjgl or jogl just wasn't worth the effort in my personal experience; just wanted to get on and make games.

Do you think the OpenGL would help you learn how to do things you wouldn't otherwise know how to do?  Is it worth knowing?
4  Discussions / General Discussions / Re: Which framework or library should I use for a puzzle game, match 3 style. on: 2014-04-28 01:31:17
Didn't realize how harsh that sounded, excuse me for that.
But anyways, for that game type. From what I've seen in google, it's like a flying sim or something? So I'd either suggest jMonkeyEngine or LWJGL, depending on the amount of work you want to do. You can get the different information about those two from the different threads here.

No worries.  By match 3 I mean the ones where you move some object into a pattern of three to make the block disappear.  There is a boatload of them on Facebook.  I guess Bewjeweled is the first one.  The latest giant is Candy Crush.  There are all sorts with candy, fruit, you name it.

I'll look into LWJGL.  I would try something more abstracted, but I like to stay low level, at least until I understand what's going on, and I see myself writing lots of boilerplate code nor falling in to the NIH syndrome.

I have seen the many libraries available.  Like Java EE, there is a big stack with lots of possibilities.  Some lend to 3D, some 2D to 3D, some 2D, and so on.

5  Discussions / General Discussions / Re: Which framework or library should I use for a puzzle game, match 3 style. on: 2014-04-28 01:15:35
I did use the search bar.  I saw very few posts about match three style games.  I will read the other thread.
6  Discussions / General Discussions / Which framework or library should I use for a puzzle game, match 3 style. on: 2014-04-28 00:50:48
Besides the stock Java libraries, is there a standard path developers start down to create games?  I don't mean learning Java.  That part is obvious.  I mean which library besides Oracle's, unless you think Java2d is appropriate.  I looked at JOGL, but that does not appear to be the best route because of the complexity.  I don't know about the other libraries.  There seems to be tons of possible things I could use.

Thanks.  I'm sure it has been asked, but I don't know if it has been this specific.
7  Game Development / Newbie & Debugging Questions / Where do I get started studying how to map game pieces to a game board? on: 2014-04-24 02:30:54
Hello, Say I have a match 3 kind of game, match the fruit, candy, whatever.  I don't know how to search for the way to map those small pieces or sprites.  Do I create a visual board and have a virtual one in my code in arrays, update the image on the screen?  Thanks for searching terms.
8  Game Development / Newbie & Debugging Questions / Which class do I use to build a game board for console output? on: 2014-04-18 21:36:52
If I want to make a game board like tic tac toe, should I use string + concatenations, stringbuilder, console.print?  Something else?

Please don't write it for me.  I wand to do it Smiley.  But what would you use to build a board from regular ascii characters?
9  Discussions / General Discussions / Do I use an applet, webstart, something else? on: 2008-05-16 02:39:04
Hi, I am trying to figure out the topology of writing a game with Java.  The game has a normal website, a CMS, but the game itself is/will be in Java.  It will need to utilize a database like MySQL.  What I don't know is if this make sense in an applet.  From my searching, it seems no one uses an applet for databases.  Somone else told me to use java webstart, something new to me.

What do I do?  In the simplest terms, I need to use a Java (applet, app, jws, whatever that's the question) to be able to select/udpate the database.  I don't know which technique to use.  Thank you.
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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