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1  Games Center / Showcase / Re: New game: GrodBots on: 2008-05-20 13:40:52
Thanks for that suggestion, CaptainJester!

Now that I think of it, it was a pretty big oversight not to provide a way to start where you left off.

I'll definitely do this for the next release.

-Jonathan
2  Games Center / Archived Projects / Re: Battery - 2d Applet Side Scrolling Shooter. on: 2008-05-19 15:28:41
Hi m77,

I had fun with it. Thanks for sharing!

The main thing I'd say is that it should be a little faster (the whole thing, not necessarily the airplane.. unlike some of the other people who commented, it doesn't bother me that I'm slower than most of the enemies). It was just that little bit slow that some of the "avoid the walls" sections felt more like waiting than a challenge.

Oh, and I like your unusual decision to make the enemies be immune to multiple repeat shots, the way the player is in most games of this type. Why shouldn't they be? Smiley

Thanks again.

-Jonathan
3  Games Center / Showcase / Re: New game: GrodBots on: 2008-05-19 15:06:21
Unorthodox?! Watching your solution in action is the best fun I've had in a week.  I'll give you TRIPLE points for that solution. Smiley

Thanks for playing and I'm really glad you enjoyed the game.

If you ever feel like creating a level or a whole set thereof, I'd be pleased to post them on the game's download page. To whet your interest, there's a whole bunch of stuff you can do with the game engine that's not in use in the levels I've included so far: Multiple robots, switches that modify the map, switches that teleport the robot(s) or enable/disable other switches, additional types of terrain (other than just colours), and more. The GUI level editor supports all these things.

Thanks again for playing.

-Jonathan
4  Games Center / Showcase / Re: New game: GrodBots on: 2008-05-13 01:12:43
I played it. It's fun, and I've got a few comments:

1) Don't make Grid walk when he isn't walking (animation-wise).

Good point, thanks. I'll fix it!

2) Grad doesn't seem to stay in the tiles like he's supposed to. He's not drawn in the center of his position.

Well, "supposed to" is subjective Smiley -- I designed the game to let the robot walk freely across the floor, and report the colour he's centred over. On a slightly related note, I do consider it a defect that he can walk half on a wall (since he's not "hitting" the wall until his centre point hits it). Do you think if I fixed this problem that the "not staying centred" problem would bother you less?

The reason I ask is that there are a number of levels (some of my favourites) that depend on the "move freely within squares" setup. I think the game is richer once you get past the expectation that the robot should jump from centre-of-square to centre-of-next-square.

3) There isn't an obvious way to remove accidental connections.

Also a good point. You probably noticed you can do it with Delete, Backspace, and Right-click->remove... but some sort of dragging gesture would be better. Any specific ideas? What was your first instinct?

But, great work!

Thanks!

By the way, which level did you get to?

-Jonathan
5  Games Center / Showcase / Re: New game: GrodBots on: 2008-05-13 01:01:18
Ok, the webstart is ready to go!

Game: http://grodbots.googlecode.com/svn/trunk/grodbots.jnlp
Level Editor: http://grodbots.googlecode.com/svn/trunk/grodbots_editor.jnlp

I will update the original post to include these links too.

-Jonathan
6  Games Center / Showcase / Re: New game: GrodBots on: 2008-05-12 02:30:18
Ok, sounds like WebStart is the way to distribute little Java games!

I've created a JNLP file, but due to a problem with Google Code Hosting, launching won't work on Java 5. You get an HTTP 404 even though the file is there. If anyone's interested, the relevant Google Code bug is here: http://code.google.com/p/support/issues/detail?id=193

I'm going to have to point the JNLP at a JAR file hosted at an alternate location. And then remember to upload the new JAR to both places for every release.

I will get the jar file signed and uploaded to another server tomorrow. Until then, anybody who's willing to try it out will have to take that extra step of finding the downloaded jar file and double-clicking it. Smiley

Thanks for your responses so far. I'll post another update when the webstart is set up properly!

-Jonathan
7  Games Center / Showcase / New game: GrodBots on: 2008-05-10 17:18:26
Hi everyone,

I've been working on this game on and off in my spare time for the last couple of years. I'd appreciate any feedback you guys can provide!

The premise: Build circuits from logic gates (AND, OR, NOT, NAND, NOR).  If you build your circuit properly, the robot will reach the cake, and everyone will be happy!

The idea of making a game around logic gates was inspired by "Rocky's Boots" and "Robot Odyssey" which I played on an Apple II in my childhood. The actual gameplay mechanics are very different in GrodBots, but I have to tip my hat to that game, which I'm still thinking of all these years later. Smiley



The game is available at http://grodbots.googlecode.com/files/grodbots-1.0beta.jar. Just download and run. Should work fine on Java 5 and newer.

There is also a level editor, so you can make your own levels if you want. If you do that, besides being very happy, I'd be pleased to post them in the project's download section for you. Get the level editor at http://grodbots.googlecode.com/files/grodbots_editor-1.0beta.jar, and make sure you put it in the same directory as the game (the editor jar is just a manifest that specifies a different Main-Class and depends entirely on the game jar).

Update: If you prefer WebStart, here are the launch URLs:

The game: http://grodbots.googlecode.com/svn/trunk/grodbots.jnlp
The level editor: http://grodbots.googlecode.com/svn/trunk/grodbots_editor.jnlp

Hope you enjoy, but please let me know either way! Smiley

-Jonathan
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