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1  Java Game APIs & Engines / Android / Re: Deploying libgdx for android on: 2013-04-12 17:45:41
Why not? And how do we make one we can put onto the market?
2  Discussions / General Discussions / Re: After Java on: 2010-04-30 14:08:31
That's good pragmatic approach, but with one big downside: you'll lock yourself into Microsoft only world. For indies, it has been discovered that support for other platforms (Mac and Linux) is surprisingly benefical to sales and other things despite much lower number of users compared to Windows. Good article about this: http://blog.wolfire.com/2008/12/why-you-should-support-mac-os-x-and-linux/

Those numbers also match Jeff Vogel's (Spiderweb, Geneforge) sales:
http://jeff-vogel.blogspot.com/2009/03/how-many-games-i-sell-part-two.html

So cross-platform seems to be good for indies.
3  Discussions / General Discussions / Re: Cortado works! on: 2010-02-09 21:36:48
jheora is also used in FMJ's Theora-Java. Could be a good idea to check out that project as well.

http://fmj-sf.net/theora-java/getting_started.php
4  Game Development / Newbie & Debugging Questions / Re: Saved games on Windows 7 on: 2009-12-22 00:10:36
I agree it's annoying, and I too would prefer to have it more out of the way. But to me it's even more annoying to have stuff scattered across appdata/local, appdata/roaming, my home directory, my documents folder, documents/my games and god knows where else. At that point I find it more convenient to have any one location where I can find the savegames and settings or whatever else I need to back up or mess with. With appdata being hidden, subdivided and less used (by games) I feel documents is a better choice.

The documents folder isn't what I would have chosen as a dump location for games had it been my choice. But it wasn't, and for whatever reason most games seem to have appropriated the documents folder for their own use. It may be a suboptimal solution, but it seems best to go with what is currently common practice as default. -Though it would be nice if Sun would give us an easy way to get at the windows "known folders".

I'm not sure what you mean by "." directories.

But anyway, what is common practice regarding settings and savegames on Mac and Linux? And how do you get at those folders? Is user/Library/Application Support/  what you get with System.getenv("APPDATA") for instance?
5  Game Development / Newbie & Debugging Questions / Re: Saved games on Windows 7 on: 2009-12-21 19:59:49
And you can get the documents folder with

javax.swing.filechooser.FileSystemView.getFileSystemView().getDefaultDirectory()

(Does anyone know of a pure java way that doesn't include swing?)

The documents folder would be my choice for settings and savegames. -Not because I like that solution, but it seems to be the de-facto standard. At least every game I've ever installed seems to have thrown its stuff in there. Personally I would prefer to have savegames in a subfolder of the game such as c:\games\MyGame\savegames, so the ideal solution as far as I'm concerned is to give the user an option to choose where stuff goes.
6  Game Development / Newbie & Debugging Questions / Re: Saved games on Windows 7 on: 2009-12-20 22:10:52
Writing to the "Saved Games" folder might not work too well on non-English versions of Windows. It might be better to go with appdata or the documents folder.

I suppose you can get at the "Saved Games" folder using native code if you think it's worth it.
7  Java Game APIs & Engines / JOGL Development / Re: Catch 22 for jogl on: 2009-12-03 12:49:54
Webstart stalled can be an issue with Comodo firewall (maybe other firewalls as well?). There is a well-known bug there.

I'm getting it often enough, but don't really care since I loathe webstart's habit of cluttering up add/remove programs and being a bit of a pain with uninstalling webstart apps.

Hooray for reliable applets Smiley
8  Discussions / General Discussions / Re: Java f$£%ing up the "Add or Remove Programs" list in Windows on: 2009-07-01 13:54:49
This is the main reason I despise webstart. And I honestly wonder how many people stay clear of webstart apps because of it.

9  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2009-06-26 12:29:09
The pistol looks nice.

What sort of specs did the working vistas have?
I notice that after trying tuer the vista start menu is much smaller than it should be. -About 1/3 of the height I've set it to. But it goes back to normal size after I've opened it once.
10  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2009-06-22 15:47:10
I'm guessing 3 hours is the time he thinks you should spend to make the menu look decent.

Still no luck on Vista, but it seems to work under XP(SP3, old laptop, 1.7GHz Dothan, 512MB, ATI mob9700). Loads near instantaneously. I assume we're supposed to be able to move through the walls and floors?
11  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2009-06-21 18:50:24
I'm just getting an all-white screen with this version. I can see the menu screen for a fraction of a second when alt-tabbing... 
Pretty much the same specs as Egon.
12  Discussions / General Discussions / Re: How to incorportate more aspects of Game Development on: 2009-04-06 21:01:33
"If we build it they will come..." -Well, I don't really believe that. Establishing a subforum or sister site isn't likely to attract artists unless we can offer something other sites can't. Short of someone writing an an app to simplify making games in java so artists can avoid most coding, I just don't see it happening.

That said, a subforum for art might still be useful. Many games in the showcase are somewhat rough. Having a subforum with links to sound/graphics resources and tutorials might help improve the average quality of java games. -Even if the subforum is just used by programmers discussing their latest programmer art. And finding art/artists is certainly a lot easier if one knows where to look.
13  Discussions / General Discussions / Re: Reasons why Java is not a good language for game development on: 2008-11-15 02:58:30
We've gotten way off topic here, but official drivers often have to be modded to work on laptops.
www.driverheaven.net should have information about how to modify the driver. Or http://www.omegadrivers.net/ might have drivers you can use.

But yeah, seems like a really poor card. Lots of people complaining about it.


 
14  Discussions / General Discussions / Re: Java Applets. Problems? What problems? on: 2008-11-15 02:03:44
The applet doesn't work for me either. I'm getting the same error as has been mentioned above: 'java.lang.NullPointerException: Resource configurations was not found.' etc...
Are you sure that applet is working?

I downloaded gravitron2 and it ran at a ridiculous 350-480 fps on my 4870 Smiley
15  Discussions / General Discussions / Re: Reasons why Java is not a good language for game development on: 2008-11-15 01:57:39
The xpress 1100 has very poor support for opengl. It's a hardware issue.
If he feels like experimenting gldirect might help, but I am somewhat sceptical of it.
16  Discussions / General Discussions / Re: Reasons why Java is not a good language for game development on: 2008-11-15 01:01:14
The newest drivers installed just fine for me (vista64). But I saw some people mention a problem installing them on the support forums. You might want to look there for a solution.
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