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1  Discussions / Miscellaneous Topics / Re: Killers/Murderers - Are they really wrong? on: 2014-08-27 23:22:41
Would you like someone to murder you?
No. It's wrong.

Killing on the other hand is a bit more fuzzy.

It's all about the motive.
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-27 01:51:12
I came 33rd out of about 200 in my school's cross-country.
3  Discussions / Miscellaneous Topics / Re: Do you recommend a break on: 2014-08-24 04:33:53
Ludum Dare is for fun. If you're not having fun, and you can't see yourself getting to a point where you can have fun, then you should stop.

I dropped out of it this morning after 8 hours of work and not much to show for it. I've had a pretty good day working on other stuff instead.
4  Java Game APIs & Engines / OpenGL Development / Re: [Lwjgl] Partial transparent texture on Voxel don't render correcty on: 2014-08-23 21:44:58
You can fix the fully transparent pixels by enabling alpha test.

As for the translucent pixels, it's a really annoying problem with OpenGL. What most people do is separate the semi-transparent blocks from the opaque blocks, and render them separately.
5  Games Center / Contests / Re: Ludum Dare 30 (Connected Worlds) on: 2014-08-23 20:58:16
@Heroes
Using Piston I'm guessing? How did that go?

Nah. Used my own (extreme WIP) library that sits on top of gl-rs & glfw-rs. I pulled down the temporary repo after I gave up, but I'll put it up again properly when it's ready.

Once I patched up the bugs around using textures (when I say bugs I mean I forgot to finish texture loading before the compo Emo), it worked okay. I found a few things that need to be smoothed out, so I should do better next time.

I think the biggest issue was that I was trying out entity component systems for the first time (Shameless plug: I made a library for it).

If you're interested in Piston, the guy who started the project is making a 3D game (https://github.com/bvssvni/ld30). Don't think he's going to finish either. Pointing

Edit: Here's all I had:

6  Games Center / Contests / Re: Ludum Dare 30 (Connected Worlds) on: 2014-08-23 20:44:29
You tried with Rust?

Yes.

Last time I got away with it because I had all the weekend available. (and I dropped into the jam)
This time I only had 16 hours available out of my usual 24, and no option to join the jam instead.
7  Games Center / Contests / Re: Ludum Dare 30 (Connected Worlds) on: 2014-08-23 20:38:44
I'm out.

My game is not fun. I don't have the time to make it fun. And most importantly, I am not having fun.

Lesson for next time: When short on available time, use Java.
8  Games Center / Contests / Re: Ludum Dare 30 (Connected Worlds) on: 2014-08-23 01:00:27
CONNECTED WORLDS

Have fun.
9  Games Center / Contests / Re: Ludum Dare 30 (Theme Voting Open) on: 2014-08-22 21:02:32
Unfortunately, due to school and other things, I'm going to miss out on anything from 5-10 hours. :/

Of course that's not going to stop me.

People entering (especially first timers) should join the JGO IRC channel. It'll make the experience more fun.
10  Discussions / Miscellaneous Topics / Re: League of Legends ;D on: 2014-08-21 04:02:14
The benefits of people taking it way to seriously is that they're really fun to mess with.

I have a friend who's played for probably about a year, and is still in Bronze 3.
Even the people who don't play LOL make bronze jokes all the time.

In fact it was their birthday today, and someone sent them this link.
11  Discussions / Miscellaneous Topics / Re: League of Legends ;D on: 2014-08-20 20:01:01
I haven't lost a single game. Tongue
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-19 04:18:09
Today I blew up the internet. Unfortunately my little VPS collapsed under the strain so I'd better not link to it here.

<edit> Site's back now, so here it is. Warning: expletive-riddled filth. Be very careful not to misunderstand the post.

Cas Smiley

I love it.

While I don't disagree with the part of us usually only buying games <$10, the problem for me at least is that if I did buy them for a higher price, I would only be able to do it for a select few developers. I'm not poor. I just don't have an unlimited supply of money to throw at games (and I need to save up to get a better machine). It is very difficult to judge who deserves it when I haven't actually played their games. Throwing lots of money at a misleading trailer would probably only make the situation worse. So instead I try to buy things on sales, because then I can at least support more developers with the money I'm willing to set aside for gaming.

A friend bought me the Ultrabundle while it was on sale, as a present. While I could go and throw some more money at you, that would mean another developer missing out. (And me missing out on getting more games Smiley)
To be brutally honest, as much as I love your games, the only one I'd be willing to fork out the full $10 for is Droid Assault.

I think the issue really comes down to (and I could be very wrong), Market saturation, and greedy people using dirty tactics to get their POS above some of the more decent stuff. And trolls.
13  Games Center / Contests / Re: Ludum Dare 30 (Theme Voting Open) on: 2014-08-18 22:06:29
Theme voting is open.

Vote up the ones you like and downvote to oblivion the ones that are horrible (looking at you, "Break the Rules").
14  Discussions / General Discussions / Re: cant remember the name of a game. on: 2014-08-16 22:25:06
Obviously not the game you're thinking of, but Dwarf Fortress covers that description (and a lot more) pretty well.
15  Games Center / WIP games, tools & toy projects / Re: High Over Seas on: 2014-08-16 07:46:51
Pixel Piracy has been in Early access for a long time now, not to mention it's published by ReLogic (created Terraria).
16  Games Center / Contests / Ludum Dare 30 (Connected Worlds) on: 2014-08-15 05:25:16
Ludum Dare 30 is next weekend.

For those who don't know, Ludum Dare is a huge competition where you have 48 hours to make a game solo. There is also a jam run along side that has more relaxed rules, goes 72 hours, and you can work in groups etc.

For more info, read the rules linked to below.

Theme voting starts next week.

Links
Competition Site
Rules & Guide
Previous Competitions

Good Luck.

(Yes, I copy-pasted most of this from a previous LD thread I made)
17  Game Development / Newbie & Debugging Questions / Re: Lost my CODE! on: 2014-08-13 23:40:50
BACKUP! BACKUP! BACKUP!

Although I guess it's better to learn your lesson now than later with a bigger project.
18  Game Development / Newbie & Debugging Questions / Re: 3d library on: 2014-08-09 04:26:31
If you've been programming since 1964 I would be surprised you didn't write any yourself. Undecided

Jokes aside, I think jMonkeyEngine is what most people like to use for high-level stuff.
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-08 23:57:03
Much nicer. You could also try moving the guns further out so they're not firing into the propeller, but I think it works fine as it is.
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-08 23:43:08
Drawing a airplane, sorry the photo is a little small...



Try moving the wings further forward.
21  Discussions / Miscellaneous Topics / Re: [READ THE TITLE] Why did the one handed man cross the road? on: 2014-08-08 21:00:08
What's the difference between a pile of dead babies and a ferrari?
I don't have a ferrari in my garage.

How many babies does it take to change a lightbulb?
More than nine because my basement is still dark.

And my all time favourite:

What's more fun than throwing babies off a cliff?
Catching them at the bottom with a pitchfork.

In my defence, OP requested horrific jokes.
22  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-07 04:35:28
I could write up a big philosophical rant looking at both sides of the argument of "free will", but I doubt it would convince anyone who already has their mind set, and it would be meaningless anyway. Some questions do not need to be answered in order to live a satisfying life.

Most of the opinions here are heavily influenced by other aspects of the writer's life. (Most likely, religion, or the lack thereof.)

My viewpoint is both that we have free will, and that everything that happens is pre-determined. The two are not mutually exclusive. If viewed from 'outside of time', if you can imagine that, they are both the same thing. What you did was always going to happen, because you did it. If you try to "change your fate" (if you believe in that), you're not changing anything because you didn't choose the other option in the first place. And at the same time, you are exercising free will by choosing the option which you did.

It doesn't matter if your "free will" is predetermined or not. The fact is that your decisions are your decisions. And your decisions come from who you are. For your decisions to be different would require you to change yourself into a different person, which can't be done. How the universe came to the point of you making your decisions does not change you or your decisions.

We are what we make ourselves to be, and what we make ourselves to be is what we are.

(Hmm... Maybe it did turn into a philosophical rant)
23  Discussions / Miscellaneous Topics / Re: Does Visual C++ run on multiple platforms? on: 2014-08-05 02:36:28
If you're wanting to do cross-platform development on Windows, stay away from Microsoft products/tools.

Have a look at MinGW+MSYS, or Cygwin to allow some use of important UNIX tools. (Sorry, too lazy to provide links.)

The LLVM and GCC toolchains are probably about equal. LLVM is fresher and better designed for cross-platform development, but GCC has been around longer and is pretty solid

EDIT: Alternatively, you could have a look at Rust, which aims to be a competitor with C++.
24  Discussions / Miscellaneous Topics / Re: Popular Game Genres/Trends on: 2014-08-04 05:09:29
Flappy bird and 2048 clones still seem to be popping up around the place but I think they're almost gone. MOBAs seem to be still going. I think there was a recent craze with crappy Unity "simulator" "games". (Note the double quotes)

Hardcore, "realistic", (sometimes horror) survival games are still going, but hopefully not much longer. I think we need a break.

Games a bit like towerfall (2d combat-oriented pixel-art platformers) might be coming in on the indie side of things, and I've noticed quite a few space sims popping up. I love both of these a lot so I'm happy. Also a lot of unique indie FPS games, which is looking promising.

I have no idea what the next AAA craze will be. Probably because I don't follow along unless Linux ports are involved.
25  Java Game APIs & Engines / OpenGL Development / Re: VBOs on: 2014-07-21 00:00:42
@OP: You have a chunk system right? If so, have 1 VBO per chunk.

Also, 33000 doesn;t sound right for GL_MAX_ELEMENTS_VERTICES. I can't check right now, but are you sure you called glGetInteger(GL_MAX_ELEMENTS_VERTICES) because I think you may have just read the enum value.
26  Java Game APIs & Engines / OpenGL Development / Re: VBOs on: 2014-07-20 22:03:18
Since this thread seems to be filled with a lot of misinformation, I'll do my best to give a recommendation, although I can't guarantee that what I say is 100% correct either.

The purpose of all buffer objects to reduce the number of opengl calls.

VBOs do this by A) buffering all the data into one draw call; and B) redrawing the same buffer multiple times.

The optimal use of VBOs is one that takes advantage of both those aspects. The less VBOs you have, the less draw calls. Therefore wherever possible you should try to fit as much data as possible into one VBO.
However, some data may change more frequently than others. If you have some data that never changes, some data that changes every X frames, and some that changes every frame, you should be putting each group into a different VBO. (Another thing to note is that for data that irregularly changes, you should try and group it in a way that it changes at the same time to avoid unneccessary rebuffering)

Furthermore, you can hint to the GPU how often you the data should be changing. There's no guarantee that this will increase performance, but there's no loss and a potentially decent gain.
For data that changes every frame, use GL_STREAM_DRAW.
For data that never changes, use GL_STATIC_DRAW.
For data that is somewhere in the middle, use GL_DYNAMIC_DRAW.

Finally, there is a 'magic number' that gives you the optimal maximum size of a VBO. 'GL12.GL_MAX_ELEMENTS_VERTICES'. The closer you can get to this number without going over, the more efficient your VBOs will be.
27  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-19 05:35:06
Quote
What makes your time more important than theirs?

Simple. My hourly rate versus theirs.
???

Quote
I'm not planning to do an LD1-30 back to back for nothing. I know there's massive monetary gain for me in doing such.
???

Quote
In fact, if I can manage even just 6 back to back, that makes me better than you by a massive longshot.
???

I am lost. Can you please explain those 3 statements, and what relevance they have to this discussion?
28  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-19 05:10:07
Quote
and then give it to them for free to use instead. If you can't do that, then you don't have the right to (unconstructively) criticise, because you're admitting yourself that you can't do what they'd have to do.
No. One does not exert effort and give it for free. If they write a check, then certainly. I also have other plans.

So do the developers. They don't have time to do all the extra work of making more complex art for no benefit do they?

What makes your time more important than theirs?
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-19 03:27:06
I look at the first equation like this:
-1*2^2=-4

When written out like that, it is easier to see why the outcome is 4

It should still be -4.

-1*2^2        Starting equation
-1*4             Solve exponent
-4                 Multiply
30  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-19 03:23:48
Pixel art is not better or worse than other styles of art.

It is just that: A style of art.

No style of art is superior to another. Different people like different styles more. I mean, some people spend thousands of dollars on some artist's paint spill. If someone can see art in a mess of paint, how many more people can find art in some novice low-res graphics.

Furthermore, if executed poorly, bad art is bad art, regardless of style.

Some art styles are easy to pick up and hard to master, while others are hard to get started, but when you get there, are easy to master. A programmer's main 'art' is really in their code and design, and not all of us can make art that meets everybody's expectations.

Finally, if you want to (unconstructively) criticise someone's art for their game, first make art that's better then theirs, and then give it to them for free to use instead. If you can't do that, then you don't have the right to (unconstructively) criticise, because you're admitting yourself that you can't do what they'd have to do.
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