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1  Discussions / Chitchat Monster / Re: The True Story About Minecraft. on: 2015-03-05 05:32:35
I said you can't copy the concept and expect it to catch on like the original.
That's not to say it can't happen, but you should assume it won't.

If people already have the original game they're not going to bother playing it all over again with one or two extra twists. If the game already has a modding community you can count those chances as zero.

Edit: Warsow is competing with other free open-source games like Red Eclipse, Xonotic, among others The player base is kind-of split between them depending on which mechanics the player finds more interesting, and so a player count of 200-500 is perfectly normal.
2  Discussions / Chitchat Monster / Re: The True Story About Minecraft. on: 2015-03-05 04:13:07
Minecraft worked because it was a great concept and had never been done before.
You can't copy the concept, add one or two new things, and expect to have the same impact.

A game doesn't get popular because of it's gameplay or style. It gets popular because it does something new and interesting. Some people don't seem to get this which is why we currently have hundreds of half-baked "realistic survival experiences" (ie: walking simulators).
3  Discussions / General Discussions / Re: The Khronos Group announces "Vulkan": the successor to OpenGL on: 2015-03-05 03:07:29
Bye Bye AMD Mantel, you inspired a new generation of API but the big boys are now going to swallow you up Smiley

AMD had a pretty big input on the API of Vulkan. Whatever is left they are probably keeping to themselves intentionally.
4  Discussions / Chitchat Monster / Re: The True Story About Minecraft. on: 2015-03-04 07:04:32
Going a bit too far there, heroesgrave.

Other than that, some quality nonsense ITT. Thanks Icecore.

The problem is, Icecore's responses do not appear to be trolling, rather that they have convinced themselves that everybody else is trolling them, unless I completely misinterpreted the trolling comment (which considering the grammar, is quite possible - no offense to non-native english speakers of course). And regardless, trolling is just as pathetic behaviour.

Additionally, consider that Icecore's previous project was a Minecraft clone, which (unsurprisingly) didn't take off like Minecraft, and resulted in them abandoning it. Even if the main motive behind this thread was trolling, from analysing Icecore's comments in both this thread and the project's, there are still hints of bitterness, jealousy, and disappointment.

To quote myself and highlight my main point:
Quote from: HeroesGraveDev
Just because he's super-rich and famous doesn't excuse this kind of behaviour.
5  Discussions / General Discussions / Re: The Khronos Group announces "Vulkan": the successor to OpenGL on: 2015-03-04 04:49:19
I just hope that AMD/Nvidia release their Linux/Mac drivers at the same time as everything else. It would be a bit embarassing if the next generation of cross-platform graphics only worked on Windows.

Lower-level will be a good thing. Current OpenGL requires lots of boilerplate to work around awkward API decisions. Having the control available to let third parties sort out the API will be a great step forward (and allow those who are interested to better understand how graphics cards work).

Precompiled shaders will definitely be an awesome addition. The more errors that can be detected at compile-time the better.

Also, is there any word on what range of existing graphics cards will support this?

(Sorry about the layout of this post. My thoughts are a little bit all over the place)
6  Discussions / Chitchat Monster / Re: The True Story About Minecraft. on: 2015-03-04 04:34:06
You really do not get it, do you?

What you're doing is creating rumours and spreading lies to try and devalue someone else's work and make yourself feel better about your lack of success. Some of the people who have been members on this forum for a while even know the guy who you're doing this to, and you're expecting them to help you in spreading these lies? You're even going as far as to complain about people pointing out this nastiness and labelling them as trolls. This guy you're attacking just wanted to make a fun game, and through a combination of luck and hard work ended up rather rich and famous (which he doesn't seem to be that happy with). Just because he's super-rich and famous doesn't excuse this kind of behaviour.

It's absolutely pathetic.

You want my constructive feedback?
Delete all your posts in this thread.
7  Game Development / Newbie & Debugging Questions / Re: Random 2d map for scroller (like terraria) on: 2015-02-25 22:15:16
The level of realism in your terrain will reflect how much you try to simulate real-world effects. eg: rainfall, temperature, wind patterns, tectonic activity. Obviously you don't want to write an entire Earth simulator so you take shortcuts wherever you can.

Make a generator that can create an infinite flat world, then try making it hilly, then make the hills more varied, etc.
8  Games Center / WIP games, tools & toy projects / Re: Horizon (Freeroam MMORPG) WIP on: 2015-02-25 06:47:39
A finished game with a few bugs is better than an amazing demo with no gameplay.

Also keep in mind that you will not be able to produce both quality and quantity. Either go small and focus on making it good or go large and varied enough for it not to matter. Whichever one you pick, it will take a huge amount of effort. Doing both would be impossible.
9  Java Game APIs & Engines / Engines, Libraries and Tools / Re: TGA Decoder on: 2015-02-23 06:04:28
What license is it under?

I'd love to include it in Spade. We've had this issue open for a while now.
10  Discussions / Miscellaneous Topics / Re: Yay, free games! Heroes' Game Giveaway on: 2015-02-23 03:11:17
Something seems to have gone wrong with Humble Bundle and it won't let me redeem my key on Steam Sad

Anyway, here's my list of games to giveaway. PM me with what one you want:

- OlliOlli If you want to steal this one go on right ahead.
- Tales From Spaaace: Mutant Blobs Attack Elusivehawk
- The Novelist Slyth2727
- Trine 2 Gjallar
- Hammerwatch Jervac (I may give away the second copy. I'm going to see if any of my IRL friends want it first)
11  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-02-22 08:20:30
I took one of the Monacos (I think it was the first one).

I too have some keys leftover from various bundles, but I don't have the list pn me right now. I'll get it sometime tomorrow.
12  Game Development / Newbie & Debugging Questions / Re: Picking Blocks with mouse on: 2015-02-22 02:11:59
Transform mouse-space coordinates to world-space, and then take the block at that location.
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-21 23:59:12
This evening I got the quest complete screen in:



Looks great!

One minor nitpick though: The broadsword looks like a dagger/knife. It's rather tricky to get right with such limited space, but perhaps make the grip 1 pixel narrower and move the guard one pixel down and to the right?
14  Discussions / General Discussions / Re: New feature: mentions in posts on: 2015-02-21 23:25:19
(keep in mind quotes no longer count as mentions)

Ah. I missed that change. Nevermind, it was only quotes.
15  Game Development / Newbie & Debugging Questions / Re: shader not working on my machine on: 2015-02-21 23:22:41
Imagine walking in the jungle along next (but not to close) to a crocodile/piranha-infested river. You've just passed a newly constructed bridge with 2 lanes for cars and a footpath for pedestrians.

You come along a guy trying to build bridge out of fallen trees and stuff. You tell him there's a bridge just around the bend but he says he's trying to learn how to build bridges. You find that acceptable, so you resume walking down the river.

You come across another guy who jumps in the river and swims across to the other side, amazingly making it unharmed. You tell him there was a bridge just around the corner but he says it doesn't matter because he's already made it across. He's right so you resume walking further down without further argument.

You then come across a guy who asks you if you can help him build a bridge across the river. You notify him that there is a bridge just around the bend, but he says he wants a bridge here, and with only a footpath for pedestrians. You tell him a guy down the river has been building his own bridge where he wanted it but the guy responds that he doesn't have the time. You have places to be and other things to do so you just resume walking down the river.

You come back the next day and find the first guy has nearly finished his bridge. You then continue down the river and come across the same guy who has just finished asking to another guy to help him build a bridge. He appears to have been unsuccessful. You tell him that he could have been across the river yesterday if he just used the already existing bridge, or that if he starting building the bridge himself he would be almost finished. You even mention the guy who just swam across but he just sticks to his idea that he wants someone to build a bridge for him. Sick of arguing, you continue your walk along the river.

Over the next month, the first guy finishes his bridge, another five people come along and build their own bridges, and a few more lucky people swim across unharmed. You've stopped bothering to talk to the guy who wants a bridge built, but one day you see he has found a few people to build a bridge for him. You congratulate him but continue on your way regardless.

The next week you come back and see the guy standing on the other side of his new bridge, asking the people who built the bridge for him to help him cut a path through the jungle and back to the main road.

The moral of the story is that I have too much spare time and need to stop procrastinating and get back to my work.
16  Discussions / General Discussions / Re: New feature: mentions in posts on: 2015-02-21 22:56:25
It seems like it might be broken for me. I've been quoted two or three times over the last few days but my last recorded mention is February 12.
17  Game Development / Newbie & Debugging Questions / Re: shader not working on my machine on: 2015-02-21 22:49:23
So... you don't have the time to learn to use OpenGL directly, yet for some reason you don't want to use a library that abstracts that away and would rather waste hours looking for other programmers who can be bothered to do it for you, and then pay them $100s to give you an inferior product to what already exists for free.

It doesn't add up at all.

I get that you don't have a lot of free time, but you're still contradicting yourself.
18  Game Development / Newbie & Debugging Questions / Re: shader not working on my machine on: 2015-02-21 22:26:24
If you don't understad the code then you either need to put more time into learning it, or use a library that handles it for you.
19  Game Development / Newbie & Debugging Questions / Re: shader not working on my machine on: 2015-02-21 20:46:44
The most important part of the error message is cut off in your screenshot but you could try replacing the
s with
20  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Java OpenGL Math Library (JOML) on: 2015-02-20 21:37:27
Then there's the argument of whether radians should be expressed in terms of pi or tau.
And if we use matrices we have to work out whether we're using row- or column-major.

It would be much easier if people could agree on one standard.
21  Game Development / Game Play & Game Design / Re: Polygon spaceships art style? on: 2015-02-20 03:56:44
So, line art?
22  Game Development / Game Play & Game Design / Re: Polygon spaceships art style? on: 2015-02-20 02:55:27
In theory you should only have triangles. If you want to draw a polygon then you pick a centre point and then draw triangles around it.
23  Game Development / Newbie & Debugging Questions / Re: Adding chunks to world for large maps? on: 2015-02-19 04:57:10

I've tried several methods of chunk loading in my voxel engine and found this approach to be the best. It allows you to have minimal allocations and you don't have to worry too much about data becoming invalid because that's part of the design. If you're happy with a fixed-size view of the world then this is the way to go.
24  Game Development / Game Play & Game Design / Re: What's The Best Way To Define Items? on: 2015-02-18 06:45:05
An important question to consider is how many items you will actually make, and the complexity of said items.
If you have 1000 items (extremely unlikely), lots of them will be behaviourally identical, and could all use the same class with a few variables (or better, the same set of components).

Class-based hierarchies are easy to implement for a small range of items, but get harder and harder as new and more complex items (and therefore edge-cases) are added.
Component-based systems take a bit more work to implement for the first few basic items, but once a behaviour is defined you can reuse it as many times as you want with very little new code required.
25  Discussions / General Discussions / Re: Paint.NET alternative for OSX on: 2015-02-18 04:45:42
I think I need to upload a new build of Spade. There was one or two nasty bugs in the current one.

It's not stalled for any reason other than that I'm busy with schoolwork and other projects.
The only thing that really needs to be done at this point is the addition of new tools and/or effects.
26  Discussions / Miscellaneous Topics / Re: What is your line/char count? on: 2015-02-14 06:56:19
If you're on Linux (and maybe Mac), and you have the globstar option set in your shell (shopt -s globstar in bash), you can do wc -l src/**/*.java for lines and wc -m src/**/*.java for chars.
27  Java Game APIs & Engines / OpenGL Development / Re: [GLFW] Detect X-box controller or PS controller? on: 2015-02-14 05:14:30
Could you just add a setting to select between them?
28  Game Development / Performance Tuning / Re: FPS drop when screen recording a libGDX developed game on: 2015-02-14 04:57:04
I don't use Windows anymore but when I did I found the best screen recoder was Microsoft Expression Encoder

At least for me, I got perfect quality and no noticable lag.
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-14 02:39:31
Fixed some stuff in the GLSL-plugin for Intellij Idea

It now also works correctly with IDE themes, like e.g. Dracula:

All I can think about is the non-monospaced text.
30  Game Development / Newbie & Debugging Questions / Re: convert expression for use with vecmath on: 2015-02-14 02:17:46
What vector math library are you using?

There should be functions available that are Copy-On-Write.
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