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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-27 08:10:15
I fixed it. Turns out the power/reset connector was the same as the HDD/Power LED connector so I just switched them. I can start it up but no lights. Will complain to store soon.

My graphics card was out of stock and shuold arrive on Tuesday, and I can't download the OS until new years because of internet bandwidth limits. But at least everything seems to be working.
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-27 06:34:20
Bought the parts to build my first PC.

Unfortunately, it doesn't start.

This crappy picture shows the wires coming out from the power/reset buttons: (the white socket near the top)

Just kidding. As you can see, those wires are not there. The case came with everything but that one set of wires.

I am slightly annoyed right now.
3  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2014-12-26 06:36:33
I'm dropping out. Not because I don't want to finish, but because I would rather be with friends and family than sit by my computer all day programming.

I may even go outside, if I can remember the way out.
4  Discussions / Chitchat Monster / Re: Merry Christmas! on: 2014-12-26 03:01:36
This thread is awful.
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-25 22:19:59
Tried to set up Git and SSH on my server.
What a freaking bunch of crap Linux configuration still is...  Angry

Be thankful it wasn't Windows.
6  Game Development / Game Mechanics / Re: Making a 3D camera on: 2014-12-25 08:05:44
This is a bit disturbing considering you just asked if people wanted to work together with you on the said game.
7  Discussions / Business and Project Management Discussions / Re: Recruitment for Team Technic on: 2014-12-25 01:55:53
More people will just slow things down. Communication is hard.

Unless of course you yourself are not up to the task.
In that case, more people would speed it up, but then again, they would be faster without you.
8  Discussions / Business and Project Management Discussions / Re: Recruitment for Team Technic on: 2014-12-24 23:34:22
Quote from: TeamTechnic
It is a voxel-based survival sandbox game. It is heavily inspired by Minecraft.

Sounds like a Minecraft clone to me.
9  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2014-12-24 02:00:53
I haven't even started, I make the prototype, run into a wall, stop and restart...

And that is why you fail. Make a damn game already.
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-24 01:41:22
Created a simplistic font renderer.

This renderer turns:
Quote
&& Greetings ## world // and steve
into
Quote
Greetings world and steve

Why not use a simplified version of markdown?

(eg: **bold**/__bold__ and *italic*/_italic_)
11  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2014-12-24 01:15:57
Interestingly, when The_Lion_King and I were coming up with the theme/genre, the two we narrowed it down to (or rather, the only two ideas we had) were "tanks game" and "top down shooter".
12  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2014-12-23 22:16:45
So will winners and losers be chosen?

Probably not
13  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2014-12-23 02:28:43
We can use assets from the Internet.... Right?

If you're legally allowed to use them, sure.
14  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2014-12-23 02:12:04
I'm participating.

There'll probably be a lot of discussion on the JGO IRC channel. (http://www.java-gaming.org/topics/jgo-irc/33417/view.html)
15  Discussions / General Discussions / Re: Hi guys on: 2014-12-23 00:15:29
I think we should take these jokes...

(•_•)
( •_•)>⌐■-■
(⌐■_■)

down a notch.
16  Games Center / Featured Games / Re: Minecraft on: 2014-12-22 03:53:02
Rayvolution: You're wanted here
17  Games Center / Featured Games / Re: Minecraft on: 2014-12-22 03:45:20
None of the necro posts are adding anything at all to the discussion. They just spawn a pointless argument like what is happening right now.

If you want to discuss Minecraft, there's hundreds of places you can do so. Here should not be one of them.

(Personally I wish Riven would just lock this thread)
18  Discussions / General Discussions / Re: Does web development count as programming experience? on: 2014-12-21 22:33:27
@joaogl: That's the thing. You can't program in HTML/CSS. You're just specifying the layout and properties of a bunch of elements on a webpage.
19  Games Center / WIP games, tools & toy projects / Re: SJGL (Now on GitHub!) on: 2014-12-21 21:08:43
- Vector math! Add, subtract, multiply, divide, rotating, setting, cloning, normalizing, distance. That enough?  Wink

Dot product, Cross/wedge product, multiply with matrices, etc.
20  Game Development / Shared Code / Re: Found Really Good Example Off How To Create Vector2! on: 2014-12-21 21:04:16
Here's a far better tutorial on vectors.

http://www.wildbunny.co.uk/blog/vector-maths-a-primer-for-games-programmers/vector/
21  Discussions / General Discussions / Re: Lockable variables on: 2014-12-20 00:06:23
Quote
Point taken, but the concept would be for variables where you wouldn't be using reflection (because the same programmer who made the lockable variables would not use reflection to set them).

Well then why does the programmer need to use the locked variable in the first place? They would just know when not to modify the variable.
22  Discussions / General Discussions / Re: Lockable variables on: 2014-12-20 00:03:02
With reflection, nothing is immutable.
23  Discussions / General Discussions / Re: Lockable variables on: 2014-12-19 23:58:20
What's the point?
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-19 23:56:28
Can anyone guess how I do it? =P

Sacrifice a goat?
25  Discussions / Miscellaneous Topics / Re: Change My JGO Name on: 2014-12-19 23:37:16
It's not Riven's problem that you didn't name your accounts consistently.
26  Game Development / Newbie & Debugging Questions / Re: Java game : is it possible that update is called before re-paint is completed ? on: 2014-12-18 22:30:08
But Swing creates several threads, one of which is the repaint thread. Otherwise the program would appear to freeze whenever you clicked buttons or something.
27  Game Development / Game Play & Game Design / Re: 2.5D effect in 2D game on: 2014-12-17 21:52:14
But that's the problem. It isn't 2.5D.

2.5D is artificial scaling of objects as they get closer to the 'camera'.

Representing a 3D world in 2D is still just plain old 2D.
28  Game Development / Newbie & Debugging Questions / Re: LWJGL - Immediate rendering alternative on: 2014-12-17 21:50:38
Use GL_LINES instead of GL_LINE.

If you want a continuous line you should use GL_LINE_STRIP.
If you want it to loop back at the end you should use GL_LINE_LOOP.
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-17 05:58:04
Messed with icospheres http://imgur.com/a/tnalW

Here's one after 2 subdivisions:


This one I messed with the sphere sizes:
30  Game Development / Newbie & Debugging Questions / Re: 2D Random Map Generation: Where to start on: 2014-12-15 22:43:56
This was done with the diamond-square algorithm, which has the advantage of wrapping.



More examples at full resolution: http://imgur.com/a/kmGTc
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2014-12-28 10:39:27

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How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50
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