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1  Discussions / General Discussions / Re: Microsoft to buy Mojang for $2 billion? on: 2014-09-16 02:20:18
When will people learn that it's not the names or titles or promises or anything we say that brings success.

It's what we do and how we do it.

"Minecraft", "Mojang", and "Indie" can be corrupted, but the original ideas behind them will carry on. Lots of people are stupid and can be fooled at first, but even they will eventually realise the words they are told are just empty.

If Minecraft falls because of Microsoft, it opens the door for something new. While I think this is the beginning of the end for Minecraft, I don't really care.

My one concern is the future of Oxeye and their game Cobalt, who were publishing through Mojang. Microsoft better keep their grubby hands of that.
2  Discussions / General Discussions / Re: Microsoft to buy Mojang for $2 billion? on: 2014-09-13 05:00:16
I think it's split between 3 people.
3  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > Building Info! < on: 2014-09-12 03:58:27
Got a few requests to start up a tumblr, so, tada!
- Tumblr -

Please follow and reblog my announcement post if you're interested. Smiley

Link should be:
4  Discussions / General Discussions / Re: Microsoft to buy Mojang for $2 billion? on: 2014-09-10 02:18:05
The discussion on Reddit and Hacker News pretty much sums up that there isn't actually any real source.

Unless any more information becomes available, I'm going to call it false.
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-04 07:05:01
Not Java but I thought I'd share:

Generates 3 maps using a wrapping diamond-square algorithm (height, temperature, rainfall), and then uses a tangled mess of if-else statements to determine the tiles to place.

More screenshots here
6  Discussions / Miscellaneous Topics / Re: What other programming languages do you use & why? on: 2014-09-04 02:14:23
I didn't bother waiting for Rust to hit 1.0. I've already made a few games with it.

I chose Rust because I was looking for a low-level language that was still somewhat familiar (ie: allowed some form of OOP), but wasn't a bloated fragmented nightmare like C++. The fact that it has lots of high-level features is a bonus.

Most other (sane) programming languages I can read and understand the code, and maybe write a bit, but not any serious programs.
7  Discussions / Miscellaneous Topics / Re: Killers/Murderers - Are they really wrong? on: 2014-08-27 23:22:41
Would you like someone to murder you?
No. It's wrong.

Killing on the other hand is a bit more fuzzy.

It's all about the motive.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-27 01:51:12
I came 33rd out of about 200 in my school's cross-country.
9  Discussions / Miscellaneous Topics / Re: Do you recommend a break on: 2014-08-24 04:33:53
Ludum Dare is for fun. If you're not having fun, and you can't see yourself getting to a point where you can have fun, then you should stop.

I dropped out of it this morning after 8 hours of work and not much to show for it. I've had a pretty good day working on other stuff instead.
10  Java Game APIs & Engines / OpenGL Development / Re: [Lwjgl] Partial transparent texture on Voxel don't render correcty on: 2014-08-23 21:44:58
You can fix the fully transparent pixels by enabling alpha test.

As for the translucent pixels, it's a really annoying problem with OpenGL. What most people do is separate the semi-transparent blocks from the opaque blocks, and render them separately.
11  Games Center / Contests / Re: Ludum Dare 30 (Connected Worlds) on: 2014-08-23 20:58:16
Using Piston I'm guessing? How did that go?

Nah. Used my own (extreme WIP) library that sits on top of gl-rs & glfw-rs. I pulled down the temporary repo after I gave up, but I'll put it up again properly when it's ready.

Once I patched up the bugs around using textures (when I say bugs I mean I forgot to finish texture loading before the compo Emo), it worked okay. I found a few things that need to be smoothed out, so I should do better next time.

I think the biggest issue was that I was trying out entity component systems for the first time (Shameless plug: I made a library for it).

If you're interested in Piston, the guy who started the project is making a 3D game ( Don't think he's going to finish either. Pointing

Edit: Here's all I had:

12  Games Center / Contests / Re: Ludum Dare 30 (Connected Worlds) on: 2014-08-23 20:44:29
You tried with Rust?


Last time I got away with it because I had all the weekend available. (and I dropped into the jam)
This time I only had 16 hours available out of my usual 24, and no option to join the jam instead.
13  Games Center / Contests / Re: Ludum Dare 30 (Connected Worlds) on: 2014-08-23 20:38:44
I'm out.

My game is not fun. I don't have the time to make it fun. And most importantly, I am not having fun.

Lesson for next time: When short on available time, use Java.
14  Games Center / Contests / Re: Ludum Dare 30 (Connected Worlds) on: 2014-08-23 01:00:27

Have fun.
15  Games Center / Contests / Re: Ludum Dare 30 (Theme Voting Open) on: 2014-08-22 21:02:32
Unfortunately, due to school and other things, I'm going to miss out on anything from 5-10 hours. :/

Of course that's not going to stop me.

People entering (especially first timers) should join the JGO IRC channel. It'll make the experience more fun.
16  Discussions / Miscellaneous Topics / Re: League of Legends ;D on: 2014-08-21 04:02:14
The benefits of people taking it way to seriously is that they're really fun to mess with.

I have a friend who's played for probably about a year, and is still in Bronze 3.
Even the people who don't play LOL make bronze jokes all the time.

In fact it was their birthday today, and someone sent them this link.
17  Discussions / Miscellaneous Topics / Re: League of Legends ;D on: 2014-08-20 20:01:01
I haven't lost a single game. Tongue
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-19 04:18:09
Today I blew up the internet. Unfortunately my little VPS collapsed under the strain so I'd better not link to it here.

<edit> Site's back now, so here it is. Warning: expletive-riddled filth. Be very careful not to misunderstand the post.

Cas Smiley

I love it.

While I don't disagree with the part of us usually only buying games <$10, the problem for me at least is that if I did buy them for a higher price, I would only be able to do it for a select few developers. I'm not poor. I just don't have an unlimited supply of money to throw at games (and I need to save up to get a better machine). It is very difficult to judge who deserves it when I haven't actually played their games. Throwing lots of money at a misleading trailer would probably only make the situation worse. So instead I try to buy things on sales, because then I can at least support more developers with the money I'm willing to set aside for gaming.

A friend bought me the Ultrabundle while it was on sale, as a present. While I could go and throw some more money at you, that would mean another developer missing out. (And me missing out on getting more games Smiley)
To be brutally honest, as much as I love your games, the only one I'd be willing to fork out the full $10 for is Droid Assault.

I think the issue really comes down to (and I could be very wrong), Market saturation, and greedy people using dirty tactics to get their POS above some of the more decent stuff. And trolls.
19  Games Center / Contests / Re: Ludum Dare 30 (Theme Voting Open) on: 2014-08-18 22:06:29
Theme voting is open.

Vote up the ones you like and downvote to oblivion the ones that are horrible (looking at you, "Break the Rules").
20  Discussions / General Discussions / Re: cant remember the name of a game. on: 2014-08-16 22:25:06
Obviously not the game you're thinking of, but Dwarf Fortress covers that description (and a lot more) pretty well.
21  Games Center / WIP games, tools & toy projects / Re: High Over Seas on: 2014-08-16 07:46:51
Pixel Piracy has been in Early access for a long time now, not to mention it's published by ReLogic (created Terraria).
22  Games Center / Contests / Ludum Dare 30 (Connected Worlds) on: 2014-08-15 05:25:16
Ludum Dare 30 is next weekend.

For those who don't know, Ludum Dare is a huge competition where you have 48 hours to make a game solo. There is also a jam run along side that has more relaxed rules, goes 72 hours, and you can work in groups etc.

For more info, read the rules linked to below.

Theme voting starts next week.

Competition Site
Rules & Guide
Previous Competitions

Good Luck.

(Yes, I copy-pasted most of this from a previous LD thread I made)
23  Game Development / Newbie & Debugging Questions / Re: Lost my CODE! on: 2014-08-13 23:40:50

Although I guess it's better to learn your lesson now than later with a bigger project.
24  Game Development / Newbie & Debugging Questions / Re: 3d library on: 2014-08-09 04:26:31
If you've been programming since 1964 I would be surprised you didn't write any yourself. Undecided

Jokes aside, I think jMonkeyEngine is what most people like to use for high-level stuff.
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-08 23:57:03
Much nicer. You could also try moving the guns further out so they're not firing into the propeller, but I think it works fine as it is.
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-08 23:43:08
Drawing a airplane, sorry the photo is a little small...

Try moving the wings further forward.
27  Discussions / Miscellaneous Topics / Re: [READ THE TITLE] Why did the one handed man cross the road? on: 2014-08-08 21:00:08
What's the difference between a pile of dead babies and a ferrari?
I don't have a ferrari in my garage.

How many babies does it take to change a lightbulb?
More than nine because my basement is still dark.

And my all time favourite:

What's more fun than throwing babies off a cliff?
Catching them at the bottom with a pitchfork.

In my defence, OP requested horrific jokes.
28  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-07 04:35:28
I could write up a big philosophical rant looking at both sides of the argument of "free will", but I doubt it would convince anyone who already has their mind set, and it would be meaningless anyway. Some questions do not need to be answered in order to live a satisfying life.

Most of the opinions here are heavily influenced by other aspects of the writer's life. (Most likely, religion, or the lack thereof.)

My viewpoint is both that we have free will, and that everything that happens is pre-determined. The two are not mutually exclusive. If viewed from 'outside of time', if you can imagine that, they are both the same thing. What you did was always going to happen, because you did it. If you try to "change your fate" (if you believe in that), you're not changing anything because you didn't choose the other option in the first place. And at the same time, you are exercising free will by choosing the option which you did.

It doesn't matter if your "free will" is predetermined or not. The fact is that your decisions are your decisions. And your decisions come from who you are. For your decisions to be different would require you to change yourself into a different person, which can't be done. How the universe came to the point of you making your decisions does not change you or your decisions.

We are what we make ourselves to be, and what we make ourselves to be is what we are.

(Hmm... Maybe it did turn into a philosophical rant)
29  Discussions / Miscellaneous Topics / Re: Does Visual C++ run on multiple platforms? on: 2014-08-05 02:36:28
If you're wanting to do cross-platform development on Windows, stay away from Microsoft products/tools.

Have a look at MinGW+MSYS, or Cygwin to allow some use of important UNIX tools. (Sorry, too lazy to provide links.)

The LLVM and GCC toolchains are probably about equal. LLVM is fresher and better designed for cross-platform development, but GCC has been around longer and is pretty solid

EDIT: Alternatively, you could have a look at Rust, which aims to be a competitor with C++.
30  Discussions / Miscellaneous Topics / Re: Popular Game Genres/Trends on: 2014-08-04 05:09:29
Flappy bird and 2048 clones still seem to be popping up around the place but I think they're almost gone. MOBAs seem to be still going. I think there was a recent craze with crappy Unity "simulator" "games". (Note the double quotes)

Hardcore, "realistic", (sometimes horror) survival games are still going, but hopefully not much longer. I think we need a break.

Games a bit like towerfall (2d combat-oriented pixel-art platformers) might be coming in on the indie side of things, and I've noticed quite a few space sims popping up. I love both of these a lot so I'm happy. Also a lot of unique indie FPS games, which is looking promising.

I have no idea what the next AAA craze will be. Probably because I don't follow along unless Linux ports are involved.
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List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
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2014-08-05 19:33:27

Resources for WIP games
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2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
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2014-07-31 16:26:06

List of Learning Resources
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2014-07-31 11:54:12

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