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| Engine: Running on Java 1.5.0_16 (Apple Inc.) in Mac OS X (10.5.6, i386). Engine: Available processors/cores: 2 Settings: Successfully loaded the settings from "settings.cfg". Engine: Using the following settings: useControllers = false resolution = 800x600 vsync = true useAudio = true antiAlias = 0 fxLighting = true disablePBuffer = false colorDepth = 32 disableFBO = false fullscreen = false fxBloom = true lineSmooth = false
Renderer: Initializing LWJGL 2.1.0.. Renderer: Requesting display mode 800x600, 32 bpp.. ok! Renderer: * Card: NVIDIA GeForce 9400M OpenGL Engine(NVIDIA Corporation). * OpenGL version: 2.0 NVIDIA-1.5.36. * Driver: null (null). Renderer: Available OpenGL extensions: GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_vertex_blend, GL_ARB_window_pos, GL_ARB_shader_objects, GL_ARB_vertex_shader, GL_ARB_shading_language_100, GL_EXT_multi_draw_arrays, GL_EXT_clip_volume_hint, GL_EXT_rescale_normal, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_gpu_program_parameters, GL_EXT_geometry_shader4, GL_EXT_transform_feedback, GL_APPLE_client_storage, GL_APPLE_specular_vector, GL_APPLE_transform_hint, GL_APPLE_packed_pixels, GL_APPLE_fence, GL_APPLE_vertex_array_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_element_array, GL_APPLE_flush_render, GL_APPLE_aux_depth_stencil, GL_NV_texgen_reflection, GL_NV_light_max_exponent, GL_IBM_rasterpos_clip, GL_SGIS_generate_mipmap, GL_ARB_imaging, GL_ARB_point_parameters, GL_ARB_texture_env_crossbar, GL_ARB_texture_border_clamp, GL_ARB_multitexture, GL_ARB_texture_env_add, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_ARB_multisample, GL_ARB_texture_env_combine, GL_ARB_texture_compression, GL_ARB_texture_mirrored_repeat, GL_ARB_shadow, GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_occlusion_query, GL_ARB_point_sprite, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ARB_pixel_buffer_object, GL_ARB_draw_buffers, GL_ARB_shader_texture_lod, GL_EXT_compiled_vertex_array, GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_texture_rectangle, GL_ARB_texture_rectangle, GL_EXT_texture_env_add, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_lod_bias, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_stencil_wrap, GL_EXT_texture_filter_anisotropic, GL_EXT_secondary_color, GL_EXT_blend_func_separate, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_depth_bounds_test, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_sRGB, GL_EXT_blend_equation_separate, GL_EXT_texture_mirror_clamp, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_EXT_texture_integer, GL_EXT_gpu_shader4, GL_EXT_draw_buffers2, GL_APPLE_flush_buffer_range, GL_APPLE_ycbcr_422, GL_APPLE_vertex_array_range, GL_APPLE_texture_range, GL_APPLE_float_pixels, GL_ATI_texture_float, GL_ARB_texture_float, GL_ARB_half_float_pixel, GL_APPLE_pixel_buffer, GL_APPLE_object_purgeable, GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_blend_square, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_fog_distance, GL_NV_depth_clamp, GL_NV_multisample_filter_hint, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_ATI_texture_mirror_once, GL_ATI_texture_env_combine3, GL_ATI_separate_stencil, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod Renderer: Failed to set the window icon.. Renderer: Failed to set the window icon.. TextureManager: Non-power-of-two textures are supported. TextureManager: Available RTT support: * FBOs supported (great!). -- Packed depth-stencil FBO extension supported. * PBuffers supported. TextureManager: Maximum texture size is 8192 x 8192. TextRenderer: Loaded a font from "media/fonts/bluehigh.ttf" [size: 32.0]. TextureManager: Loaded a texture from "media/mhgames.png". ModuleManager: Added module 'InitialLoadingModule'. TextureManager: Created a new render texture (FBO) "lightmap" (256 x 256). LightManager: Initialized the light map. GlyphCache: Created a new page, number 0. ScriptManager: Using Pnuts v1.2.1. ScriptManager: Executing the startup script.. ScriptManager: Cached script 'media/scripts/startup.pnuts'. Hello from "startup.pnuts"! SoundSystem: Initializing OpenAL.. ShaderManager: Compiled a shader program from "media/shaders/blur_v.glsl + media/shaders/bloomblend.glsl". ShaderManager: Compiled a shader program from "media/shaders/blur_h.glsl + media/shaders/bloomblend.glsl". ShaderManager: Compiled a shader program from "media/shaders/bloomcomposite.glsl". TextureManager: Created a new render texture (FBO) "bloomRT1" (256 x 256). TextureManager: Created a new render texture (FBO) "bloomRT2" (256 x 256). BloomEffect: Created successfully. TextureManager: Created a new render texture (FBO) "sceneRTT" (800 x 600). RenderPath: Selected the BEST render path. Game settings dir: /Users/James/.platformer SoundEngine: Started update thread. TextureManager: Loaded a texture from "media/light1.png". LevelLoader: Loading a level from media/house.svg.. MaterialLoader: Parsed 8 materials. TextureManager: Loaded a texture from "media/mat/leaves.png". TextureManager: Loaded a texture from "media/mat/wallpaper.png". TextureManager: Loaded a texture from "media/mat/rocks.png". TextureManager: Loaded a texture from "media/mat/bricks.png". TextureManager: Loaded a texture from "media/mat/rocks2.png". TextureManager: Loaded a texture from "media/mat/dirt.jpg". TextureManager: Loaded a texture from "media/mat/texture.png". TextureManager: Loaded a texture from "media/light2.png". TextureManager: Loaded a texture from "media/light3.png". ScriptManager: Cached script 'media/scripts/lightswitch.pnuts'. Generating outlines for 36 polygons.. Outline generation took 71.73 ms. LevelLoader: Level loaded from media/house.svg. TextureManager: Loaded a texture from "media/bg.png". ModuleManager: Added module 'GameModule'. TextRenderer: Loaded a font from "media/fonts/vera.ttf" [size: 11.0]. |