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1  Games Center / Showcase / Re: [Free] [Game] [Browser Applet] Star Align on: 2012-12-19 12:27:52
I reluctantly downloaded Chrome and tested it with the game and its working normally. Did you test your JVM? . . .
http://www.java.com/en/download/testjava.jsp
2  Games Center / Showcase / Re: [Free] [Game] [Browser Applet] Star Align on: 2012-12-18 23:11:17
Could you try this link? . . .
http://www.sansoner.com/staralign/starAlignPage.html

Also, this is the JVM test page . . .
http://www.java.com/en/download/testjava.jsp

thanks.
3  Games Center / Showcase / Re: [Free] [Game] [Browser Applet] Star Align on: 2012-12-11 12:58:00
I'm not sure. It's getting used with 188 hits last 2 days. It does use cookies, but it should work without them. Are cookies enabled?

Can you see the HTML? With firefox it's: Tools -> Web Developer -> Page Source.
Also, please check: Tools -> Web Developer -> Page Source Error Console. Thanks for letting me know.
4  Games Center / Showcase / Re: [Free] [Game] [Browser Applet] Star Align on: 2012-12-10 10:45:09
Not sure why you got that. It's working with Firefox and Internet Explorer. It does take some time (~15 sec w/cable modem) to load.
5  Games Center / Showcase / Re: [Free] [Game] [Browser Applet] Star Align on: 2012-12-09 20:55:08
Wow, you are fast. You got to the link before I could test it. It's fixed, TY.
6  Games Center / Showcase / [Free] [Game] [Browser Applet] Star Align on: 2012-12-09 20:49:37
Star Align description: Star Align is an expanded tic-tac-toe game. The object is to line-up your blue colored stars before your computer opponent. The levels are created by varying the board size and the number of stars to align. There's a random aspect that makes the game less deterministic. Fill the spaces with your stars and align them before the computer aligns its stars.



Star Align
www.sansoner.com/staralign/
7  Games Center / WIP games, tools & toy projects / Re: [Free] [Game] [Browser Applet] WaveUp on: 2012-09-16 15:33:24
philfrei,

Thanks for the thorough review of WaveUp. The game is based on a Gaussian distribution to create more realistic wave effects. I added limits to the number of waves (5) at one time and put a pause between waves to add some challenge to the game. The game is too easy if the player has complete control of the waves. With most games of this type there's a "trick" to the more difficult levels. If you push the waves when they become available, or when they go from grayed out to not grayed out, and change the speed between waves you can make them sum up or down at the other end of the tank. There's is still some timing to get the position of the sum, but you remove the periodic issue by using the timing I provide with the button.

Yes, the push of the float depends on the speed of the wave (slow is better) and some timing when the wave is incident to the float. The float has an up/down acceleration and a fast wave tends to cover the float making it go up rather than horizontal. If the side of the float is partially covered it tends to move horizontally.

David
8  Games Center / WIP games, tools & toy projects / [Free] [Game] [Browser Applet] WaveUp on: 2012-07-09 00:06:04

WaveUp description:
Wave Up is a simple casual puzzle game using waves to move objects. The game play involves using the mechanics of waves to advance though the levels. The game is an academic exercise to learn Java and only has and 5 levels. I may add more levels given the motivation.



WaveUp:
www.sansoner.com/waveUp/


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