Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (540)
Games in Android Showcase (133)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Newbie & Debugging Questions / Re: Threads, sleeping on: 2005-02-07 18:42:19
Quote


Ah.  Far better ways of doing things.  Time to junk my code and start again.

Thanks for the pointers
2  Game Development / Newbie & Debugging Questions / Threads, sleeping on: 2005-02-07 14:48:34
I'm not new to programming or Java in general, but very new to games programming.  I've not done it before and thought I'd have a go at writing something simple, so I started writing a breakout sort of game.

Developing on Linux I got a ball moving across the screen.  I created a thread which runs my moveBall() method whenever it's awake.

It's here that I have become unstuck.  To get any kind of reasonable speed on Linux I have to sleep for the lowest time available on my system (10ms).  (When I start doing any kind of collision detection in that method performance goes right off, but that's probably another problem).

However, when it runs on Windows, the sleep needs to be set to 1000 to move at a "reasonable" speed.

However, if sleeping for 1000 milliseconds is a second, it seems to me that the Windows one is wrong, even though it's more usable (i.e. I have a lot of scope to make it faster or slower).

So three questions, really.  Which OS sounds like it's exhibiting broken behaviour, and why is the performance so bad on Linux?

Is there any useful online introduction to the basics of games writing, especially in Java?  I'm not trying to make a living out of it, just get a bit of experience in something that could be fun.

TIA,
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Mr.CodeIt (24 views)
2014-12-23 03:34:11

rwatson462 (53 views)
2014-12-15 09:26:44

Mr.CodeIt (45 views)
2014-12-14 19:50:38

BurntPizza (85 views)
2014-12-09 22:41:13

BurntPizza (110 views)
2014-12-08 04:46:31

JscottyBieshaar (78 views)
2014-12-05 12:39:02

SHC (89 views)
2014-12-03 16:27:13

CopyableCougar4 (96 views)
2014-11-29 21:32:03

toopeicgaming1999 (155 views)
2014-11-26 15:22:04

toopeicgaming1999 (152 views)
2014-11-26 15:20:36
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!