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1  Game Development / Newbie & Debugging Questions / Flickery animation on: 2008-04-17 23:35:55
I'm using JOGL with Double Buffering enabled (I've checked to make sure it is enabled) but my animation is still flickery and unpleasant.  Are there any other common causes of this problem?

Thanks in advance.
2  Game Development / Newbie & Debugging Questions / Annoying Rendering Problem on: 2008-04-01 18:02:00
Hello and thanks in advance if you are reading this...

I am having a problem with depth testing/back face culling/hidden surface removal - with depth testing enabled some fragments are not rendering, and no matter what options I set, or culling I use, it doesn't want to work properly.  I've copied options from samples and tutorials with no luck.  I wanted to upload a screenshot to make this a bit clearer but the forum won't let me - if anyone thinks they can help please email me on listed_mia@hotmail.com and I can send you some screenshots.

This is a student project, any help you can offer could really save my neck!  Thanks again.
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List of Learning Resources
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2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

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by Grunnt
2014-04-03 15:48:37

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2014-04-01 18:40:51

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