I struggled to get JOGL running correctly as many above people describe. But Netbeans saved me. If you use
the NetBeans IDE version 6.0 or later, it comes with the openGL pack, and all that JOGL stuff is done for you.
You don't even have to know what the word "classpath" means. In addition, NetBeans provides a dozen openGL
examples, and provides them in the best possible way, i.e., as a project in the IDE that you can select. It makes
it so easy to learn, because, for example, you can select the openGL gears demo, run it, modify it, run it again, etc.
Kudos to netbeans!
I'm struggling now with the same thing that Jason Boyd described, how to deploy a Java-openGL project on the
internet. I have deployed many applets, but cannot figure out how to write an applet that uses openGL. I have written
many openGL applications, but haven't been able to deploy any of them successfully. Does anyone know of a
tutorial or examples that allows us to put an Java-openGL program (either applet or application) on the web so that
someone else can run it as they now can run a Java applet (without openGL)?


