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1  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2008-03-20 21:44:03
I struggled to get JOGL running correctly as many above people describe.  But Netbeans saved me.  If you use
the NetBeans IDE version 6.0 or later, it comes with the openGL pack, and all that JOGL stuff is done for you.
You don't even have to know what the word "classpath" means.  In addition, NetBeans provides a dozen openGL
examples, and provides them in the best possible way, i.e., as a project in the IDE that you can select.  It makes
it so easy to learn, because, for example, you can select the openGL gears demo, run it, modify it, run it again, etc.
Kudos to netbeans!

I'm struggling now with the same thing that Jason Boyd described, how to deploy a Java-openGL project on the
internet.  I have deployed many applets, but cannot figure out how to write an applet that uses openGL.  I have written
many openGL applications, but haven't been able to deploy any of them successfully.  Does anyone know of a
tutorial or examples that allows us to put an Java-openGL program (either applet or application) on the web so that
someone else can run it as they now can run a Java applet (without openGL)?
2  Java Game APIs & Engines / JOGL Development / Need strategy for deploying a Java-OpenGL program on the web on: 2008-03-20 14:32:35
Hi Everybody,
I'm new to this forum, so excuse my errors.  I'm Joe Capowski from Chapel Hill, NC and I write
software for neuroscience.  I'm stuck on an issue and need some strategic help, please.

I need to deploy a Java program (applet or application -- don't care which) on the internet, so that users
can see 3D views of neurons and rotate them with a mouse.  I've successfully deployed a number of
Java applets that don't use openGL, but I can't figure out how to use openGL with an applet.  Additionally,
I've written many Java applications that use openGL, but have never figured out how to put them on the web
for others to use.

Which path should I take, applet or application?  If applet, how do I use openGL with it?  If application,
how do I deploy it?

I program with the NetBeans IDE, version 6.1, which comes equipped with the
necessary JOGL bindings that allow me to access openGL methods from the Java language.

Any ideas?
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