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1  Game Development / Newbie & Debugging Questions / Re: Simple multiplayer game on: 2008-03-15 22:36:05
Use HTTP for client-server communication. So you can simply use Servlets, Jsp or even PHP for the server side, which can be used on cheap rentable servers. You will also avoid firewall and proxy problems this way. A poker game is even possible to completely run on the server and just deliver html-pages to the browser.

This is one solution buti believe its a little hard, and running all the game in the server i dont think its effeciency. Anyway i was looking something like a game engine or a framework to start builfing on this.
2  Game Development / Newbie & Debugging Questions / Re: Simple multiplayer game on: 2008-03-14 21:58:53
ha...Smiley I thought i already wrote too much.

Lets say a "poker" game for example. What i need to build the interface, client site? And what for the server site, to hadle the indiidual games and actions?
Last time i was in University i remember i used Java applet and these socket libraries using multithreading for the server site, also some rmi staff, it was ok i think i might do the same now. But i was wondering if there is something new out there after 3 years Smiley, maybe better
3  Game Development / Newbie & Debugging Questions / Simple multiplayer game on: 2008-03-14 20:22:45
hello,

Im little bit cofused about all those technologies are available for game developing. I would apprisiate some tips of what fits most to my case.

I am a programer so i got the besic knowlage, i guess. What i want to develop its a multiplayer card game, simple, not extremy graphics. I want to hold states for players and different games, have a database with the scores and things like that. Just need a platofmorm to make as easy as possible the user interaction and "turn play" mode.

give me some spesific anwsers please

and thank you
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