Thank you again
This worked and as you assumed, I have all the stuff in
a subdirectory called 'lib'.
Just as I want it, so I can share the game with anybody
interested without having them install anything beside JRE,
which of course everbody should have on their pc
I know google and I already looked it up how to
separate classpath entries, but with
it just led to java not finding my starterclass anymore
Your suggestion seems to me better anyway, so
I'll use my .bat-files this way in the future.
Now I can really start with the fun stuff of JOGL.
I'm really curious how much JOGL improves my fps.
I already have a little testprogram for
some "weathereffects" like rain, snow, mist, earthquakes, light and dark etc.
But when activating all of it at the same time with heavy rain/snow/mist
my fps drop to ~20.
I'll write again, when I have the results with JOGL.
I tried out slick as you mentioned in your first post,
set it up with the classpath entries and libraries
and changed my effecttester.
It's now using slick and the fps is around 50 with
double the amount of raindrops and snow
Also the timer in slick seems to be really thought out.
If I had known this earlier...
I have a strategygame with Graphics2D as "engine"
and did (performance tuning)³ to achieve 23 fps
from 5 fps at the beginning.
It was a really long way there, but
for some nice weathereffects a better engine would help.
I learned much by changing every single detail
to give better performance,
but I guess with slick now
I can use a sledge-hammer to crack nuts