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1  Games Center / Archived Projects / Re: Battery - 2d Applet Side Scrolling Shooter. on: 2008-06-08 22:53:45
The games pretty good, I quite like the art style. but I think you should listen to what everyones been saying. Make movement faster and remove the ammo thing.

Also I think you need some sound effects.

This is a neat sfx generator program I've used it in my projects
http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html

2  Games Center / Featured Games / Re: DROID ASSAULT released! on: 2008-05-03 01:15:30
Looks really good, downloading now...
3  Games Center / WIP games, tools & toy projects / Re: Attack of the Meeplings - Retro Shooter (applet) on: 2008-04-30 21:17:25
This time it worked  Smiley
I'm on a C2D here (C2Quad the last time), now the game is fixed at 31fps, the last time it was 70fps if I remember correctly.
Can't be the difference in cpu performance, no?

I just use the graphics2D java libraries which I think are videocard bound more than cpu bound. Theres no noticable difference between 30 and 70 fps anyhow because the movement is frame rate independant.
4  Games Center / WIP games, tools & toy projects / Re: Attack of the Meeplings - Retro Shooter (applet) on: 2008-04-29 04:19:33
I played the normal mode on Firefox, Vista, blahhh.

Hrmmm... wonder if there is a firewall or something thats blocking the transmission. I'm not sure what the problem might be, but I'll try to fix it if I work out what it is.
5  Games Center / WIP games, tools & toy projects / Re: Attack of the Meeplings - Retro Shooter (applet) on: 2008-04-28 19:56:57
Thanks guys...

Someone else posted a similar error to do with javax in opera (possibly on a mac... I'll double check) - Anyone got any ideas to why it would run in one browser but not another??

I may add mouse movement at a later date.

Mouse Targeting would of course change the game entirely Smiley Maybe if I made another shooter that needed a different mechanic.

For the highscore - did you play on normal or easy 'cause it doesn't save on easy... otherwise you might have found an error in my half-assed encryption/decryption scheme when I send the scores over the wire.

6  Games Center / WIP games, tools & toy projects / Attack of the Meeplings - Retro Shooter (applet) on: 2008-04-28 06:52:04
Hello, I'm back with a demonstration of my latest game.

Attack of the Meeplings
http://www.tinyfrogsoftware.com/attackofthemeeplings/index.php

Its a retro inspired 2D shooter that loops infinately getting faster everytime you complete 3 waves of the game.

Online highscores are avalible, but you can't get on them if you play on 'easy'

Click to Play


edit: moved to showcase 27 July 2009
7  Games Center / Archived Projects / Re: Alien Onslaught on: 2008-02-26 03:26:25
I got this error? WinXP Java 1.5

java.lang.UnsupportedClassVersionError: Bad version number in .class file
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(Unknown Source)
   at java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.access$100(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at sun.applet.AppletClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at sun.applet.AppletClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at sun.applet.AppletClassLoader.loadCode(Unknown Source)
   at sun.applet.AppletPanel.createApplet(Unknown Source)
   at sun.plugin.AppletViewer.createApplet(Unknown Source)
   at sun.applet.AppletPanel.runLoader(Unknown Source)
   at sun.applet.AppletPanel.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
8  Games Center / Archived Projects / Re: Caverns of Underkeep - Applet Roguelike on: 2008-02-23 07:50:15
Is the link broken? I was not able to play it redirects to another web page.

Yeah, someone bought my domain before I could re-register it (and I swear I never got a notification of expiration) anyway the game is back up at a new domain.

www.tinyfrogsoftware.com/cavernsbeta/
9  Games Center / Archived Projects / Re: Caverns of Underkeep - Applet Roguelike on: 2008-02-18 02:55:35
Thanks for the comments.

The sword of the sun god is the most powerful item in the game Smiley It definately shouldn't be generated on the third level. I use a vCommon, Common, UnCommon, rare and vRare, system to generate items. Guess I need a veryVeryRare list that are only generated on levels 5&6

Good suggestion about the skull stuff regenerating when you kill enemies.

I'll think if I fit some dialog in...
10  Games Center / Archived Projects / Re: Caverns of Underkeep - Applet Roguelike on: 2008-02-14 19:31:00
I only played it very briefly, but it looked very nice, clean, simple and fun. I will come back when I have time. If you generate the dungeon from a single seed, you could give that seed to the player. Together with a compact string for the players stats. When the game starts, the player can input the seed and the player stats string and the continue play where he left.

Thats the method I thought of, along with recording all the players input to play back the game in highspeed. Unfortunately because the game is still being tweaked and altered the playback might not exactly go very smoothly Smiley
11  Games Center / Archived Projects / Re: Caverns of Underkeep - Applet Roguelike on: 2008-02-12 20:41:39
If you stand on an item and right click you can pick it up, left clicking whilst adjancent on such a small tile felt a bit wrong when I implemented it.

I'll look into the cpu hogging, does anyone know how to stop this? Do I need to call somekind of sleep function? At the moment I just let it run in a tight loop.

A lot of the comments have been about design issues that I've had to make compromises over  Wink
I've pretty much got two paths that I'd like to take a) Make another applet game and make it half the length and b) Do a downloadable game and make it 5x the length (and allow saving)

I'll probably do both when I find the time Smiley
12  Games Center / Archived Projects / Re: Caverns of Underkeep - Applet Roguelike on: 2008-02-12 10:28:02
Thanks Markus Smiley

I'll check into the input, infact managing input in java applets, the whole eventing system - why not be able to poll? Has been a bit of a thorn in my side.

You're right about the LOS code, it's a bastardised version of raycasting - I've never noticed it being a bit odd, I'll pay more attention next time I'm play testing.

13  Games Center / Archived Projects / Re: Caverns of Underkeep - Applet Roguelike on: 2008-02-12 06:49:47
@SimonH

Thats a bit of an odd bug, theres range checking before calling the function... may I ask what OS and comp specs you have?
14  Games Center / Archived Projects / Re: Caverns of Underkeep - Applet Roguelike on: 2008-02-12 01:31:27
Thanks for the feedback

There is an item which resurrects you when you die, you have to buy it at the magic shop (and have it equipped) in order for it to work.

Another mini-game would be cool, I'll think about adding one.
15  Games Center / Archived Projects / Re: Caverns of Underkeep - Applet Roguelike on: 2008-02-11 20:29:46
After the applet loaded it remains white with the following error.

1  
2  
3  
4  
Exception in thread "Thread-8" java.lang.NullPointerException
   at sSoundEngine.stopHeartBeat(sSoundEngine.java:204)
   at javarogue.run(javarogue.java:214)
   at java.lang.Thread.run(Thread.java:619)


This is under Ubuntu Linux 7.10

Thanks for the report I should be able to fix that,

worked great here - enjoyed it thoroughly - but couldn't save Sad

Thanks, saving is a bit too difficult for me to implement. The game is short but, at around 1-2 hours.
It seems browser based games need to be shorter, so for the sequal I might have to try to make a 30-45 minute roguelike so people can play it in their lunch breaks Smiley
16  Games Center / Archived Projects / Caverns of Underkeep - Applet Roguelike on: 2008-02-11 08:44:11
*** Edit *** Link is now Fixed

Hello, I'm new to these forums and I thought I'd post about a game I've been working on over the last 3 months or so.

Its a browser-based roguelike, modeled closely after Castle of the Winds

The current project status is that the game is in Beta, any bug reports and feedback are appreciated, especially when it comes to doing a sequal.
(which I'm about 90% sure I'll do, only when is the question that still remains...)

You can play the game at www.tinyfrogsoftware.com/cavernsbeta

Image seems to have some funny scaling on it- But you get the idea
Click to Play


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