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1  Java Game APIs & Engines / jMonkeyEngine / Re: Blender exporter, and XML issues. on: 2005-05-12 05:56:17
that's exactly what I wanted to read  Smiley thanks man
2  Java Game APIs & Engines / jMonkeyEngine / Re: Blender exporter, and XML issues. on: 2005-05-11 12:37:26
Well.... it's so sad to see this thread dead, after hundreds of query like "jme blender exporter" in google...  Embarrassed

I really hope to see some news here.
3  Java Game APIs & Engines / OpenGL Development / Re: Problem starting LWJGL on: 2005-05-11 12:31:59
thanks for the tip.

Infact I've already started also a "cleaning mission"  Roll Eyes of my classpath, that is a mess, at the moment...
4  Java Game APIs & Engines / OpenGL Development / Re: Problem starting LWJGL on: 2005-05-11 11:47:58
quite good. I've solved using:

java -cp lwjgl.jar;lwjgl_devil.jar;lwjgl_fmod3.jar;lwjgl_test.jar;lwjgl_util.jar;. -Djava.library.path=C:\JBuilderX\jdk1.4\jre\lib\native org.lwjgl.test.WindowCreationTest

I've understood lately that -Djava.library.path has to point the directory which dll are in.
5  Java Game APIs & Engines / OpenGL Development / Problem starting LWJGL on: 2005-05-11 11:20:54
Hi there, I'm trying to make the test class of LWJGL working.

I launch it in this way:

java -cp lwjgl.jar;lwjgl_util.jar;lwjgl_test.jar; -Djava.library.path=c:\lwjgl org.lwjgl.test.WindowCreationTest

and result is:

The following keys are available:
ESCAPE:         Exit test
ARROW Keys:     Move window when in non-fullscreen mode
L:              List selectable display modes
0-8:            Selection of display modes
F:              Toggle fullscreen
SHIFT-F:        Toggle fullscreen with Display.destroy()/create() cycle
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
       at java.lang.ClassLoader.loadLibrary(Unknown Source)
       at java.lang.Runtime.loadLibrary0(Unknown Source)
       at java.lang.System.loadLibrary(Unknown Source)
       at org.lwjgl.Sys.<clinit>(
       at org.lwjgl.opengl.Display.<clinit>(
       at org.lwjgl.test.WindowCreationTest.initialize(
       at org.lwjgl.test.WindowCreationTest.main(

but, as you can see I've specified -Djava.library.path=c:\lwjgl (where all LWJGL jars are placed).

Where could it be the wrong thing?

6  Java Game APIs & Engines / JOGL Development / Re: loading maya models on: 2005-05-11 05:46:20
Hi, I'm interested too in a loader of models. What do you exactly mean with "obj format"? Do you mean .lwo? and where are these loaders? I'm googling from a couple of day but, really, I couldn't find anything....  :-/

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