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1  Game Development / Game Play & Game Design / Re: Turned based game design/architecture on: 2007-12-22 08:33:46

Bought!!  Wink
2  Game Development / Newbie & Debugging Questions / Re: simple mvc starter on: 2007-12-18 20:01:21
Thank you, but having the view as the controller was exactly what i did. It didn't work to well, but I guess it's cause I made it a lot more complicated then it had to be.

I'll take a look that example, thank you
3  Game Development / Newbie & Debugging Questions / Re: simple mvc starter on: 2007-12-18 16:32:43
I realize that, sorry. My code is a mess right now so the plan is to start over and try to get it right.

First I must look around the web and try to get a very basic example so I can get it right though. I'm confused how to handle the events in a nice way,I always want a textfield to catch the events when developing so I can see that it will work the way I wont it to.

In my terrible design, there were no way to accomplish that, I guess I better learn more about catching the events Wink


4  Game Development / Game Play & Game Design / Re: Turned based game design/architecture on: 2007-12-18 09:54:41
then were in the same position, i also got carried away with something risk-like and it definietly looks like Im trying to swollow a little bit to much at once.

I hink I'll go back to something more "monopoly" like - moving a piece and buying a house .. or something... But this time I'll write me a model and will try to really stick to it, and hopefully get a good design from the beginning. I don't really get it with passing my actionevents around in a good way
5  Game Development / Game Play & Game Design / Re: Turned based game design/architecture on: 2007-12-18 08:49:16
I'm doing some similar stuff - it would be interesting to hear how your design ended up?
6  Game Development / Newbie & Debugging Questions / simple mvc starter on: 2007-12-17 19:13:28
I've spent the evening creating a small boardgame for my little kid to play around with.
(used to do that using pygame back in the days when there was something called sparetime)

Anyway, I got stuck totally when it came to moving around the litlle pieces on the board. I couldn't figure out how to design it correctly. Sure my mouseclicks fetched the little piece i was clicking at, but that piece could not report to its parent JPanels parent JFrame who had a textfield for  in game messages. (for example)

So - the design was of course terrible. Are there any nice small, functional starters to dive into and get it right from the beginning?

Regards
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List of Learning Resources
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2014-04-08 03:14:44

Good Examples
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2014-04-05 13:51:37

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2014-04-03 15:48:46

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