many years ago I worked full time for a game company doing games in C, and later C++. During that time I watched the big distributors start to get a stranglehold on commercial game development. I got out and had more fun for a while working as a freelance developer/designer and was involved in some very early java web stuff. Then a couple of years ago I had a dream to use java to give game artists better access to the consumers out there. I had a half hour chat with a friend of mine and Tower Games was born.
The idea is simple, Tower Games runs a web site and a whole bunch of infrastructure, game artists develop games according to an API to plug into our web site. The site is pay_for_play and we collect the dollars and pass on a significant royalty to the writers.
We have only 1 game at the moment, a wargame, and 2 other wargames in serious development but unlikely to be ready till next year. We also have a few good 3rd party designs looking for developers who are willing to make a deal with the designers.
The whole site is 100% java - tomcat with servlets and jsp at the back and applets at the front.
Anyway, check out the site www.towergames.com
, and post your thoughts about our approach to networked play here.