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1  Games Center / Showcase / Re: [Android] Flying Bob - fast-paced game arcade on: 2013-04-27 22:46:33
Wow, this looks REALLY good.
Great gameplay and nice, polished look.

Can't wait to play more Levels, keep up that work and it may be quite successful Cheesy
2  Java Game APIs & Engines / Engines, Libraries and Tools / libGDX Scene2D.ui ScrollPane doesn't move on: 2013-04-04 20:09:14
Hi everybody,
I've got some Problems with the Scene2D.ui ScrollPane.

I have a Table witch holds several Actors like TextFields, Buttons and Labels. Then I create a new ScrollPane based on that Table. The vertical scrollbar moves according to my mouse/wheel movement but the content itself isn't moving.



As you can see: The Bar moves but the Content doesn't.

The code for the ScrollPane:

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Window w = new Window("someTitle", someWindowStyle);

Table content = new Table();

//'content' is filled with some Actors

ScrollPane scroll = new ScrollPane(content, someScrollPaneStyle);

w.add(scroll);


That's a shorted version of course but basically that's how I do it.

Is this error known? I tried it for quite a long time now but it's not working and I have no idea why.
I hope there's someone around here who can help me with that problem.
If you need more information please let me know.

twinflyer
3  Games Center / WIP games, tools & toy projects / Re: [WIP] 2d RPG with no name... on: 2013-02-10 18:14:42
It works fine for me as well but it took an external "tree.png" file instead of the internal one.

I uploaded the Image once again:
http://mineforce.de/wp-content/uploads/2013/02/Tree_Fail.png
4  Games Center / WIP games, tools & toy projects / Re: [WIP] 2d RPG with no name... on: 2013-02-10 16:16:57
I think there's a bug:



The images filename is "tree.png" and is located in the same folder as mc2d.jar
For some reason it appeared in your game.
Once the "tree.png" is renamed/deleted everything works as it should.
5  Game Development / Game Mechanics / Re: Rendering in order of Z-value, not array order on: 2012-07-01 21:55:25
We had the same Problem in our 2D RPG.
We solved it like this:

We have an ArrayList which holds every Static object. This List is sorted by the Y Value of the objects (mid of where they "stand", not the Image Y Value).
Before rendering, every static Object is copied into a RenderList. After that every nonstatic Object is sorted in that List.

After that we can render this List from 0 = ArrayList.size()-1 and everything is in the right order.


(yes our Player is a Smily....and the tree is stolen from Pokemon...)

I hope this was what you'te looking for :S
6  Game Development / Newbie & Debugging Questions / Re: JFrame - Problem with changing JPanel on: 2012-06-21 22:03:26
I'm making the game together with Phibedy.
We're now loading all recources (png's, Maps, Objects, Players.....ect. ) in a new Thread. Everything works as it should (even the loading screen Wink )

Thanks,
twinflyer
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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