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1  Game Development / Game Mechanics / Re: How to simulate Electricity in Tile-based game on: 2014-10-27 19:40:04
Havent read everything and maybe it's just me but I wouldn't use an array.
If you have only some little parts of your map powered by elec. you would have huge arrays for nothing and you would need to iterate over them. In addition, if you dont want the whole map to be loaded as it's to big, you would run into problems like minecraft has.
For small elec. I would go for some tree-map-structured object Smiley
2  Games Center / Showcase / Re: Hovercraft on: 2014-10-26 14:17:08
What do I need for unlocking a new chapter?
You need to finish all the levels in the previous chapter.
I finished all levels without any star -> I wasnt able to play chapter 1
Afterwards I got min 1 star in each level except one in chapter 1 -> I was able to play chapter 2
Maybe it's a bug but there seems to be a difference between completing a level with 1 star and without a star.
3  Games Center / Showcase / Re: Hovercraft on: 2014-10-21 20:13:33
Good game, like it  Wink
Some questions:
How are the numbers of stars calc. you get after finishing a level?
What do I need for unlocking a new chapter?

You could/should answer those ingame Smiley
4  Discussions / General Discussions / Re: painful maths that will hurt your brain... on: 2014-10-13 12:11:04
I totally missunderstood your answer,  Roll Eyes
thought that your post
But it's an odd-looking equation and a series of answers like that isn't useful in all situations. Which makes me curious - what's the context? Where does it come from? What does x represent? Are you sure the working up to where you got this equation is right? Cheesy
refers to the post from quew8.
That's why I wrote the math step by step  Smiley
I hope that I didnt make a mistake, it has been a long day Smiley
No excuse but I knew that I was doing something wrong  Grin
5  Discussions / General Discussions / Re: painful maths that will hurt your brain... on: 2014-10-12 20:22:20
x is the 7th root of 28274625. Or the 24th root, or the 41st root etc. In other words 11.600...., 2.043...., and so on.

E.g. expressed in logs to base 11.600, 28274625 is 7, because raising 11.600 to the power 7 gives you 28274625.

But it's an odd-looking equation and a series of answers like that isn't useful in all situations. Which makes me curious - what's the context? Where does it come from? What does x represent? Are you sure the working up to where you got this equation is right? Cheesy

I think that quew8 answer is correct. You might want to have a look at:
http://www.purplemath.com/modules/logrules5.htm
and
http://www.mathsisfun.com/sets/injective-surjective-bijective.html
As modulo isnt an injective operation you dont get one solution, you get a set.
You could also go for:
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a = log x (b) % c
(n*c)+a= log x (b)
d:=(n*c)+a
d = log x (b)
b = x^(d)
-> x = b^(1/d) //d != 0

I hope that I didnt make a mistake, it has been a long day Smiley
Anyways, I would go for the solution quew8 already posted as you can work with the ln much better then with log. ln has some nice features, for example the power series:
http://en.wikipedia.org/wiki/Logarithm#Power_series

Edit:
This is for calculating the reverse multiplicative modulo inside an RSA encryption function , a step by step thing is what im looking for.
As written above, keep in mind that modulo isnt injective. You will get the x that solves the equation and that you used to generate it, BUT you wont know what the "correct" x out of your set is.
No offense/dont want to be rude/just a hint, you might want to have a look at some more advanced math before implementing your own RSE  Smiley
6  Game Development / Newbie & Debugging Questions / Re: How to learn about build systems. (Gradle, LibGDX) on: 2014-10-09 19:02:16
So, if I take the Gradle build settings and the source code, and upload them to my (bitbucket) repository, then anyone with Gradle and the proper libraries and such on their system can build the necessary project for their IDE? Thank you for the clarification, I'll try taking a look at the Gradle setting files when I get home later.

Yes but you might have to add some files to the gitIgnore list as different IDEs create different files inside the project. Most of the files are ignored by default (.gitignore).
7  Game Development / Newbie & Debugging Questions / Re: [Android][Facebook] I can't get anywhere with this on: 2014-10-09 18:59:36
Havent used android facebook api as I go for facebook graph api.
https://developers.facebook.com/docs/graph-api
The documentation isn't that good. It seems like that facebook assumes that you already know how it basically works and just want to look something up  Roll Eyes
Stackoverflow will be your best friend, but after some time you get used to it Wink

Why I prefer graph api:
I am using libgdx and dont want to write to much platform-specific code.
Graph-api can be easily debuged as most error-messages from facebook contain usefull information, you can even debug it in your browser.

Afterall I havent found any up to date + usefull tutorial, getting facebook running is for try and error commanders as the documentation isnt the best  Smiley
8  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Nightmod - Rapid development live-coding game specific IDE on: 2014-09-01 09:37:12
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  :on-resize
  (fn [screen entities]
    (height! screen 300)))


Love that type-safety syntax  Wink
9  Game Development / Newbie & Debugging Questions / Re: Should I move to LWJGL on: 2014-08-04 19:54:38
I havent missed any lwjgl content in libgdx,
if you want to go for modern opengl you have enough to learn Smiley
If you just want to create desktop-games you can go for lwjgl but anyways I would stick with libgdx, if you want to create games Wink
Yaay if if if if if if  Roll Eyes
10  Discussions / General Discussions / Re: I want to see Above the Sky With Java + Arduino. on: 2014-06-28 08:05:59
I  think that there are restrictions how high a model airplane is allowed to fly.
But anyways I would go for a zeppelin  Roll Eyes
and a picture stabilizer like this
http://www.youtube.com/watch?v=s37NM9a4eiQ

Of course no big zeppelin. Just a small one Smiley
One big problem is to get it back after it falls  Grin
Maybe a gps tracker will help but if some unkind person find a zepelin with an expensive camera he might keep it.

All in all it would be a nice advertisement for your city, you might wanna get some support because a small zepelin that flies autonomous will be a lot of work and it's not for free.

But if you go and ask for help you need something like a businessplan. Not a finished plan of your project, just something that you can show, so people say that you already put work in your project and aren't just daydreaming. It's a nice project and I am sure you can get some sponsorship if you don't rush it  Smiley
11  Game Development / Newbie & Debugging Questions / Libgdx Textures behave weird - some kind of content loss on: 2014-06-23 20:02:36
Hi, I already asked that question in the libgdx forum but got no response. post: http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=14985
So maybe someone of you know what we are doing wrong. Has to be something stupid because I never had this error before.
Somehow the textures are mixed sometimes
How it looks like:
http://mineforce.de/img/Screenshot_2014-06-20-21-39-43.png

How it should look like:
http://mineforce.de/img/Screenshot_2014-06-20-21-40-29.png

On Nexus 5: It seems like that the texture of the bitmapfont replaced the triangle etc.
On samsung s1: The textures are black and/or mixed:
1. Start after installation
2. Restart (if the app wasn't closed using the taskmanager)
So it seems like that those textures are disposed/the content is lost.

That "content-loss" also happens in different situations. It seems a bit random sometimes.
How we are creating scene2d-elements:

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    new Image(new Texture(Gdx.files.internal(...)));


Sometimes we are creating Drawables like:
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   Drawable drawable =  new Image(new Texture(Gdx.files.internal(...))).getDrawable();
   //-> use drawable to create several Images
   Image image1 = new Image(drawable);
   Image image2 = new Image(drawable);
   Image image3 = new Image(drawable);


I already read that: http://www.java-gaming.org/index.php?topic=32179.0 (and everything else I found on google searching "libgdx content loss")
but as this blog post says: http://www.badlogicgames.com/wordpress/?p=1073
Quote
In case of managed textures you might have noticed that to construct such a texture you always specify a FileHandle (Graphics.newTexture( FileHandle file, …)). That’s the secret to managed textures. They recognize when the OpenGL context was lost and automatically reload the texture from the file formerly specified via the FileHandle. If i’d allow you to draw to such a texture via Texture.draw(Pixmap) i’d have a bit of a problem. I’d have to keep track of your changes to the texture. I could not just reload the original file as all subsequent changes via the draw() calls you make would be lost since i can’t write the changes to the original file.
There shouldn't be a problem  Huh

We are using the current nightly version Smiley

thx for help

EDIT:
Fixes found:
Textures were mixed because of native dialogs (android). We called
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 new Texture(...)
in the listener of the dialog provided by android. But as they run in a different thread that has gl context (not sure how it's called) it didn't throw an error BUT the textures were created in that different context. But as I am no gpu guru I don't know what really happens  Grin
After creating a queue and running the code on the mainThread it worked.
12  Games Center / WIP games, tools & toy projects / Re: Mazer on: 2014-05-04 19:31:40
The character will be back in version 1.2. Atm it's playing with the src-code. But as you can't see the src anymore you don't see the character!  Grin
Just two things to mention.
You published 1.0 yesterday, 1.1 today. Your game might get more attention if you just push "bigger" updates.
Secondly, I don't know how good you are at coding/what you have done so far, but you will learn more if it's open-src.
Anyway keep up good work  Smiley
13  Discussions / Miscellaneous Topics / Re: Advice on dealing with internet trolls? on: 2014-04-20 12:16:26
Click "ignore". Smiley Not ignoring is rewarding them.
You are a mad person, if you don't feed the troll it will die of starvation  Cry
14  Discussions / Miscellaneous Topics / Re: What are Anti-Virus Developers Protecting us From? on: 2014-04-18 14:58:02
I use kaspersky Pure 3.0.Used internet security before... Dude, its awesome.
No virus whatsoever.After i installed i ran some checks with another antiviruses to check if kaspersky was really working and it is.
Just fine.
kaspersky removes files without asking and you can't restore it. It destroyed my custom sound-driver and it killt the software I used for playing with www.hackthissite.org and some other stuff. (And yes the software was clean)
I bought it but after the first day I removed it  Smiley
15  Discussions / General Discussions / Re: [LIBGDX] Particles disappearing and then reappearing on: 2014-04-06 12:43:12
But anyways, an Immutability-modifier would be awesome in java.
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private immutable Object o; //if you try to change a value inside o an ImmutableExeption will be thrown


It's not that easy... There is reflection too and stuff like that. It's possible to change the
char[]
inside a String via reflection, although the String should actually be immutable.
It doesn't have to throw an exception if you use reflection.
it just should throw an exception if you do something like

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class Whatever{
String myString;

immutable Whatever w; //if you try to change a value inside o an ImmutableExeption will be thrown


void test(){
 w.myString = "wasd"; //throw exception
 w.setString("wasd2");

}

void setString(String s){
 this.myString = s; //throw exception
}
}
16  Discussions / General Discussions / Re: [LIBGDX] Particles disappearing and then reappearing on: 2014-04-05 21:36:03
Thanks for the help Phil. I have the code looking similar to what you put, but I kept it closer to my original way so that the transition looks better.
Working for up to 200k particles, when I hit 300k it slows down to a snails crawl.
No problem  Smiley

Immutability for the win!

Should all functional languages rise! Grin

(This is probably a dangerous statement in a java forum  persecutioncomplex ... Anyways, go on, I didn't want to derail Roll Eyes )
The quizz is done, the participant won, the quiz-(not even close to master) has to go  Roll Eyes

But anyways, an Immutability-modifier would be awesome in java.
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private immutable Object o; //if you try to change a value inside o an ImmutableExeption will be thrown
17  Discussions / General Discussions / Re: [LIBGDX] Particles disappearing and then reappearing on: 2014-04-05 21:13:42
Yes you got it Smiley

I would change:
In Particle.class
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   /** The color of the particle. */
   private final Color color = new Color();

and in the constructor:
      color.set(COLOR);


in RainbowSnow.class
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   private final Color snowColor = new Color();
   /**
    * Updates the snow.
    */

   public void update() {
     snowColor.set(red/255f, green/255f, blue/255f, 1.0f);
      if(counter == 10) {
         for(int i=0;i<RANDOM.nextInt(1800) + 120;i++) {
            newParticle(snowColor, RANDOM.nextInt(8), 40);
            }
         counter = 0;
      } else {
         counter++;
      }
...


Are you always writing so many comments in your code? That's nice Smiley
18  Discussions / General Discussions / Re: [LIBGDX] Particles disappearing and then reappearing on: 2014-04-05 21:08:52
Yes it's because in java2d if you had 471 particles you had 471 colors.

Back to your code:
So what would happen if you create 5 red particles.
Then you take one particle and set the color to blue. What color will the 4 other particles have? You use color.set(...)
19  Discussions / General Discussions / Re: [LIBGDX] Particles disappearing and then reappearing on: 2014-04-05 20:56:39
Yes but the code is working.
Just concentrate on the update-method in rainbowSnow  Smiley
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       Color c = new Color();
       c.set(red/255f, green/255f, blue/255f, 1.0f);
      if(counter == 10) {
         for(int i=0;i<RANDOM.nextInt(1800) + 120;i++) {
            newParticle(c, RANDOM.nextInt(8), 40);
            }
         counter = 0;
      } else {
         counter++;
      }

So, how many particles do I get if counter == 10? How many colors do those particles have?
20  Discussions / General Discussions / Re: [LIBGDX] Particles disappearing and then reappearing on: 2014-04-05 20:51:03
Yours should look like:

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 DIFF: lastAlpha: 0.9939099 color.a 0.9889625
 DIFF: lastAlpha: 0.9925706 color.a 0.9889625
 DIFF: lastAlpha: 0.9736842 color.a 0.9889625
 DIFF: lastAlpha: 0.9019608 color.a 0.9889625
 DIFF: lastAlpha: 0.97652584 color.a 0.9889625
 DIFF: lastAlpha: 0.875 color.a 0.9889625
 DIFF: lastAlpha: 0.99233127 color.a 0.9889625
 DIFF: lastAlpha: 0.98316497 color.a 0.9889625
 DIFF: lastAlpha: 0.96428573 color.a 0.9889625
 DIFF: lastAlpha: 0.954955 color.a 0.9889625
 DIFF: lastAlpha: 0.9904398 color.a 0.9889625
 DIFF: lastAlpha: 0.99360615 color.a 0.9889625
 DIFF: lastAlpha: 0.9934124 color.a 0.9889625
 DIFF: lastAlpha: 0.99291784 color.a 0.9889625
 SAME: lastAlpha: 0.9889625 color.a 0.9889625


if your snowflakes work properly it should look like:

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 SAME: lastAlpha: 0.9868735 color.a 0.9868735
 SAME: lastAlpha: 0.97713095 color.a 0.97713095
 SAME: lastAlpha: 0.9790476 color.a 0.9790476
 SAME: lastAlpha: 0.97393364 color.a 0.97393364
 SAME: lastAlpha: 0.98256737 color.a 0.98256737
 SAME: lastAlpha: 0.92142856 color.a 0.92142856
 SAME: lastAlpha: 0.98253965 color.a 0.98253965
 SAME: lastAlpha: 0.978 color.a 0.978
 SAME: lastAlpha: 0.98509485 color.a 0.98509485
 SAME: lastAlpha: 0.9586466 color.a 0.9586466
 SAME: lastAlpha: 0.97951585 color.a 0.97951585
 SAME: lastAlpha: 0.9859155 color.a 0.9859155
 SAME: lastAlpha: 0.973301 color.a 0.973301
 SAME: lastAlpha: 0.8513514 color.a 0.8513514
 SAME: lastAlpha: 0.95849055 color.a 0.95849055
 SAME: lastAlpha: 0.9763441 color.a 0.9763441
 SAME: lastAlpha: 0.9691877 color.a 0.9691877
 SAME: lastAlpha: 0.7708333 color.a 0.7708333
 SAME: lastAlpha: 0.98286605 color.a 0.98286605
 SAME: lastAlpha: 0.97759676 color.a 0.97759676
 SAME: lastAlpha: 0.97577095 color.a 0.97577095
 SAME: lastAlpha: 0.98214287 color.a 0.98214287
 SAME: lastAlpha: 0.98651963 color.a 0.98651963
 SAME: lastAlpha: 0.7924528 color.a 0.7924528
 SAME: lastAlpha: 0.9822581 color.a 0.9822581
 SAME: lastAlpha: 0.98073554 color.a 0.98073554
 SAME: lastAlpha: 0.98677886 color.a 0.98677886
 SAME: lastAlpha: 0.9808028 color.a 0.9808028
 SAME: lastAlpha: 0.9740566 color.a 0.9740566
 SAME: lastAlpha: 0.97736627 color.a 0.97736627
 SAME: lastAlpha: 0.9832317 color.a 0.9832317
 SAME: lastAlpha: 0.97002727 color.a 0.97002727
 SAME: lastAlpha: 0.976087 color.a 0.976087
 SAME: lastAlpha: 0.959854 color.a 0.959854
 SAME: lastAlpha: 0.9860936 color.a 0.9860936
 SAME: lastAlpha: 0.98410404 color.a 0.98410404
....

So there should be something wrong with your color.
21  Discussions / General Discussions / Re: [LIBGDX] Particles disappearing and then reappearing on: 2014-04-05 20:42:00
hint 3: Your error is pure java

Your methods should look like this

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      private float lastAlpha;
   /**
    * Updates the particle's position, change in x, change in y,
    * remaining lifetime, and color.
    * @return Whether the particle is 'dead' or not.
    */

   public boolean update() {
      if(x > SCREEN_DIMENSIONS.width + 32 || x < -32 || y > SCREEN_DIMENSIONS.height + 32) {
         return true;
      } else {
         x += dx;
         y += dy;
         dx += GRAVITY_X;
         dy += GRAVITY_Y;
         currentLife--;
         lastAlpha = (float)(currentLife/TOTAL_LIFE);
         color.set(color.r, color.g, color.b, lastAlpha);
         return (currentLife <= 0 ? true : false);
      }
   }

   /**
    * Renders the particle to the screen.
    * @param G The shaperenderer object to render with.
    * @param IS_OVAL Whether or not to render the particle as an oval.
    */

   public void render(final ShapeRenderer SHAPE_RENDERER, final boolean IS_OVAL) {

      if(lastAlpha != color.a){
         System.out.println(" DIFF: lastAlpha: " + lastAlpha+ " color.a "+ color.a);
      }else{
         System.out.println(" SAME: lastAlpha: " + lastAlpha+ " color.a "+ color.a);
      }
     
      SHAPE_RENDERER.setColor(color);

      if(IS_OVAL) {
         SHAPE_RENDERER.circle((int)x-(SIZE / 2), (int)y-(SIZE / 2), SIZE, SIZE); //x-(size/2) & y-(size/2) make sure the particle is rendered at (x, y).
      } else {
         SHAPE_RENDERER.rect((int)x-(SIZE / 2), (int)y-(SIZE / 2), SIZE, SIZE); //x-(size/2) & y-(size/2) make sure the particle is rendered at (x, y).
      }
   }


hint 4: Why should the last calculated alpha be different from color.alpha?
22  Discussions / General Discussions / Re: [LIBGDX] Particles disappearing and then reappearing on: 2014-04-05 20:31:54
It took me 1.3 hours to find it, I love debugging. Indeed I just hate to not know the solution  Roll Eyes
So I will go for a quizz  Grin
(No that's not because I am evil, that's just how some other guy helped me and you learn most)
First hint:
You create an object but you don't use it every time you create it.


The Color object in the update() method of the RainbowSnow class? Moving that within the if statement gives no change.
Good job, next hint.
add this in Particle.java

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lastAlpha =(float)(currentLife/TOTAL_LIFE); //in your update method in Particle

if(lastAlpha != color.a){ //in your render method
         System.out.println(" DIFF: lastAlpha: " + lastAlpha+ " color.a "+ color.a);
      }else{
         System.out.println(" SAME: lastAlpha: " + lastAlpha+ " color.a "+ color.a);
      }
23  Discussions / General Discussions / Re: [LIBGDX] Particles disappearing and then reappearing on: 2014-04-05 20:25:59
It took me 1.3 hours to find it, I love debugging. Indeed I just hate to not know the solution  Roll Eyes
So I will go for a quizz  Grin
(No that's not because I am evil, that's just how some other guy helped me and you learn most)
First hint:
You create an object but you don't use it every time you create it.
24  Discussions / General Discussions / Re: [LIBGDX] Particles disappearing and then reappearing on: 2014-04-05 20:17:12
I found your error. Hell that's a shitty one  Grin
I shouldn't tell you because you shouldn't code that way  Smiley
25  Game Development / Newbie & Debugging Questions / Re: creating an array of images and setting a timer on: 2014-04-02 20:12:18
You should give more information  Smiley

That's the first topic: http://www.java-gaming.org/topics/making-walk-cycle-for-2d-game/32641/msg/305638/view.html#msg305638
26  Discussions / General Discussions / Re: Coming back... on: 2014-04-01 17:02:09
You stopped working on a project because someone on the internet told you and now you are asking some random internet guys if you should continue  Roll Eyes

Honest answer:
Don't restart if you need other people to tell you what to do, because in that case you will fail anyway.
You aren't making games for us, as long as they don't get popular they are just for you and because you enjoy creating them.
27  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [LibGDX]Draw laser beams(LaserFX) on: 2014-03-31 19:08:57
Have you ever used opengl, if yes have you used spriteBatching yet?
28  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [LibGDX]Draw laser beams(LaserFX) on: 2014-03-31 18:59:18
You pass the mesh (vertices) to the gpu
29  Games Center / WIP games, tools & toy projects / Re: MERCury - 2d Game Engine on: 2014-03-30 20:30:29
we also have commandline. "[command] ? " is usefull. it says what type args should have.
[command.part].? shows all commands that start with the command-part (Because we were to lazy to implement a preview  Smiley )
for example:
debug.?
shows debug.log, debug.drawfps, etc.
30  Game Development / Networking & Multiplayer / Re: How do you configure a router with Java to make it... on: 2014-03-30 17:42:12
@Pauler
Well, it is my hope to be able to publish the game so that anyone can download it and host a server so it'd be really good if I could include some code in the server to open a port in the router automatically when the server starts up. After all, it's good if your game can be used easily by anyone, even those who aren't good at computers.
Haha that's quite funny, a software that opens ports on any router. Noone will give you his router pw. If you get it working without knowing the password you are on the dark side and quite good at being bad  Wink
But after all you shouldn't need to open ports.
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2014-11-22 12:13:56

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2014-11-01 23:36:41
Understanding relations between setOrigin, setScale and setPosition in libGdx
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2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

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by Longor1996
2014-08-16 10:40:00

List of Learning Resources
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2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
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