I am just a little curious about how ex-Windows developers have found programming in OpenGL on a Mac to be. Is it a steep learning curve, or a dream to use?
Would I need to start from scratch, learning all of the iMac OS X idiosyncrasies since it's a Unix-based O/S? Are there any annoying limitation, or lack of software or support (such as IDEs, packages etc). I would assume there wouldn't be because Java is platform independent.
I was wondering because I just bought a core 2 duo machine, but I am a little curious as to how I would have fared had I purchased an iMac. I am considering buying an iMac in say 4 years time when I need to get a new machine.