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1  Game Development / Newbie & Debugging Questions / Re: Turn based strategy game on: 2007-09-19 18:23:07
Oh non, I'm far from a genius programmer, and this is the first game I write. So all advice is welcome, and if someone tells me my plans are wrong, I'll just change my mind, if he has enough explanations.
2  Game Development / Newbie & Debugging Questions / Re: Turn based strategy game on: 2007-09-18 19:50:51
Yes, I will use Swing, since it's the one I know the best.

So, if I understand the trick, I just put a global variable that is put to Player_One or Player_Two when the player hits the "End of Turn" Button ? Then, when a player clicks on a character, according to the global variable, the effect is either to call ViewStats actio listener, or to call ActionMenu action listener ? Am I in the good way ?
3  Game Development / Newbie & Debugging Questions / Turn based strategy game on: 2007-09-18 13:59:29
Hello,
To begin, excuse my not so perfect english.
I'm planning to create a turn based stategy game, and I'd like to know the structure you could advise me to use.
I know the Model-View-Controller structure, but I don't know haw to implement the turn mecanism. Have I got to put a loop in the Main ? Have I just got to put a global variable Current_Player that alternate between 0 and 1 ?

The other question is to the action menu. Basically, when a player clicks on a character's tile, the action menu appears for this character, with the different choices that can be made. How do I model this action ? Do I need to create a class for each action ? Or are they just cases in a "switch" structure ?

Thanks for the help.
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