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1  Games Center / WIP games, tools & toy projects / Re: Kartex on: 2013-11-03 07:51:35
New screen-shots!





It's been a while, right?!
2  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2013-10-19 20:28:29
The owner of this thread is a friend of mine and asked me to do this favor for him. If you want more info, please ask him. Smiley
3  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2013-10-19 20:25:27
Hello. Testing this thread, 1, 2. 1, 2.
4  Game Development / Newbie & Debugging Questions / Re: Where to start with 3D? on: 2013-09-23 19:27:57
http://www3.ntu.edu.sg/home/ehchua/programming/index.html
5  Games Center / WIP games, tools & toy projects / Kartex pre-alpha available now! on: 2013-08-24 02:52:00
Kartex pre-alpha available now!

http://gamejolt.com/games/arcade/kartex/17021/
6  Games Center / WIP games, tools & toy projects / Kartex professional driver reveal. on: 2013-08-19 20:20:09
Kartex professional driver reveal.

7  Discussions / General Discussions / Re: Java on PS4 Initiative on: 2013-08-01 05:58:06
^This. It would take the effort of the entire Java community and then wait for the hesitant approval of the Playstation people. All of this excruciating work just to support one console.

If making this happen is not as hard as thought on this thread, then it would be very likely to happen. Until then, we just have to tinker around.
8  Discussions / General Discussions / Re: Xbox One indie self publishing is a Go! on: 2013-07-24 23:10:51
Welp, that's harsh.
9  Discussions / General Discussions / Xbox One indie self publishing is a Go! on: 2013-07-24 22:44:43
Xbox One indie self publishing is a Go!

http://www.ign.com/articles/2013/07/24/independent-developers-will-self-publish-games-on-xbox-one

So, what about Java? How can Java be used on Xbox One?
10  Games Center / WIP games, tools & toy projects / Re: Ben's Burrows on: 2013-07-02 07:52:14
Hey! Look everybody, we have twinsies! Wink
11  Games Center / WIP games, tools & toy projects / Re: Ben's Burrows on: 2013-07-02 04:49:47
mmm, hotlinking. Sounds delicious.  Roll Eyes
12  Discussions / Miscellaneous Topics / Re: My friend is being ruined by his religion. on: 2013-07-02 03:34:24
Anti-theist here! ^This. Is why I don't like religions. I like 'em just as a fairy tale like Harry Potter or such.
13  Games Center / WIP games, tools & toy projects / Re: Kartex on: 2013-07-01 21:11:00
It's that day again when we show you new pictures from the game Kartex, coming to Desktop and Mobile devices:



It's a great day to race here at Kartex.



It's very sunny too!



Now let's hit the turbo!!
14  Games Center / WIP games, tools & toy projects / Re: Kartex on: 2013-06-21 23:25:46
So it's that day when we show you new screenshots from the soon to be released game called Kartex.





Also, I listened to your feedback and decided to make the camera more fluid when you are driving.

Furthermore, we now officially support Gamepads for this game.

Kartex is coming to mobile devices and desktop computers Q4 (fourth quarter) 2013.
15  Game Development / Newbie & Debugging Questions / Re: My game is almost half a Gigabyte in size on: 2013-06-17 06:28:53
1) Use Easy Ogg which is the easiest way to play ogg files on your program:

http://www.cokeandcode.com/index.html?page=libs

2) Or use this ogg player which is a bit harder to use. Here you can download the ogg player:

http://www.jcraft.com/jorbis/ -click on the jorbisxxx.zip file under the download tab.

Also ogg is open source which means you don't have to pay royalties.
16  Games Center / WIP games, tools & toy projects / Re: Kartex on: 2013-06-17 05:12:09
New screenshots from the game Kartex!







I hope you like them.
17  Discussions / General Discussions / Re: New Java Console named Project Mojo. on: 2013-06-12 08:00:42
Please see:

http://www.java-gaming.org/topics/java-consoles-line-up/29873/view.html

for more up to date information.
18  Discussions / General Discussions / Re: New Java Console named Project Mojo. on: 2013-06-12 07:59:40
These are Java consoles I've found this far:

-Ouya
-Project Mojo
-Gamestick
-GamePop

The link below provides more information about them.

http://www.pcmag.com/slideshow/story/312415/e3-2013-attack-of-the-android-consoles

The more you know. Din dun dun.
19  Discussions / General Discussions / New Java Consoles. on: 2013-06-11 19:17:41
<a href="http://www.youtube.com/v/J4IFc0zUuU0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/J4IFc0zUuU0?version=3&amp;hl=en_US&amp;start=</a>
20  Games Center / WIP games, tools & toy projects / Re: Kartex on: 2013-06-06 04:34:35
Presenting a sweet new ride.



You will need it when you start racing in Kartex the game.

The release date is approaching. The game will be available on August 2013.
21  Discussions / Suggestions / Re: Test my app! Board suggestion. on: 2013-05-09 06:40:59
I guess this gives me an o.k. for receiving testing feedback on the wip board.

Ok. I've got my answer then.

No need for more answers on this thread. Thanks for everyone's participation.  Grin
22  Discussions / Suggestions / Test my app! Board suggestion. on: 2013-05-09 04:55:32
I've come across some troubles while developing for different platforms with java. Problems that are relatively easy to solve.

I suggest we make a thread called "Test my app, please!" where JGO developers submit their apps, and JGO testers give their feed back.

Eventually we'll make it so the thread has a few rules, like: the features to be tested should only take 30 seconds to one minute of the user's time to be tested. The file should be an executable (.exe .apk .jar .jnlp) and not a source code (.java) for less hassle to the tester.

The reason is that many of the android phones vary in small but significant features, such as: the values they return with the accelerometer. New methods for newer apis. New screen form factors. And, in reality, you can only buy or borrow a fews phone or computer models.

I say we use the idea that we are many developers, and benefit from having many devices to test with.

What do you think about that? Leave your comments in the section below.
23  Game Development / Newbie & Debugging Questions / Re: Any idea why my game slows down when I try to record a video of it using Fraps? on: 2013-05-08 05:51:25
My guess is that "Fraps" is using the java Robot class to take screen shots. This class is very slow.
24  Java Game APIs & Engines / OpenGL Development / Re: OpenGL Development - Resources on: 2013-05-07 23:47:27
http://www3.ntu.edu.sg/home/ehchua/programming/

http://www.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/

http://www.felixgers.de/teaching/jogl/

http://fivedots.coe.psu.ac.th/~ad/jg/

http://fivedots.coe.psu.ac.th/~ad/jg2/
25  Discussions / General Discussions / Re: What input device do you develop for? on: 2013-05-07 18:19:40
Does Newt support touch screens for Mac, Windows and Linux? If so, can you point me to those resources/api-docs?
26  Discussions / Miscellaneous Topics / Re: .obj loader and textures? on: 2013-05-07 05:41:48
http://www.youtube.com/watch?v=obB9T3jXlak
27  Discussions / General Discussions / What input device do you develop for? on: 2013-05-07 01:47:45
What input device do you develop for?

My main targets are touch screens (MT4J and native android touch) and Xbox/Playstation gamepad. Everything else comes as second thought, even mouse and keyboard.  Undecided

I ask the question because there are numerous input devices out there that many of us don't even know about. For example: the leap motion controller from leapmotionDOTcom. Also, some people don't even know that you can use kinect with you java games.

What's input device are you developing for that we (JGO people) might not know about?

Leave you comments on the section below.

28  Discussions / General Discussions / Re: Why don't many of you use JMonkey Engine? on: 2013-05-05 17:17:04
I can see the class is located here:

https://code.google.com/p/jmonkeyengine/source/browse/#svn%2Ftrunk%2Fengine%2Fsrc%2Fjogl%2Fcom%2Fjme3%2Frenderer%2Fjogl

but I could use the .jar, though.
29  Discussions / General Discussions / Re: Why don't many of you use JMonkey Engine? on: 2013-05-05 16:54:18
Good, your code works. But now I'm getting:

java.lang.ClassNotFoundException: com.jme3.system.jogl.JoglDisplay

I think I'm missing the the jme3_jogl.jar but I don't see it anywhere. I can find the actual .java classes online, but the jar its what I'm supposed to find and I don't see them.
30  Discussions / General Discussions / Re: Why don't many of you use JMonkey Engine? on: 2013-05-04 22:08:13
Oh, wow  Shocked. I'm crying tears of joy. I thought I had to abandon JOGL while using JMonkeyEngine  Grin.
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