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1  Discussions / Suggestions / Re: Test my app! Board suggestion. on: 2013-05-09 08:40:59
I guess this gives me an o.k. for receiving testing feedback on the wip board.

Ok. I've got my answer then.

No need for more answers on this thread. Thanks for everyone's participation.  Grin
2  Discussions / Suggestions / Test my app! Board suggestion. on: 2013-05-09 06:55:32
I've come across some troubles while developing for different platforms with java. Problems that are relatively easy to solve.

I suggest we make a thread called "Test my app, please!" where JGO developers submit their apps, and JGO testers give their feed back.

Eventually we'll make it so the thread has a few rules, like: the features to be tested should only take 30 seconds to one minute of the user's time to be tested. The file should be an executable (.exe .apk .jar .jnlp) and not a source code (.java) for less hassle to the tester.

The reason is that many of the android phones vary in small but significant features, such as: the values they return with the accelerometer. New methods for newer apis. New screen form factors. And, in reality, you can only buy or borrow a fews phone or computer models.

I say we use the idea that we are many developers, and benefit from having many devices to test with.

What do you think about that? Leave your comments in the section below.
3  Game Development / Newbie & Debugging Questions / Re: Any idea why my game slows down when I try to record a video of it using Fraps? on: 2013-05-08 07:51:25
My guess is that "Fraps" is using the java Robot class to take screen shots. This class is very slow.
4  Java Game APIs & Engines / OpenGL Development / Re: OpenGL Development - Resources on: 2013-05-08 01:47:27
http://www3.ntu.edu.sg/home/ehchua/programming/

http://www.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/

http://www.felixgers.de/teaching/jogl/

http://fivedots.coe.psu.ac.th/~ad/jg/

http://fivedots.coe.psu.ac.th/~ad/jg2/
5  Discussions / General Discussions / Re: What input device do you develop for? on: 2013-05-07 20:19:40
Does Newt support touch screens for Mac, Windows and Linux? If so, can you point me to those resources/api-docs?
6  Discussions / Miscellaneous Topics / Re: .obj loader and textures? on: 2013-05-07 07:41:48
http://www.youtube.com/watch?v=obB9T3jXlak
7  Discussions / General Discussions / What input device do you develop for? on: 2013-05-07 03:47:45
What input device do you develop for?

My main targets are touch screens (MT4J and native android touch) and Xbox/Playstation gamepad. Everything else comes as second thought, even mouse and keyboard.  Undecided

I ask the question because there are numerous input devices out there that many of us don't even know about. For example: the leap motion controller from leapmotionDOTcom. Also, some people don't even know that you can use kinect with you java games.

What's input device are you developing for that we (JGO people) might not know about?

Leave you comments on the section below.

8  Discussions / General Discussions / Re: Why don't many of you use JMonkey Engine? on: 2013-05-05 19:17:04
I can see the class is located here:

https://code.google.com/p/jmonkeyengine/source/browse/#svn%2Ftrunk%2Fengine%2Fsrc%2Fjogl%2Fcom%2Fjme3%2Frenderer%2Fjogl

but I could use the .jar, though.
9  Discussions / General Discussions / Re: Why don't many of you use JMonkey Engine? on: 2013-05-05 18:54:18
Good, your code works. But now I'm getting:

java.lang.ClassNotFoundException: com.jme3.system.jogl.JoglDisplay

I think I'm missing the the jme3_jogl.jar but I don't see it anywhere. I can find the actual .java classes online, but the jar its what I'm supposed to find and I don't see them.
10  Discussions / General Discussions / Re: Why don't many of you use JMonkey Engine? on: 2013-05-05 00:08:13
Oh, wow  Shocked. I'm crying tears of joy. I thought I had to abandon JOGL while using JMonkeyEngine  Grin.
11  Discussions / General Discussions / Re: Why don't many of you use JMonkey Engine? on: 2013-05-04 21:57:46
@gouessej I'd love to publish my first JmonkeyEngine game with a JOGL backend. Any ideas on how to do that?
12  Discussions / General Discussions / Re: Why don't many of you use JMonkey Engine? on: 2013-05-04 21:45:28
I guess izs just because most people here make 2D games, because the scope of a 3D game is just so much greater.
If I would consider making a 3D game, I would try out jme.

I was leaning more towards questioning why you'd choose Java over Unity if you were going to use jME.
Because Unity sucks hard.

Yep, if I could have any of my first choice engine, Unity would be one of my least favorite. Given that they all used Java.
13  Discussions / General Discussions / Re: Why don't many of you use JMonkey Engine? on: 2013-05-04 21:39:57
I just did't feel I quite had control or understood how it was working. I wanted to explore graphics from the ground up and solve the problems and understand how my own code worked.

That's exactly why I invented my proprietary engine before using other people' engine.  Grin
14  Discussions / General Discussions / Re: Why don't many of you use JMonkey Engine? on: 2013-05-04 21:37:49
If you use jMonkeyEngine you may as well just use Unity.

There is a problem there. I can not contribute to Unity because they don't use Java.
15  Discussions / General Discussions / Why don't many of you use JMonkey Engine? on: 2013-05-04 09:04:50
Jmonkey engine http://jmonkeyengine.com/ is an astonishing piece of software. That would save you guys/gals lots of trouble and debugging.

In my opinion it is the flagship Java game engine.

Also, I recently switched from my own proprietary engine to JMonkeyEngine. I'll try to patch over the code from my own proprietary engine to JMonkeyEngine though.

So, why don't many or all of you use it?

Do you happen to not know about JMonkeyEngine?

Do you not know it was this good? http://jmonkeyengine.com/engine/

Leave your comments below.
16  Game Development / Newbie & Debugging Questions / Re: Can games like Super Meat Boy or Binding of Isaac be recreated with Java? on: 2013-04-26 10:41:28
For Desktop computers I use JInput.

For android (I haven't done it) but I hear/know it is natively supported since android 4.0.

As far as gamestick and ouya, I just donated, I don't own any devices. But my guess is that it should be as easy as pie.
17  Game Development / Newbie & Debugging Questions / Re: Can games like Super Meat Boy or Binding of Isaac be recreated with Java? on: 2013-04-26 10:34:43
This kind of questions is exactly why I pushed so hard to give support to ouya and gamestick.  Wink
18  Game Development / Newbie & Debugging Questions / Re: Can games like Super Meat Boy or Binding of Isaac be recreated with Java? on: 2013-04-26 10:32:21
I'm pixelapp, and I approve what @HeroesGraveDev said.
19  Game Development / Newbie & Debugging Questions / Re: Can games like Super Meat Boy or Binding of Isaac be recreated with Java? on: 2013-04-26 10:24:04
Also, I learned java in college and I didn't know I could make games either  Grin.
20  Game Development / Newbie & Debugging Questions / Re: Can games like Super Meat Boy or Binding of Isaac be recreated with Java? on: 2013-04-26 10:22:54
This is what I'm working on with java:

http://www.java-gaming.org/topics/kartex-racing-game/29283/view.html

Java is as powerful, if not more powerful than any other tool.

Also, I use JOGL from http://Jogamp.org

But if you don't want to code a lot, try http://jmonkeyengine.org/
21  Games Center / WIP games, tools & toy projects / Re: Kartex on: 2013-04-23 03:30:41
@deepthought, it is supposed to be enjoyed by everybody.

I hope you give it a try!
22  Java Game APIs & Engines / OpenGL Development / Re: JOGL vs LWJGL and the best way to start learning on: 2012-10-15 21:36:36
There are plenty of up to date JOGL tutorials:

http://www3.ntu.edu.sg/home/ehchua/programming/opengl/JOGL2.0.html
23  Games Center / WIP games, tools & toy projects / Re: [First Game] Levels [1.2] on: 2012-10-02 23:29:42
I had fun.  Grin  Cool
24  Games Center / WIP games, tools & toy projects / Re: [First Game] Levels [1.2] on: 2012-10-02 23:17:37
Java on Mac is built by Apple. You need to always test it on mac for best user experience.

What I'm saying is, test it on a Mac and find out what's wrong. It's better than sitting there and do nothing about your game crashing on Macs.

Cheers and Peace Out!
25  Discussions / General Discussions / Re: Plan out or Dive In? on: 2012-09-27 16:50:01
What @ra4king said  Grin.
26  Discussions / General Discussions / Re: Java applet freezes my browser? on: 2012-09-06 18:23:23
It works for me-zelle.  Cool
27  Games Center / Showcase / Re: Lotsa Boxes: an android puzzle game on: 2012-08-16 16:36:57
I tried indiegamemag.com, rockpapershotgun.com, www.tigradio.com, indiegames.com.

Hey man, what's your twitter name so I can follow you?

My twitter name is @pixelapp.
28  Games Center / Showcase / Re: Lotsa Boxes: an android puzzle game on: 2012-08-16 05:22:28
Hey @theBasicMelon at which other forum have you promoted yourself?

I have a game that I would like to pass around as well. It's the one called Wavelogy in this site's showcase list.

Any information would be appreciated. Cheesy
29  Games Center / Showcase / Re: Lotsa Boxes: an android puzzle game on: 2012-08-16 05:14:32
Congratulations. It works now.
30  Games Center / Showcase / Re: Lotsa Boxes: an android puzzle game on: 2012-08-15 20:32:19
It doesn't generate a crash report.

Also, the error message goes away too fast. That's the reason I couldn't tell what the game was trying to do.
Pages: [1] 2
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