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1  Game Development / Newbie & Debugging Questions / Re: Checking the keyboard state inside an applet on: 2003-12-28 21:20:03
Cool, thanks

I did do a search for "keyboard input" on the forums. I mustn't have checked that forums in the list to search.  Embarrassed

anyways thanks for doing my leg work hehe.

2  Game Development / Newbie & Debugging Questions / Checking the keyboard state inside an applet on: 2003-12-28 20:30:21

I'm trying to write a little space shooter game in a java applet to put on my website.

In previous games the action is a little more sedate and have had to worry about quick/exact responses from the keyboard. So have just add a KeyListener and checked for KeyPresses like below

public void keyPressed(KeyEvent e) {
   if (e.getKeyCode() == e.VK_KP_LEFT ||
       e.getKeyCode() == e.VK_LEFT) {


But for a fluid game i need something alot smarter Smiley I guess I'm looking for a way of checking the keyboard state or something, so i could poll the keyboard and see at any stage which keys are pressed. eg. Left arrow, Up arrow and the control key

Does anyone know an easyish way of getting this information from inside an applet? or can point me to somewhere that might have a bit of info on the topic.


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