I already build ontop of LWJGL's math libs.
I *WISH* JOGL had some in there.
You could even consider GLUT(Not confused with GLU) methods to be a total waste but they are in JOGL too.
So why not actually add something more helpful like a math library for vectors, quaternions and matrices?
What's worse is that no one offers any buffered operations on math libs.
Please never integrate any math package into GL/GLU directly. There are lots of diffrent math packages out there, and doing that would favor one. IMHO that's no ok, even for javax.vecmath since OpenGL is math api independent.
@DaveLloyd
If it is the easy of use, you want. Just derivate from the GLU class and extend it with the methods for the vector classes you like.
I *WISH* JOGL had some in there.
You could even consider GLUT(Not confused with GLU) methods to be a total waste but they are in JOGL too.
So why not actually add something more helpful like a math library for vectors, quaternions and matrices?
What's worse is that no one offers any buffered operations on math libs.
Please never integrate any math package into GL/GLU directly. There are lots of diffrent math packages out there, and doing that would favor one. IMHO that's no ok, even for javax.vecmath since OpenGL is math api independent.
@DaveLloyd
If it is the easy of use, you want. Just derivate from the GLU class and extend it with the methods for the vector classes you like.


