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1  Java Game APIs & Engines / JOGL Development / Re: Experiences of migrating from JOGL 1.1.1 to JSR231 on: 2007-08-28 19:24:16
I already build ontop of LWJGL's math libs.
I *WISH* JOGL had some in there.
You could even consider GLUT(Not confused with GLU) methods to be a total waste but they are in JOGL too.
So why not actually add something more helpful like a math library for vectors, quaternions and matrices?

What's worse is that no one offers any buffered operations on math libs.

Please never integrate any math package into GL/GLU directly. There are lots of diffrent math packages out there, and doing that would favor one. IMHO that's no ok, even for javax.vecmath since OpenGL is math api independent.

If it is the easy of use, you want. Just derivate from the GLU class and extend it with the methods for the vector classes you like.

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