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1  Games Center / 4K Game Competition - 2014 / Re: In The Dark 4K on: 2014-01-06 00:58:32
I loved Sorcerer4K and I love this game even more. Simply brilliant!
2  Games Center / 4K Game Competition - 2013 / Re: Runner4K on: 2013-03-21 14:32:39
Hi, I'd like to thank everyone who played my game, especially those who took the time to leave feedback here and on java4k.com. My goal for this years competition was to take a game from concept to completion using just the time on my train commute. I tried last year but was not able to do it so I'm extremely pleased to have actually finished a 4k game. I can't even think of trying to compete with the top games this year, but maybe next year I will be more ambitious Smiley
3  Games Center / 4K Game Competition - 2013 / Re: Runner4K on: 2013-01-11 23:51:19
Wow, tough crowd. You just listed every single thing in the game (art, animation, controls, and gameplay) as a "problem"!
4  Games Center / 4K Game Competition - 2013 / Re: Runner4K on: 2013-01-10 01:19:31
Added Speed Boost powerup. And posted the source code. Game is now functionally complete. May just try to add some sound effects.
5  Games Center / 4K Game Competition - 2013 / Re: Runner4K on: 2013-01-05 02:05:54
Changed the colour of the man. Increased the speed to make the game harder.

I don't think I have enough space to add power-ups. Once I compress my level data I will know for sure.
6  Games Center / 4K Game Competition - 2013 / Re: Runner4K on: 2013-01-04 03:29:51
Fixed the bug that caused the game to lag as the level proceeds and added 2 more levels. Size now upto 3919 bytes.
7  Games Center / 4K Game Competition - 2013 / Re: Runner4K on: 2012-12-30 16:46:46
It definitely seems to lag as the level proceeds throwing off the physics causing the bigger jumps and missed collisions. Fixing the lag should fix all these issues.

The reason why you can't jump from the edge is because of the simplistic tile collision detection. If I fix it so you can jump even if you are half over the edge it might make it too easy though.
8  Games Center / 4K Game Competition - 2013 / Re: Runner4K on: 2012-12-30 00:35:30
They are made up of rectangles with gradients pre-rendered onto images.
9  Games Center / 4K Game Competition - 2013 / Re: Runner4K on: 2012-12-29 22:27:54
Hmm, does that happen when you are at the edge just before you start falling? Or at any time?

I've already used Proguard and Pack200 with gzip to keep the size down.
10  Games Center / 4K Game Competition - 2013 / Runner4K on: 2012-12-29 21:57:58
Presenting my first ever Java4K submission - Runner4K.



Looking for some feedback:

  • Too easy or too hard?
  • Boring or fun?
  • Able to complete it? What's your highest score?
  • Needs sound or needs more levels?

It's currently at 3627 3935 3985 bytes so I have a little space to make improvements.

Play it at http://www.java4k.com/index.php?action=games&method=view&gid=439
11  Games Center / Archived Projects / Re: FlipIt - Othello/Reversi online play between Android and Applet on: 2009-09-19 16:31:34
Great! I've been working on a similar concept of Applet, Midlet and Android game client talking to App Engine game server for months, but just haven't been able to make much progress. How on earth did you manage to churn this out so quickly? I'm just amazed at how fast some people are able to create games in their spare time, while I'm still working on games I started in 2005...
The game looks and plays great btw. Please change the swing buttons on the menu - they look too much like the ugly metal l&f.
12  Games Center / Archived Projects / Re: [J2ME] Noughts & Crosses on: 2009-05-18 16:00:26
Lol! I don't think there's anything I can do about that!
13  Games Center / Archived Projects / Re: [J2ME] Noughts & Crosses on: 2009-05-17 16:57:36
Anyone managed to test the game on an actual phone?

Thanks.
14  Games Center / Archived Projects / Re: [J2ME] Noughts & Crosses on: 2009-05-15 18:03:54
Re-implementing the game in JavaFX Mobile would only make for a tech demo, as NO device manufacturer or operator has announced support for JavaFX Mobile. Since NO real device exists to test on, the question whether it would need code signing is purely academic.

I would rather port to Android, as there are a couple of devices already out there (thats 2 more than JavaFX Mobile Wink), and there are many more in the pipeline from every major device manufacturer and operator. Unfortunately, Google hasn't implemented any bluetooth support for Java yet.

So, I'm sticking with J2ME for now. It's still the best platform for a hobby programmer, even if not for much longer.
15  Games Center / Archived Projects / [J2ME] Noughts & Crosses on: 2009-05-15 15:49:01
Hi all.

This is my first post, so please be gentle. I don't see many J2ME posts here, but as J2MEforums.com seems to be down, I hope you don't mind me making this my home Smiley

I started learning J2ME in 2005 and I wrote a simple Noughts & Crosses game as my first game. Since then I've been working on a platform game (in my spare time), but it's taking too long so I've decided to polish up the old Noughts & Crosses game and release it.

Screenshot:
Click to Play


Features:
  • Play against a human opponent or against the phone.
  • Three difficulty levels.
  • Ability to enter player names.
  • Ability to choose starting player.
  • Touch screen support.

I had added bluetooth multi-player support, but it's not enabled as I would need to buy a code signing certificate from every operator that the game would run on in order to use it. Doesn't make financial sense for a hobby project.

Watch Demo Gameplay Movie
Play Demo Online
Download Demo: xno.jad xno.jar


Watch Demo Gameplay Movie
Get Full J2ME Game On GetJar

You can view the demo game play movie on YouTube, or you can play the demo online. I would really appreciate it, though, if you could download the game to your phone and test it and let me know how it works. Any feed back is very welcome.
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