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1  Java Game APIs & Engines / Tools Discussion / Re: Skeleton Based 2D animator for Games on: 2007-09-07 17:31:44
The project is not yet complete....still have the animation system,inverse kinematics to complete.

Once the project is finished i ll upload the whole package...might come around 260 Kb.... Wink
2  Java Game APIs & Engines / Tools Discussion / Skeleton Based 2D animator for Games on: 2007-09-05 19:09:22
I am developing a Skeleton based 2D animator with lots of features like Inverse kinematics,micro-skeleton embedding,etc...

The resulting animation can be exported as a sprite sheet.
The animation and skeleton files can also be stored and by using a simple API can be directly controlled during game play...

Any features that can be added...?
3  Games Center / Showcase / Re: Castles-Game Prototype(Webstart) on: 2007-08-30 17:40:40
I really like this game! Here are some of my comments:

- The menu at the beginning is terrible, please make something that uses mouse input.
- It would be useful to see the cost of each unit when you mouse-over the button.
- It takes ages to destroy the opponent.
- More units, maybe flying ones Smiley

Thanks for the comments.. Wink btw this is not the complete game...just the prototype....i ll post the pictures of the work going on for the full game as soon as i get my blog up and running...
4  Games Center / Showcase / Re: Castles-Game Prototype(Webstart) on: 2007-08-30 17:26:52
This game is quality, did you think it up by yourself?

This game is a adaptation of Rescue
A small variation from original gameplay...Try
5  Game Development / Game Mechanics / Inverse Kinematics on: 2007-08-29 20:30:38
Anyone have ideas for implementing inverse kinematics for 2D Skeleton animation.... Huh
6  Games Center / Showcase / Re: Castles-Game Prototype(Webstart) on: 2007-08-29 19:18:29
I tried your game from command line. Why is the frame rate so low? Only 40 FPS here. Could you use JOGL or LWJGL inside your  game? It isn't an absolute necessity but it might improve the performance.

I fixed the Framerate to 40 fps....used... Thread.yeild();

code :

float target = 1000 / 40.0f;
      float frameAverage = target;
      long lastFrame = System.currentTimeMillis();
      float yield = 1000f;
      float damping = 0.1f;
      long renderTime = 0;
      long logicTime = 0;
      while (gameRunning) {
         long timeNow = System.currentTimeMillis();
         frameAverage = (frameAverage * 10 + (timeNow - lastFrame)) / 11;
         lastFrame = timeNow;

         for(int i=0;i<yield;i++) {

7  Games Center / Showcase / Re: Castles-Game Prototype(Webstart) on: 2007-08-29 19:14:18
Thank you very very much Grin for the positive comments.....Juriy...gjh9413...kingaschi....i am planing to rework the game completely.....switch from Java2D to JOGL....add more units,buildings......random terrain generation,different modes of game play.

I am also going to concentrate on multiplayer support...
8  Games Center / Showcase / Re: Castles-Game Prototype(Webstart) on: 2007-08-29 19:07:27
Princec is right, add this :

<?php header("Content-type: application/x-java-jnlp-file");
      echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>";   

and rename your file with the extension ".php".
Side-scrolling is easy to implement on my view. It might be interesting but I agree with Princec, the main point is to improve the variety of interactions with the player.

I tried your game from command line. Why is the frame rate so low? Only 40 FPS here. Could you use JOGL or LWJGL inside your game? It isn't an absolute necessity but it might improve the performance.

I have never used webstart before...can u post a link containing some basic guide....btw i did what u wrote....didn't work.... Huh

I fixed the frame rate to 40 FPS using Thread.yeild(); // I think that is making the processor run at 100 %.
Any idea on how to implement a constant frame rate loop in game....
9  Games Center / Showcase / Re: Castles-Game Prototype(Download) on: 2007-08-28 18:11:07
Thanks for ur comments irreversible_kev ,

This is just prototype,did it in 2 days...i am planning to improve the gameplay,add more units,ability to build new buildings,season changes,etc...

Will it be a good idea to make the game side-scrolling Huh More space for the gameplay....

princec & gouessej : Webstart version ready...please leave a comment
10  Games Center / Showcase / Castles-Game Prototype(Webstart) on: 2007-08-27 18:09:03
This is just a prototype...has the basic game mechanics.
I am planning to add lots more,change the graphics a lot and add some music.


I have packed the game in an executable jar.

Game Description :

    You choose a kingdom and try to destroy the opposite kingdom's castle..Any units made will move towards the right..
    Once made no units can be controlled...A worker unit will bring the wood from tree back to the castle (which will increase your coins).A sword unit can be destroyed only by another sword unit.A thief if sucessfully sent to the opposite camp can steal 150 coins.A speed unit can travel faster than the other units.

      COST: Worker : 5 coins
                   Swordsman : 25 coins
                   Thief  : 45 coins
                    Speed unit : 60 coins.

This is a very basic version and has a large load time  ???after u press 's' key to start the game....
Anybody with ideas that can be added to the game,please give them.... Smiley
11  Games Center / Showcase / Game Concept on: 2007-08-10 20:00:28
The game basically has four different races(don't know what else to call them... Huh

The map has places where specific resources can be found and the resources are required for building units and to launch an offensive.

I have planned for a mother unit(one with the gears),energy unit,shield unit,offensive unit,terrain traverse addons...and lots and lots of weapons Grin..U cannot build more than 4 mother units...
12  Games Center / Showcase / low fps because of Java2D core API on: 2007-08-10 19:46:22
The low FPS i think is primarily due the the Java 2D API ( i am not using JOGL or LWJGL). Cry

Only the background is drawn as bitmap,all the other objects are Entity's called GModel which contain many Shapes with colors attribute associated with them.

I also am using a small app of mine to convert .swf files to a file format that can be loaded in my game.(May be too much of vector graphics is overloading the system). Huh
13  Games Center / Showcase / 2D Turn Based Strategy game---screenshots...if possible some ideas on: 2007-08-04 21:56:42

I Need some advice Regarding a game i am developing (Screen-shot posted above ).

It is a turn-based strategy game (Some what similar to Moon Base Commander ),i have not yet decided on  the theme...can anyone give ideas for a theme...?
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2015-10-15 07:40:48 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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