Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (542)
Games in Android Showcase (133)
games submitted by our members
Games in WIP (604)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Discussions / Community & Volunteer Projects / Re: TK-RemiX on: 2007-08-18 12:43:48
Project TK-RemiX decided to switch from Java to Python and use "Pygame" in order to create the game
2  Discussions / Community & Volunteer Projects / Re: TK-RemiX looking for Java programmers on: 2007-08-08 22:47:02
Thanks.1
Its work in progress still Smiley
3  Discussions / Community & Volunteer Projects / Re: TK-RemiX looking for Java programmers on: 2007-08-08 15:20:41
Heres some of the graphics of the game - the Civilian and the Pistol man.
Click to Play

Click to Play

Click to Play

Click to Play

Click to Play

feedback is welcome!
4  Discussions / Community & Volunteer Projects / Re: TK-RemiX looking for Java programmers on: 2007-07-31 16:59:40
ah sorry, it looks like i posted it in the wrong section.
5  Discussions / Community & Volunteer Projects / TK-RemiX on: 2007-07-30 14:27:25


Hello everyone!

I want to recreate the game "TK" http://www.errorfree.eu.org/index.php?source=downloads
The game is simple. Its Kill`em all genre.
what you do is walk, take weapons and ammo and fight.
Im a 3DGraphics artist and no programmer,
therefor im looking for a team, that can re-create this game.
The original game is from top view perspective. my plan is
to use 3dprerendered graphics and the perspective isometric.

The engine that im gonna use is GTGE which is written in java. Since the game will be based on GTGE, it will work on all OS. GTGE engine which is a simple yet POWERFUL game engine that able to create a high quality 2D games in no time.
The grahics will be done in blender3D and gimp.

the GTGE engine
http://www.goldenstudios.or.id/products/GTGE/index.php

--- Design doc ---

Game Overview___

The game will use the GTGE engine, I found it recently and it
really look good. The TK-RemiX will use 1024x768 resolution
and will have some good Graphics. I think that the GTGE engine
and the community can benefit from the game. TK-R will be an
opensource game. and further more since the upcoming ver of GTGE will
have a Network support, TK-R will use this feature, so that we can all play together.

FAQ:
What is the game?

TK-RemiX is a game where youre goal is to take take weapons,
ammo and fight all the enemy on the map. you get score when you
kill the enemy and after you complete the map you can buy and
sell weapons ammo etc...

Why do you want to create this game?

Ive played TK since the the time when it was in dos format.
Right now it looks like the development have stopped of the game
so i remember the good days when i had fun with it and now
i want to recreate it with more modern graphics.

What do I control?

You control one character.

What are the enemies?

The enemies can be from a pistol to a rocked luncher man.

From where can i download the original TK game?

You can download the game from
http://www.errorfree.eu.org/index.php?source=downloads

What’s different?

The different will be The 3dprerendered graphics and some new
additions things the game didnt have.

Are you searching for members ?

Yes, im searching for java programmers. Are you one?

User Interface___

Campaign menu
single player menu
Multi Player menu
options
Credits
exit

Menu Campaign - a story game-play

Menu Single player - the player will choose through a different levels
with a up to 10 maps to complete.

Menu Multi Player - A network game

Menu Options - the options of the game

display mode: - etc...

*Resolution - 1024x768
*Full-screen
*Window mode
-------
Sound and music - etc...

Keys - etc..

Weapons___

* one and two hand pistol weapon
* one and two hand uzi weapon
* shotgun
* auto rifle
* auto shotgun
* mines
* flame thrower
* Grenade Luncher
* Auto Grenade Luncher
* TODO...

Ammo:

* pistol
* UZI
* shotgun
* TODO...

Enemies___

*Civilian
Pistol-man enemy
Uzi-man Enemy
Shotgun-man enemy
*TODO...

Sound and music___
TODO...
Game-Play:

the player collect weapons and ammo, when the player finish the
map he gets score point and can buy new weapons and ammo. After finishing a map. the player also collect weapons from the map.
the player have a choice of buying new weapons and ammo from the shop.

Single Player Game:

Single player is made from a different episodes with up to 10 maps,
that the user can play.

Technical___

Characters have a number of Health points.
*From the begging the player can fight with fists.
The player take weapons and ammo.
Can change the weapon.
The weapons have a fire range.
Cant fire without an ammo.
The player can take a medikit to cure its health.
In multiplayer the modikit can also increase the player health points.
The Player can also take an Armour.
If the player have first an armor the enemy takes from the armor points and then from its health.
In the bottom left screen is a Health display bar and a weapon one.
Player control keys:
W - walk forward
S - wall backward
A - D - Circle Left , Circle right
Q - E - Strife left, right
U- Fire
I - Change weapon

--- ---

Screenshot mockups




I`m Looking for Java programmers?.

Contacts
sasho_manga_fen@yahoo.com
irc.freenode.net # TK-R

feedback is welcome!
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Elsealabs (15 views)
2014-12-28 10:39:27

CopyableCougar4 (19 views)
2014-12-28 02:10:29

BurntPizza (24 views)
2014-12-27 22:38:51

Mr.CodeIt (14 views)
2014-12-27 04:03:04

TheDudeFromCI (19 views)
2014-12-27 02:14:49

Mr.CodeIt (26 views)
2014-12-23 03:34:11

rwatson462 (58 views)
2014-12-15 09:26:44

Mr.CodeIt (47 views)
2014-12-14 19:50:38

BurntPizza (96 views)
2014-12-09 22:41:13

BurntPizza (115 views)
2014-12-08 04:46:31
How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!